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e4e8ee5e024eb02881db1bab1e683bb8a6c77686
CypherCore/Source/Game/AI/CoreAI
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hondacrx db44970987 Pet/Guardian AI hook re-organizing
Port From (https://github.com/TrinityCore/TrinityCore/commit/f7a7d02a7f50400cdc2be3c4722afeefe7efce80)
2020-07-22 15:27:19 -04:00
..
AreaTriggerAI.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
CombatAI.cs
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
CreatureAI.cs
Pet/Guardian AI hook re-organizing
2020-07-22 15:27:19 -04:00
GameObjectAI.cs
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
2020-07-22 14:21:29 -04:00
GuardAI.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
PassiveAI.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
PetAI.cs
Pet/Guardian AI hook re-organizing
2020-07-22 15:27:19 -04:00
TotemAI.cs
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
UnitAI.cs
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
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