Files
CypherCore/Source/Game/Entities/Item/Bag.cs
T

296 lines
10 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Framework.Database;
using Game.Networking;
using Game.Networking.Packets;
using System.Collections.Generic;
namespace Game.Entities
{
public class Bag : Item
{
public Bag()
{
ObjectTypeMask |= TypeMask.Container;
ObjectTypeId = TypeId.Container;
m_containerData = new ContainerData();
}
public override void Dispose()
{
for (byte i = 0; i < ItemConst.MaxBagSize; ++i)
{
Item item = m_bagslot[i];
if (item != null)
{
if (item.IsInWorld)
{
Log.outFatal(LogFilter.PlayerItems, "Item {0} (slot {1}, bag slot {2}) in bag {3} (slot {4}, bag slot {5}, m_bagslot {6}) is to be deleted but is still in world.",
item.GetEntry(), item.GetSlot(), item.GetBagSlot(),
GetEntry(), GetSlot(), GetBagSlot(), i);
item.RemoveFromWorld();
}
m_bagslot[i].Dispose();
}
}
base.Dispose();
}
public override void AddToWorld()
{
base.AddToWorld();
for (uint i = 0; i < GetBagSize(); ++i)
if (m_bagslot[i] != null)
m_bagslot[i].AddToWorld();
}
public override void RemoveFromWorld()
{
for (uint i = 0; i < GetBagSize(); ++i)
if (m_bagslot[i] != null)
m_bagslot[i].RemoveFromWorld();
base.RemoveFromWorld();
}
public override bool Create(ulong guidlow, uint itemid, ItemContext context, Player owner)
{
var itemProto = Global.ObjectMgr.GetItemTemplate(itemid);
if (itemProto == null || itemProto.GetContainerSlots() > ItemConst.MaxBagSize)
return false;
_Create(ObjectGuid.Create(HighGuid.Item, guidlow));
_bonusData = new BonusData(itemProto);
SetEntry(itemid);
SetObjectScale(1.0f);
if (owner != null)
{
SetOwnerGUID(owner.GetGUID());
SetContainedIn(owner.GetGUID());
}
SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.MaxDurability), itemProto.MaxDurability);
SetDurability(itemProto.MaxDurability);
SetCount(1);
SetContext(context);
// Setting the number of Slots the Container has
SetBagSize(itemProto.GetContainerSlots());
// Cleaning 20 slots
for (byte i = 0; i < ItemConst.MaxBagSize; ++i)
SetSlot(i, ObjectGuid.Empty);
m_bagslot = new Item[ItemConst.MaxBagSize];
return true;
}
public override bool LoadFromDB(ulong guid, ObjectGuid owner_guid, SQLFields fields, uint entry)
{
if (!base.LoadFromDB(guid, owner_guid, fields, entry))
return false;
ItemTemplate itemProto = GetTemplate(); // checked in Item.LoadFromDB
SetBagSize(itemProto.GetContainerSlots());
// cleanup bag content related item value fields (its will be filled correctly from `character_inventory`)
for (byte i = 0; i < ItemConst.MaxBagSize; ++i)
{
SetSlot(i, ObjectGuid.Empty);
m_bagslot[i] = null;
}
return true;
}
public override void DeleteFromDB(SQLTransaction trans)
{
for (byte i = 0; i < ItemConst.MaxBagSize; ++i)
if (m_bagslot[i] != null)
m_bagslot[i].DeleteFromDB(trans);
base.DeleteFromDB(trans);
}
public uint GetFreeSlots()
{
uint slots = 0;
for (uint i = 0; i < GetBagSize(); ++i)
if (m_bagslot[i] == null)
++slots;
return slots;
}
public void RemoveItem(byte slot, bool update)
{
if (m_bagslot[slot] != null)
m_bagslot[slot].SetContainer(null);
m_bagslot[slot] = null;
SetSlot(slot, ObjectGuid.Empty);
}
public void StoreItem(byte slot, Item pItem, bool update)
{
if (pItem != null && pItem.GetGUID() != GetGUID())
{
m_bagslot[slot] = pItem;
SetSlot(slot, pItem.GetGUID());
pItem.SetContainedIn(GetGUID());
pItem.SetOwnerGUID(GetOwnerGUID());
pItem.SetContainer(this);
pItem.SetSlot(slot);
}
}
public override void BuildCreateUpdateBlockForPlayer(UpdateData data, Player target)
{
base.BuildCreateUpdateBlockForPlayer(data, target);
for (int i = 0; i < GetBagSize(); ++i)
if (m_bagslot[i] != null)
m_bagslot[i].BuildCreateUpdateBlockForPlayer(data, target);
}
public override void BuildValuesCreate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
buffer.WriteUInt8((byte)flags);
m_objectData.WriteCreate(buffer, flags, this, target);
m_itemData.WriteCreate(buffer, flags, this, target);
m_containerData.WriteCreate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
}
public override void BuildValuesUpdate(WorldPacket data, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
WorldPacket buffer = new();
buffer.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(buffer, flags, this, target);
if (m_values.HasChanged(TypeId.Item))
m_itemData.WriteUpdate(buffer, flags, this, target);
if (m_values.HasChanged(TypeId.Container))
m_containerData.WriteUpdate(buffer, flags, this, target);
data.WriteUInt32(buffer.GetSize());
data.WriteBytes(buffer);
}
void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedItemMask, UpdateMask requestedContainerMask, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
UpdateMask valuesMask = new((int)TypeId.Max);
if (requestedObjectMask.IsAnySet())
valuesMask.Set((int)TypeId.Object);
m_itemData.FilterDisallowedFieldsMaskForFlag(requestedItemMask, flags);
if (requestedItemMask.IsAnySet())
valuesMask.Set((int)TypeId.Item);
if (requestedContainerMask.IsAnySet())
valuesMask.Set((int)TypeId.Container);
WorldPacket buffer = new();
buffer.WriteUInt32(valuesMask.GetBlock(0));
if (valuesMask[(int)TypeId.Object])
m_objectData.WriteUpdate(buffer, requestedObjectMask, true, this, target);
if (valuesMask[(int)TypeId.Item])
m_itemData.WriteUpdate(buffer, requestedItemMask, true, this, target);
if (valuesMask[(int)TypeId.Container])
m_containerData.WriteUpdate(buffer, requestedContainerMask, true, this, target);
WorldPacket buffer1 = new();
buffer1.WriteUInt8((byte)UpdateType.Values);
buffer1.WritePackedGuid(GetGUID());
buffer1.WriteUInt32(buffer.GetSize());
buffer1.WriteBytes(buffer.GetData());
data.AddUpdateBlock(buffer1);
}
public override void ClearUpdateMask(bool remove)
{
m_values.ClearChangesMask(m_containerData);
base.ClearUpdateMask(remove);
}
public bool IsEmpty()
{
for (var i = 0; i < GetBagSize(); ++i)
if (m_bagslot[i] != null)
return false;
return true;
}
byte GetSlotByItemGUID(ObjectGuid guid)
{
for (byte i = 0; i < GetBagSize(); ++i)
if (m_bagslot[i] != null)
if (m_bagslot[i].GetGUID() == guid)
return i;
return ItemConst.NullSlot;
}
public Item GetItemByPos(byte slot)
{
if (slot < GetBagSize())
return m_bagslot[slot];
return null;
}
public uint GetBagSize() { return m_containerData.NumSlots; }
void SetBagSize(uint numSlots) { SetUpdateFieldValue(m_values.ModifyValue(m_containerData).ModifyValue(m_containerData.NumSlots), numSlots); }
void SetSlot(int slot, ObjectGuid guid) { SetUpdateFieldValue(ref m_values.ModifyValue(m_containerData).ModifyValue(m_containerData.Slots, slot), guid); }
ContainerData m_containerData;
Item[] m_bagslot = new Item[36];
class ValuesUpdateForPlayerWithMaskSender : IDoWork<Player>
{
Bag Owner;
ObjectFieldData ObjectMask = new();
ItemData ItemMask = new();
ContainerData ContainerMask = new();
public ValuesUpdateForPlayerWithMaskSender(Bag owner)
{
Owner = owner;
}
public void Invoke(Player player)
{
UpdateData udata = new(Owner.GetMapId());
Owner.BuildValuesUpdateForPlayerWithMask(udata, ObjectMask.GetUpdateMask(), ItemMask.GetUpdateMask(), ContainerMask.GetUpdateMask(), player);
udata.BuildPacket(out UpdateObject packet);
player.SendPacket(packet);
}
}
}
}