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e88513b855135747ff03dfd026620ac2a6c293d6
CypherCore/Source/Game/Collision
T
History
Hondacrx 74fe86a16a Core/Vmaps: Don't ignore model rotation when calculating liquid level
Port From (https://github.com/TrinityCore/TrinityCore/commit/53b4501ce9b072cfffe7de7f348094f443e36950)
2025-02-23 13:05:53 -05:00
..
Management
Fix login
2024-11-16 23:05:45 -05:00
Maps
Fix login
2024-11-16 23:05:45 -05:00
Models
Core/Vmaps: Don't ignore model rotation when calculating liquid level
2025-02-23 13:05:53 -05:00
BoundingIntervalHierarchy.cs
Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
2024-08-04 15:18:22 -04:00
BoundingIntervalHierarchyWrap.cs
Update license headers for all files.
2023-01-18 17:25:32 -05:00
Callbacks.cs
Added missing GameObjectModel::iLosBlockingDisabled initialization in constructor
2024-09-01 16:23:25 -04:00
DynamicTree.cs
Added missing GameObjectModel::iLosBlockingDisabled initialization in constructor
2024-09-01 16:23:25 -04:00
RegularGrid2D.cs
Update license headers for all files.
2023-01-18 17:25:32 -05:00
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