e95115dc94
Port From (https://github.com/TrinityCore/TrinityCore/commit/3ac790287aba5f7d7c3bccf79e608de9119e461a)
786 lines
33 KiB
C#
786 lines
33 KiB
C#
/*
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* Copyright (C) 2012-2019 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Database;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Groups;
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using Game.Scenarios;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Game.Maps
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{
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public class InstanceSaveManager : Singleton<InstanceSaveManager>
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{
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InstanceSaveManager() { }
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public InstanceSave AddInstanceSave(uint mapId, uint instanceId, Difficulty difficulty, long resetTime, uint entranceId, bool canReset, bool load = false)
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{
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InstanceSave old_save = GetInstanceSave(instanceId);
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if (old_save != null)
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return old_save;
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MapRecord entry = CliDB.MapStorage.LookupByKey(mapId);
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if (entry == null)
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{
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Log.outError(LogFilter.Server, "InstanceSaveManager.AddInstanceSave: wrong mapid = {0}, instanceid = {1}!", mapId, instanceId);
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return null;
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}
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if (instanceId == 0)
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{
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Log.outError(LogFilter.Server, "InstanceSaveManager.AddInstanceSave: mapid = {0}, wrong instanceid = {1}!", mapId, instanceId);
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return null;
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}
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DifficultyRecord difficultyEntry = CliDB.DifficultyStorage.LookupByKey(difficulty);
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if (difficultyEntry == null || difficultyEntry.InstanceType != entry.InstanceType)
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{
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Log.outError(LogFilter.Server, "InstanceSaveManager.AddInstanceSave: mapid = {0}, instanceid = {1}, wrong dificalty {2}!", mapId, instanceId, difficulty);
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return null;
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}
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if (entranceId != 0 && Global.ObjectMgr.GetWorldSafeLoc(entranceId) == null)
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{
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Log.outWarn(LogFilter.Misc, "InstanceSaveManager.AddInstanceSave: invalid entranceId = {0} defined for instance save with mapid = {1}, instanceid = {2}!", entranceId, mapId, instanceId);
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entranceId = 0;
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}
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if (resetTime == 0)
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{
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// initialize reset time
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// for normal instances if no creatures are killed the instance will reset in two hours
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if (entry.InstanceType == MapTypes.Raid || difficulty > Difficulty.Normal)
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resetTime = GetResetTimeFor(mapId, difficulty);
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else
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{
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resetTime = Time.UnixTime + 2 * Time.Hour;
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// normally this will be removed soon after in InstanceMap.Add, prevent error
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ScheduleReset(true, resetTime, new InstResetEvent(0, mapId, difficulty, instanceId));
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}
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}
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Log.outDebug(LogFilter.Maps, "InstanceSaveManager.AddInstanceSave: mapid = {0}, instanceid = {1}", mapId, instanceId);
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InstanceSave save = new InstanceSave(mapId, instanceId, difficulty, entranceId, resetTime, canReset);
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if (!load)
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save.SaveToDB();
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m_instanceSaveById[instanceId] = save;
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return save;
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}
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public InstanceSave GetInstanceSave(uint InstanceId)
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{
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return m_instanceSaveById.LookupByKey(InstanceId);
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}
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public void DeleteInstanceFromDB(uint instanceid)
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{
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SQLTransaction trans = new SQLTransaction();
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_INSTANCE_BY_INSTANCE);
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stmt.AddValue(0, instanceid);
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trans.Append(stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_INSTANCE_BY_INSTANCE);
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stmt.AddValue(0, instanceid);
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trans.Append(stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GROUP_INSTANCE_BY_INSTANCE);
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stmt.AddValue(0, instanceid);
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trans.Append(stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_SCENARIO_INSTANCE_CRITERIA_FOR_INSTANCE);
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stmt.AddValue(0, instanceid);
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trans.Append(stmt);
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DB.Characters.CommitTransaction(trans);
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// Respawn times should be deleted only when the map gets unloaded
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}
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public void RemoveInstanceSave(uint InstanceId)
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{
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var instanceSave = m_instanceSaveById.LookupByKey(InstanceId);
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if (instanceSave != null)
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{
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// save the resettime for normal instances only when they get unloaded
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long resettime = instanceSave.GetResetTimeForDB();
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if (resettime != 0)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_INSTANCE_RESETTIME);
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stmt.AddValue(0, resettime);
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stmt.AddValue(1, InstanceId);
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DB.Characters.Execute(stmt);
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}
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instanceSave.SetToDelete(true);
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m_instanceSaveById.Remove(InstanceId);
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}
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}
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public void UnloadInstanceSave(uint InstanceId)
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{
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InstanceSave save = GetInstanceSave(InstanceId);
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if (save != null)
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save.UnloadIfEmpty();
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}
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public void LoadInstances()
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{
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uint oldMSTime = Time.GetMSTime();
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// Delete expired instances (Instance related spawns are removed in the following cleanup queries)
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DB.Characters.DirectExecute("DELETE i FROM instance i LEFT JOIN instance_reset ir ON mapid = map AND i.difficulty = ir.difficulty " +
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"WHERE (i.resettime > 0 AND i.resettime < UNIX_TIMESTAMP()) OR (ir.resettime IS NOT NULL AND ir.resettime < UNIX_TIMESTAMP())");
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// Delete invalid character_instance and group_instance references
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DB.Characters.DirectExecute("DELETE ci.* FROM character_instance AS ci LEFT JOIN characters AS c ON ci.guid = c.guid WHERE c.guid IS NULL");
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DB.Characters.DirectExecute("DELETE gi.* FROM group_instance AS gi LEFT JOIN groups AS g ON gi.guid = g.guid WHERE g.guid IS NULL");
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// Delete invalid instance references
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DB.Characters.DirectExecute("DELETE i.* FROM instance AS i LEFT JOIN character_instance AS ci ON i.id = ci.instance LEFT JOIN group_instance AS gi ON i.id = gi.instance WHERE ci.guid IS NULL AND gi.guid IS NULL");
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// Delete invalid references to instance
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DB.Characters.DirectExecute("DELETE FROM creature_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
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DB.Characters.DirectExecute("DELETE FROM gameobject_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
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DB.Characters.DirectExecute("DELETE tmp.* FROM character_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
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DB.Characters.DirectExecute("DELETE tmp.* FROM group_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL");
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// Clean invalid references to instance
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DB.Characters.DirectExecute("UPDATE corpse SET instanceId = 0 WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)");
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DB.Characters.DirectExecute("UPDATE characters AS tmp LEFT JOIN instance ON tmp.instance_id = instance.id SET tmp.instance_id = 0 WHERE tmp.instance_id > 0 AND instance.id IS NULL");
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// Initialize instance id storage (Needs to be done after the trash has been clean out)
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Global.MapMgr.InitInstanceIds();
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// Load reset times and clean expired instances
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LoadResetTimes();
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Log.outInfo(LogFilter.ServerLoading, "Loaded instances in {0} ms", Time.GetMSTimeDiffToNow(oldMSTime));
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}
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void LoadResetTimes()
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{
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long now = Time.UnixTime;
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long today = (now / Time.Day) * Time.Day;
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// NOTE: Use DirectPExecute for tables that will be queried later
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// get the current reset times for normal instances (these may need to be updated)
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// these are only kept in memory for InstanceSaves that are loaded later
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// resettime = 0 in the DB for raid/heroic instances so those are skipped
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Dictionary<uint, Tuple<uint, long>> instResetTime = new Dictionary<uint, Tuple<uint, long>>();
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// index instance ids by map/difficulty pairs for fast reset warning send
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MultiMap<uint, uint> mapDiffResetInstances = new MultiMap<uint, uint>();
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SQLResult result = DB.Characters.Query("SELECT id, map, difficulty, resettime FROM instance ORDER BY id ASC");
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if (!result.IsEmpty())
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{
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do
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{
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uint instanceId = result.Read<uint>(0);
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// Instances are pulled in ascending order from db and nextInstanceId is initialized with 1,
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// so if the instance id is used, increment until we find the first unused one for a potential new instance
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if (Global.MapMgr.GetNextInstanceId() == instanceId)
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Global.MapMgr.SetNextInstanceId(instanceId + 1);
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// Mark instance id as being used
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Global.MapMgr.RegisterInstanceId(instanceId);
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long resettime = result.Read<uint>(3);
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if (resettime != 0)
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{
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uint mapid = result.Read<ushort>(1);
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uint difficulty = result.Read<byte>(2);
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instResetTime[instanceId] = Tuple.Create(MathFunctions.MakePair32(mapid, difficulty), resettime);
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mapDiffResetInstances.Add(MathFunctions.MakePair32(mapid, difficulty), instanceId);
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}
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}
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while (result.NextRow());
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// update reset time for normal instances with the max creature respawn time + X hours
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SQLResult result2 = DB.Characters.Query(DB.Characters.GetPreparedStatement(CharStatements.SEL_MAX_CREATURE_RESPAWNS));
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if (!result2.IsEmpty())
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{
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do
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{
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uint instance = result2.Read<uint>(1);
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long resettime = result2.Read<uint>(0) + 2 * Time.Hour;
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var pair = instResetTime.LookupByKey(instance);
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if (pair != null && pair.Item2 != resettime)
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{
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DB.Characters.DirectExecute("UPDATE instance SET resettime = '{0}' WHERE id = '{1}'", resettime, instance);
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instResetTime[instance] = Tuple.Create(pair.Item1, resettime);
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}
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}
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while (result2.NextRow());
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}
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// schedule the reset times
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foreach (var pair in instResetTime)
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if (pair.Value.Item2 > now)
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ScheduleReset(true, pair.Value.Item2, new InstResetEvent(0, MathFunctions.Pair32_LoPart(pair.Value.Item1), (Difficulty)MathFunctions.Pair32_HiPart(pair.Value.Item1), pair.Key));
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}
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// load the global respawn times for raid/heroic instances
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uint diff = (uint)(WorldConfig.GetIntValue(WorldCfg.InstanceResetTimeHour) * Time.Hour);
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result = DB.Characters.Query("SELECT mapid, difficulty, resettime FROM instance_reset");
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if (!result.IsEmpty())
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{
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do
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{
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uint mapid = result.Read<ushort>(0);
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Difficulty difficulty = (Difficulty)result.Read<byte>(1);
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ulong oldresettime = result.Read<uint>(2);
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MapDifficultyRecord mapDiff = Global.DB2Mgr.GetMapDifficultyData(mapid, difficulty);
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if (mapDiff == null)
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{
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Log.outError(LogFilter.Server, "InstanceSaveManager.LoadResetTimes: invalid mapid({0})/difficulty({1}) pair in instance_reset!", mapid, difficulty);
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DB.Characters.DirectExecute("DELETE FROM instance_reset WHERE mapid = '{0}' AND difficulty = '{1}'", mapid, difficulty);
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continue;
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}
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// update the reset time if the hour in the configs changes
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ulong newresettime = (oldresettime / Time.Day) * Time.Day + diff;
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if (oldresettime != newresettime)
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DB.Characters.DirectExecute("UPDATE instance_reset SET resettime = '{0}' WHERE mapid = '{1}' AND difficulty = '{2}'", newresettime, mapid, difficulty);
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InitializeResetTimeFor(mapid, difficulty, (long)newresettime);
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} while (result.NextRow());
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}
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// calculate new global reset times for expired instances and those that have never been reset yet
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// add the global reset times to the priority queue
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foreach (var mapDifficultyPair in Global.DB2Mgr.GetMapDifficulties())
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{
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uint mapid = mapDifficultyPair.Key;
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foreach (var difficultyPair in mapDifficultyPair.Value)
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{
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Difficulty difficulty = (Difficulty)difficultyPair.Key;
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MapDifficultyRecord mapDiff = difficultyPair.Value;
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if (mapDiff.GetRaidDuration() == 0)
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continue;
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// the reset_delay must be at least one day
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uint period = (uint)(((mapDiff.GetRaidDuration() * WorldConfig.GetFloatValue(WorldCfg.RateInstanceResetTime)) / Time.Day) * Time.Day);
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if (period < Time.Day)
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period = Time.Day;
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long t = GetResetTimeFor(mapid, difficulty);
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if (t == 0)
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{
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// initialize the reset time
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t = today + period + diff;
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DB.Characters.DirectExecute("INSERT INTO instance_reset VALUES ('{0}', '{1}', '{2}')", mapid, (uint)difficulty, (uint)t);
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}
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if (t < now)
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{
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// assume that expired instances have already been cleaned
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// calculate the next reset time
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t = (t / Time.Day) * Time.Day;
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t += ((today - t) / period + 1) * period + diff;
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DB.Characters.DirectExecute("UPDATE instance_reset SET resettime = '{0}' WHERE mapid = '{1}' AND difficulty= '{2}'", t, mapid, (uint)difficulty);
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}
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InitializeResetTimeFor(mapid, difficulty, t);
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// schedule the global reset/warning
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byte type;
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for (type = 1; type < 4; ++type)
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if (t - ResetTimeDelay[type - 1] > now)
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break;
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ScheduleReset(true, t - ResetTimeDelay[type - 1], new InstResetEvent(type, mapid, difficulty, 0));
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var range = mapDiffResetInstances.LookupByKey(MathFunctions.MakePair32(mapid, (uint)difficulty));
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foreach (var id in range)
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ScheduleReset(true, t - ResetTimeDelay[type - 1], new InstResetEvent(type, mapid, difficulty, id));
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}
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}
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}
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public long GetSubsequentResetTime(uint mapid, Difficulty difficulty, long resetTime)
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{
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MapDifficultyRecord mapDiff = Global.DB2Mgr.GetMapDifficultyData(mapid, difficulty);
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if (mapDiff == null || mapDiff.GetRaidDuration() == 0)
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{
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Log.outError(LogFilter.Misc, "InstanceSaveManager.GetSubsequentResetTime: not valid difficulty or no reset delay for map {0}", mapid);
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return 0;
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}
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long diff = WorldConfig.GetIntValue(WorldCfg.InstanceResetTimeHour) * Time.Hour;
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long period = (uint)(((mapDiff.GetRaidDuration() * WorldConfig.GetFloatValue(WorldCfg.RateInstanceResetTime)) / Time.Day) * Time.Day);
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if (period < Time.Day)
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period = Time.Day;
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return ((resetTime + Time.Minute) / Time.Day * Time.Day) + period + diff;
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}
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public void ScheduleReset(bool add, long time, InstResetEvent Event)
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{
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if (!add)
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{
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// find the event in the queue and remove it
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var range = m_resetTimeQueue.LookupByKey(time);
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foreach (var instResetEvent in range)
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{
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if (instResetEvent == Event)
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{
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m_resetTimeQueue.Remove(time, instResetEvent);
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return;
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}
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}
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// in case the reset time changed (should happen very rarely), we search the whole queue
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foreach (var pair in m_resetTimeQueue)
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{
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if (pair.Value == Event)
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{
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m_resetTimeQueue.Remove(pair);
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return;
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}
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}
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Log.outError(LogFilter.Server, "InstanceSaveManager.ScheduleReset: cannot cancel the reset, the event({0}, {1}, {2}) was not found!", Event.type, Event.mapid, Event.instanceId);
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}
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else
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m_resetTimeQueue.Add(time, Event);
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}
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public void ForceGlobalReset(uint mapId, Difficulty difficulty)
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{
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if (Global.DB2Mgr.GetDownscaledMapDifficultyData(mapId, ref difficulty) == null)
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return;
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// remove currently scheduled reset times
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ScheduleReset(false, 0, new InstResetEvent(1, mapId, difficulty, 0));
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ScheduleReset(false, 0, new InstResetEvent(4, mapId, difficulty, 0));
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// force global reset on the instance
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_ResetOrWarnAll(mapId, difficulty, false, Time.UnixTime);
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}
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public void Update()
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{
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long now = Time.UnixTime;
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while (!m_resetTimeQueue.Empty())
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{
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var pair = m_resetTimeQueue.First();
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long time = pair.Key;
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if (time >= now)
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break;
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InstResetEvent Event = pair.Value;
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if (Event.type == 0)
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{
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// for individual normal instances, max creature respawn + X hours
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_ResetInstance(Event.mapid, Event.instanceId);
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m_resetTimeQueue.Remove(pair);
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}
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else
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{
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// global reset/warning for a certain map
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long resetTime = GetResetTimeFor(Event.mapid, Event.difficulty);
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_ResetOrWarnAll(Event.mapid, Event.difficulty, Event.type != 4, resetTime);
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if (Event.type != 4)
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{
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// schedule the next warning/reset
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++Event.type;
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ScheduleReset(true, resetTime - ResetTimeDelay[Event.type - 1], Event);
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}
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m_resetTimeQueue.Remove(pair);
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}
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}
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}
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void _ResetSave(KeyValuePair<uint, InstanceSave> pair)
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{
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// unbind all players bound to the instance
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// do not allow UnbindInstance to automatically unload the InstanceSaves
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lock_instLists = true;
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bool shouldDelete = true;
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var pList = pair.Value.m_playerList;
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List<Player> temp = new List<Player>(); // list of expired binds that should be unbound
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foreach (var player in pList)
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{
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InstanceBind bind = player.GetBoundInstance(pair.Value.GetMapId(), pair.Value.GetDifficultyID());
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if (bind != null)
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{
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Cypher.Assert(bind.save == pair.Value);
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if (bind.perm && bind.extendState != 0) // permanent and not already expired
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{
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// actual promotion in DB already happened in caller
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bind.extendState = bind.extendState == BindExtensionState.Extended ? BindExtensionState.Normal : BindExtensionState.Expired;
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shouldDelete = false;
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continue;
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}
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}
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temp.Add(player);
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}
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var gList = pair.Value.m_groupList;
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while (!gList.Empty())
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{
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Group group = gList.First();
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group.UnbindInstance(pair.Value.GetMapId(), pair.Value.GetDifficultyID(), true);
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}
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if (shouldDelete)
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m_instanceSaveById.Remove(pair.Key);
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lock_instLists = false;
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}
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void _ResetInstance(uint mapid, uint instanceId)
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{
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Log.outDebug(LogFilter.Maps, "InstanceSaveMgr._ResetInstance {0}, {1}", mapid, instanceId);
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Map map = Global.MapMgr.CreateBaseMap(mapid);
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if (!map.Instanceable())
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return;
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|
|
var pair = m_instanceSaveById.Find(instanceId);
|
|
if (pair.Value != null)
|
|
_ResetSave(pair);
|
|
|
|
DeleteInstanceFromDB(instanceId); // even if save not loaded
|
|
|
|
Map iMap = ((MapInstanced)map).FindInstanceMap(instanceId);
|
|
|
|
if (iMap != null && iMap.IsDungeon())
|
|
((InstanceMap)iMap).Reset(InstanceResetMethod.RespawnDelay);
|
|
|
|
if (iMap != null)
|
|
{
|
|
iMap.DeleteRespawnTimes();
|
|
iMap.DeleteCorpseData();
|
|
}
|
|
else
|
|
Map.DeleteRespawnTimesInDB(mapid, instanceId);
|
|
|
|
// Free up the instance id and allow it to be reused
|
|
Global.MapMgr.FreeInstanceId(instanceId);
|
|
}
|
|
|
|
void _ResetOrWarnAll(uint mapid, Difficulty difficulty, bool warn, long resetTime)
|
|
{
|
|
// global reset for all instances of the given map
|
|
MapRecord mapEntry = CliDB.MapStorage.LookupByKey(mapid);
|
|
if (!mapEntry.Instanceable())
|
|
return;
|
|
|
|
Log.outDebug(LogFilter.Misc, "InstanceSaveManager.ResetOrWarnAll: Processing map {0} ({1}) on difficulty {2} (warn? {3})", mapEntry.MapName[Global.WorldMgr.GetDefaultDbcLocale()], mapid, difficulty, warn);
|
|
long now = Time.UnixTime;
|
|
|
|
if (!warn)
|
|
{
|
|
// calculate the next reset time
|
|
long next_reset = GetSubsequentResetTime(mapid, difficulty, resetTime);
|
|
if (next_reset == 0)
|
|
return;
|
|
|
|
// delete them from the DB, even if not loaded
|
|
SQLTransaction trans = new SQLTransaction();
|
|
|
|
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_EXPIRED_CHAR_INSTANCE_BY_MAP_DIFF);
|
|
stmt.AddValue(0, mapid);
|
|
stmt.AddValue(1, (byte)difficulty);
|
|
trans.Append(stmt);
|
|
|
|
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GROUP_INSTANCE_BY_MAP_DIFF);
|
|
stmt.AddValue(0, mapid);
|
|
stmt.AddValue(1, (byte)difficulty);
|
|
trans.Append(stmt);
|
|
|
|
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_EXPIRED_INSTANCE_BY_MAP_DIFF);
|
|
stmt.AddValue(0, mapid);
|
|
stmt.AddValue(1, (byte)difficulty);
|
|
trans.Append(stmt);
|
|
|
|
stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_EXPIRE_CHAR_INSTANCE_BY_MAP_DIFF);
|
|
stmt.AddValue(0, mapid);
|
|
stmt.AddValue(1, (byte)difficulty);
|
|
trans.Append(stmt);
|
|
|
|
DB.Characters.CommitTransaction(trans);
|
|
|
|
// promote loaded binds to instances of the given map
|
|
foreach (var pair in m_instanceSaveById.ToList())
|
|
{
|
|
if (pair.Value.GetMapId() == mapid && pair.Value.GetDifficultyID() == difficulty)
|
|
_ResetSave(pair);
|
|
}
|
|
|
|
SetResetTimeFor(mapid, difficulty, next_reset);
|
|
ScheduleReset(true, next_reset - 3600, new InstResetEvent(1, mapid, difficulty, 0));
|
|
|
|
// Update it in the DB
|
|
stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GLOBAL_INSTANCE_RESETTIME);
|
|
stmt.AddValue(0, (uint)next_reset);
|
|
stmt.AddValue(1, (ushort)mapid);
|
|
stmt.AddValue(2, (byte)difficulty);
|
|
|
|
DB.Characters.Execute(stmt);
|
|
}
|
|
|
|
// note: this isn't fast but it's meant to be executed very rarely
|
|
Map map = Global.MapMgr.CreateBaseMap(mapid); // _not_ include difficulty
|
|
var instMaps = ((MapInstanced)map).GetInstancedMaps();
|
|
uint timeLeft;
|
|
|
|
foreach (var pair in instMaps)
|
|
{
|
|
Map map2 = pair.Value;
|
|
if (!map2.IsDungeon())
|
|
continue;
|
|
|
|
if (warn)
|
|
{
|
|
if (now >= resetTime)
|
|
timeLeft = 0;
|
|
else
|
|
timeLeft = (uint)(resetTime - now);
|
|
|
|
((InstanceMap)map2).SendResetWarnings(timeLeft);
|
|
}
|
|
else
|
|
((InstanceMap)map2).Reset(InstanceResetMethod.Global);
|
|
}
|
|
|
|
// @todo delete creature/gameobject respawn times even if the maps are not loaded
|
|
}
|
|
|
|
public uint GetNumBoundPlayersTotal()
|
|
{
|
|
uint ret = 0;
|
|
foreach (var pair in m_instanceSaveById)
|
|
ret += pair.Value.GetPlayerCount();
|
|
|
|
return ret;
|
|
}
|
|
|
|
public uint GetNumBoundGroupsTotal()
|
|
{
|
|
uint ret = 0;
|
|
foreach (var pair in m_instanceSaveById)
|
|
ret += pair.Value.GetGroupCount();
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
public long GetResetTimeFor(uint mapid, Difficulty d)
|
|
{
|
|
return m_resetTimeByMapDifficulty.LookupByKey(MathFunctions.MakePair64(mapid, (uint)d));
|
|
}
|
|
|
|
// Use this on startup when initializing reset times
|
|
void InitializeResetTimeFor(uint mapid, Difficulty d, long t)
|
|
{
|
|
m_resetTimeByMapDifficulty[MathFunctions.MakePair64(mapid, (uint)d)] = t;
|
|
}
|
|
// Use this only when updating existing reset times
|
|
void SetResetTimeFor(uint mapid, Difficulty d, long t)
|
|
{
|
|
var key = MathFunctions.MakePair64(mapid, (uint)d);
|
|
Cypher.Assert(m_resetTimeByMapDifficulty.ContainsKey(key));
|
|
m_resetTimeByMapDifficulty[key] = t;
|
|
}
|
|
|
|
public Dictionary<ulong, long> GetResetTimeMap()
|
|
{
|
|
return m_resetTimeByMapDifficulty;
|
|
}
|
|
|
|
public int GetNumInstanceSaves() { return m_instanceSaveById.Count; }
|
|
|
|
public class InstResetEvent
|
|
{
|
|
public InstResetEvent(byte t = 0, uint _mapid = 0, Difficulty d = Difficulty.Normal, uint _instanceid = 0)
|
|
{
|
|
type = t;
|
|
difficulty = d;
|
|
mapid = _mapid;
|
|
instanceId = _instanceid;
|
|
}
|
|
|
|
public byte type;
|
|
public Difficulty difficulty;
|
|
public uint mapid;
|
|
public uint instanceId;
|
|
}
|
|
|
|
static ushort[] ResetTimeDelay = { 3600, 900, 300, 60 };
|
|
|
|
// used during global instance resets
|
|
public bool lock_instLists;
|
|
// fast lookup by instance id
|
|
Dictionary<uint, InstanceSave> m_instanceSaveById = new Dictionary<uint, InstanceSave>();
|
|
// fast lookup for reset times (always use existed functions for access/set)
|
|
Dictionary<ulong, long> m_resetTimeByMapDifficulty = new Dictionary<ulong, long>();
|
|
MultiMap<long, InstResetEvent> m_resetTimeQueue = new MultiMap<long, InstResetEvent>();
|
|
}
|
|
|
|
public class InstanceSave
|
|
{
|
|
public InstanceSave(uint MapId, uint InstanceId, Difficulty difficulty, uint entranceId, long resetTime, bool canReset)
|
|
{
|
|
m_resetTime = resetTime;
|
|
m_instanceid = InstanceId;
|
|
m_mapid = MapId;
|
|
m_difficulty = difficulty;
|
|
m_entranceId = entranceId;
|
|
m_canReset = canReset;
|
|
m_toDelete = false;
|
|
}
|
|
|
|
public void SaveToDB()
|
|
{
|
|
// save instance data too
|
|
string data = "";
|
|
uint completedEncounters = 0;
|
|
|
|
Map map = Global.MapMgr.FindMap(GetMapId(), m_instanceid);
|
|
if (map != null)
|
|
{
|
|
Cypher.Assert(map.IsDungeon());
|
|
InstanceScript instanceScript = ((InstanceMap)map).GetInstanceScript();
|
|
if (instanceScript != null)
|
|
{
|
|
data = instanceScript.GetSaveData();
|
|
completedEncounters = instanceScript.GetCompletedEncounterMask();
|
|
m_entranceId = instanceScript.GetEntranceLocation();
|
|
}
|
|
|
|
InstanceScenario scenario = map.ToInstanceMap().GetInstanceScenario();
|
|
if (scenario != null)
|
|
scenario.SaveToDB();
|
|
}
|
|
|
|
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_INSTANCE_SAVE);
|
|
stmt.AddValue(0, m_instanceid);
|
|
stmt.AddValue(1, GetMapId());
|
|
stmt.AddValue(2, GetResetTimeForDB());
|
|
stmt.AddValue(3, (uint)GetDifficultyID());
|
|
stmt.AddValue(4, completedEncounters);
|
|
stmt.AddValue(5, data);
|
|
stmt.AddValue(6, m_entranceId);
|
|
DB.Characters.Execute(stmt);
|
|
}
|
|
|
|
public long GetResetTimeForDB()
|
|
{
|
|
// only save the reset time for normal instances
|
|
MapRecord entry = CliDB.MapStorage.LookupByKey(GetMapId());
|
|
if (entry == null || entry.InstanceType == MapTypes.Raid || GetDifficultyID() == Difficulty.Heroic)
|
|
return 0;
|
|
else
|
|
return GetResetTime();
|
|
}
|
|
|
|
InstanceTemplate GetTemplate()
|
|
{
|
|
return Global.ObjectMgr.GetInstanceTemplate(m_mapid);
|
|
}
|
|
|
|
MapRecord GetMapEntry()
|
|
{
|
|
return CliDB.MapStorage.LookupByKey(m_mapid);
|
|
}
|
|
|
|
public void DeleteFromDB()
|
|
{
|
|
Global.InstanceSaveMgr.DeleteInstanceFromDB(GetInstanceId());
|
|
}
|
|
|
|
public bool UnloadIfEmpty()
|
|
{
|
|
if (m_playerList.Empty() && m_groupList.Empty())
|
|
{
|
|
if (!Global.InstanceSaveMgr.lock_instLists)
|
|
Global.InstanceSaveMgr.RemoveInstanceSave(GetInstanceId());
|
|
|
|
return false;
|
|
}
|
|
else
|
|
return true;
|
|
}
|
|
|
|
public uint GetPlayerCount() { return (uint)m_playerList.Count; }
|
|
public uint GetGroupCount() { return (uint)m_groupList.Count; }
|
|
|
|
public uint GetInstanceId() { return m_instanceid; }
|
|
public uint GetMapId() { return m_mapid; }
|
|
|
|
public long GetResetTime() { return m_resetTime; }
|
|
public void SetResetTime(long resetTime) { m_resetTime = resetTime; }
|
|
|
|
public uint GetEntranceLocation() { return m_entranceId; }
|
|
void SetEntranceLocation(uint entranceId) { m_entranceId = entranceId; }
|
|
|
|
public void AddPlayer(Player player)
|
|
{
|
|
m_playerList.Add(player);
|
|
}
|
|
public bool RemovePlayer(Player player)
|
|
{
|
|
m_playerList.Remove(player);
|
|
|
|
return UnloadIfEmpty();
|
|
}
|
|
|
|
public void AddGroup(Group group) { m_groupList.Add(group); }
|
|
public bool RemoveGroup(Group group)
|
|
{
|
|
m_groupList.Remove(group);
|
|
|
|
return UnloadIfEmpty();
|
|
}
|
|
|
|
public bool CanReset() { return m_canReset; }
|
|
public void SetCanReset(bool canReset) { m_canReset = canReset; }
|
|
|
|
public Difficulty GetDifficultyID() { return m_difficulty; }
|
|
|
|
public void SetToDelete(bool toDelete)
|
|
{
|
|
m_toDelete = toDelete;
|
|
}
|
|
|
|
public List<Player> m_playerList = new List<Player>();
|
|
public List<Group> m_groupList = new List<Group>();
|
|
long m_resetTime;
|
|
uint m_instanceid;
|
|
uint m_mapid;
|
|
Difficulty m_difficulty;
|
|
uint m_entranceId;
|
|
bool m_canReset;
|
|
bool m_toDelete;
|
|
}
|
|
}
|