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CypherCore/Source/Game/Entities/Unit
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hondacrx d5e2f1e646 Core/Movement: allow focused spells to not break movement if it's movement allowed spell
Port From (https://github.com/TrinityCore/TrinityCore/commit/9ef39fa5d2f76459e3e529a0877655b0f69b98d6)
2020-05-18 22:57:14 -04:00
..
CharmInfo.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Core/Unit: fix SPELL_AURA_MOD_DAMAGE_DONE damage calculation on non-melee schools
2020-05-12 23:49:17 -04:00
Unit.cs
Core/Creatures: Fixed GMs being considered in party/raid with nearby creatures without CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT
2020-05-06 13:51:15 -04:00
Unit.Fields.cs
Core/Auras: reworked multiplicative AuraEffects calculation
2020-05-05 18:38:43 -04:00
Unit.Movement.cs
Core/Spells: fix wrong distance calculations in AoE spells
2020-05-06 14:34:20 -04:00
Unit.Pets.cs
Core/Misc: Defined new summon properties titles
2020-04-25 00:30:04 -04:00
Unit.Spells.cs
Core/Movement: allow focused spells to not break movement if it's movement allowed spell
2020-05-18 22:57:14 -04:00
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