Files
CypherCore/Source/Game/Networking/Packets/HotfixPackets.cs
T

130 lines
3.6 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Framework.IO;
using System.Collections.Generic;
using Game.DataStorage;
namespace Game.Networking.Packets
{
class DBQueryBulk : ClientPacket
{
public DBQueryBulk(WorldPacket packet) : base(packet) { }
public override void Read()
{
TableHash = _worldPacket.ReadUInt32();
uint count = _worldPacket.ReadBits<uint>(13);
for (uint i = 0; i < count; ++i)
{
Queries.Add(new DBQueryRecord(_worldPacket.ReadUInt32()));
}
}
public uint TableHash;
public List<DBQueryRecord> Queries = new();
public struct DBQueryRecord
{
public DBQueryRecord(uint recordId)
{
RecordID = recordId;
}
public uint RecordID;
}
}
public class DBReply : ServerPacket
{
public DBReply() : base(ServerOpcodes.DbReply) { }
public override void Write()
{
_worldPacket.WriteUInt32(TableHash);
_worldPacket.WriteUInt32(RecordID);
_worldPacket.WriteUInt32(Timestamp);
_worldPacket.WriteBits((byte)Status, 3);
_worldPacket.WriteUInt32(Data.GetSize());
_worldPacket.WriteBytes(Data.GetData());
}
public uint TableHash;
public uint Timestamp;
public uint RecordID;
public HotfixRecord.Status Status = HotfixRecord.Status.Invalid;
public ByteBuffer Data = new();
}
class AvailableHotfixes : ServerPacket
{
public AvailableHotfixes() : base(ServerOpcodes.AvailableHotfixes) { }
public override void Write()
{
_worldPacket.WriteUInt32(VirtualRealmAddress);
_worldPacket.WriteInt32(Hotfixes.Count);
foreach (var hotfixId in Hotfixes)
hotfixId.Write(_worldPacket);
}
public uint VirtualRealmAddress;
public List<HotfixId> Hotfixes = new();
}
class HotfixRequest : ClientPacket
{
public HotfixRequest(WorldPacket packet) : base(packet) { }
public override void Read()
{
ClientBuild = _worldPacket.ReadUInt32();
DataBuild = _worldPacket.ReadUInt32();
uint hotfixCount = _worldPacket.ReadUInt32();
for (var i = 0; i < hotfixCount; ++i)
Hotfixes.Add(_worldPacket.ReadInt32());
}
public uint ClientBuild;
public uint DataBuild;
public List<int> Hotfixes = new();
}
class HotfixConnect : ServerPacket
{
public HotfixConnect() : base(ServerOpcodes.HotfixConnect) { }
public override void Write()
{
_worldPacket.WriteInt32(Hotfixes.Count);
foreach (HotfixData hotfix in Hotfixes)
hotfix.Write(_worldPacket);
_worldPacket.WriteUInt32(HotfixContent.GetSize());
_worldPacket.WriteBytes(HotfixContent);
}
public List<HotfixData> Hotfixes = new();
public ByteBuffer HotfixContent = new();
public class HotfixData
{
public void Write(WorldPacket data)
{
Record.Write(data);
data.WriteUInt32(Size);
data.WriteBits((byte)Record.HotfixStatus, 3);
data.FlushBits();
}
public HotfixRecord Record = new();
public uint Size;
}
}
}