e9b21a91be
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
872 lines
43 KiB
C#
872 lines
43 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Game.BattleGrounds;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Garrisons;
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using Game.Maps;
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using Game.Movement;
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using Game.Networking;
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using Game.Networking.Packets;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Game
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{
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public partial class WorldSession
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{
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[WorldPacketHandler(ClientOpcodes.MoveChangeTransport, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveDoubleJump, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveFallLand, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveFallReset, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveHeartbeat, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveJump, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveSetFacing, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveSetFacingHeartbeat, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveSetFly, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveSetPitch, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveSetRunMode, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveSetWalkMode, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStartAscend, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStartBackward, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStartDescend, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStartForward, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStartPitchDown, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStartPitchUp, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStartStrafeLeft, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStartStrafeRight, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStartSwim, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStartTurnLeft, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStartTurnRight, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStop, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStopAscend, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStopPitch, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStopStrafe, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStopSwim, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStopTurn, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveUpdateFallSpeed, Processing = PacketProcessing.ThreadSafe)]
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void HandleMovement(ClientPlayerMovement packet)
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{
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HandleMovementOpcode(packet.GetOpcode(), packet.Status);
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}
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void HandleMovementOpcode(ClientOpcodes opcode, MovementInfo movementInfo)
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{
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Unit mover = GetPlayer().GetUnitBeingMoved();
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Player plrMover = mover.ToPlayer();
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if (plrMover != null && plrMover.IsBeingTeleported())
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return;
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GetPlayer().ValidateMovementInfo(movementInfo);
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if (movementInfo.Guid != mover.GetGUID())
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{
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Log.outError(LogFilter.Network, "HandleMovementOpcodes: guid error");
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return;
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}
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if (!movementInfo.Pos.IsPositionValid())
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return;
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if (!mover.MoveSpline.Finalized())
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return;
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// stop some emotes at player move
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if (plrMover != null && (plrMover.GetEmoteState() != 0))
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plrMover.SetEmoteState(Emote.OneshotNone);
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//handle special cases
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if (!movementInfo.transport.guid.IsEmpty())
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{
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// We were teleported, skip packets that were broadcast before teleport
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if (movementInfo.Pos.GetExactDist2d(mover) > MapConst.SizeofGrids)
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return;
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if (Math.Abs(movementInfo.transport.pos.GetPositionX()) > 75f || Math.Abs(movementInfo.transport.pos.GetPositionY()) > 75f || Math.Abs(movementInfo.transport.pos.GetPositionZ()) > 75f)
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return;
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if (!GridDefines.IsValidMapCoord(movementInfo.Pos.posX + movementInfo.transport.pos.posX, movementInfo.Pos.posY + movementInfo.transport.pos.posY,
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movementInfo.Pos.posZ + movementInfo.transport.pos.posZ, movementInfo.Pos.Orientation + movementInfo.transport.pos.Orientation))
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return;
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if (plrMover != null)
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{
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if (plrMover.GetTransport() == null)
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{
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GameObject go = plrMover.GetMap().GetGameObject(movementInfo.transport.guid);
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if (go != null)
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{
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ITransport transport = go.ToTransportBase();
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if (transport != null)
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transport.AddPassenger(plrMover);
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}
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}
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else if (plrMover.GetTransport().GetTransportGUID() != movementInfo.transport.guid)
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{
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plrMover.GetTransport().RemovePassenger(plrMover);
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GameObject go = plrMover.GetMap().GetGameObject(movementInfo.transport.guid);
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if (go != null)
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{
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ITransport transport = go.ToTransportBase();
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if (transport != null)
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transport.AddPassenger(plrMover);
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else
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movementInfo.ResetTransport();
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}
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else
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movementInfo.ResetTransport();
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}
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}
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if (mover.GetTransport() == null && mover.GetVehicle() == null)
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movementInfo.transport.Reset();
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}
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else if (plrMover != null && plrMover.GetTransport() != null) // if we were on a transport, leave
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plrMover.GetTransport().RemovePassenger(plrMover);
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// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
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if (opcode == ClientOpcodes.MoveFallLand && plrMover != null && !plrMover.IsInFlight())
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plrMover.HandleFall(movementInfo);
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// interrupt parachutes upon falling or landing in water
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if (opcode == ClientOpcodes.MoveFallLand || opcode == ClientOpcodes.MoveStartSwim || opcode == ClientOpcodes.MoveSetFly)
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mover.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.LandingOrFlight); // Parachutes
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if (opcode == ClientOpcodes.MoveSetFly || opcode == ClientOpcodes.MoveSetAdvFly)
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{
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_player.UnsummonPetTemporaryIfAny(); // always do the pet removal on current client activeplayer only
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_player.UnsummonBattlePetTemporaryIfAny(true);
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}
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movementInfo.Guid = mover.GetGUID();
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movementInfo.Time = AdjustClientMovementTime(movementInfo.Time);
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mover.m_movementInfo = movementInfo;
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// Some vehicles allow the passenger to turn by himself
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Vehicle vehicle = mover.GetVehicle();
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if (vehicle != null)
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{
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VehicleSeatRecord seat = vehicle.GetSeatForPassenger(mover);
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if (seat != null)
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{
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if (seat.HasFlag(VehicleSeatFlags.AllowTurning))
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{
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if (movementInfo.Pos.GetOrientation() != mover.GetOrientation())
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{
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mover.SetOrientation(movementInfo.Pos.GetOrientation());
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mover.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Turning);
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}
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}
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}
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return;
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}
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mover.UpdatePosition(movementInfo.Pos);
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MoveUpdate moveUpdate = new();
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moveUpdate.Status = mover.m_movementInfo;
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mover.SendMessageToSet(moveUpdate, GetPlayer());
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if (plrMover != null) // nothing is charmed, or player charmed
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{
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if (plrMover.IsSitState() && movementInfo.HasMovementFlag(MovementFlag.MaskMoving | MovementFlag.MaskTurning))
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plrMover.SetStandState(UnitStandStateType.Stand);
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plrMover.UpdateFallInformationIfNeed(movementInfo, opcode);
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if (movementInfo.Pos.posZ < plrMover.GetMap().GetMinHeight(plrMover.GetPhaseShift(), movementInfo.Pos.GetPositionX(), movementInfo.Pos.GetPositionY()))
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{
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if (!(plrMover.GetBattleground() != null && plrMover.GetBattleground().HandlePlayerUnderMap(GetPlayer())))
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{
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// NOTE: this is actually called many times while falling
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// even after the player has been teleported away
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// @todo discard movement packets after the player is rooted
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if (plrMover.IsAlive())
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{
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Log.outDebug(LogFilter.Player, $"FALLDAMAGE Below map. Map min height: {plrMover.GetMap().GetMinHeight(plrMover.GetPhaseShift(), movementInfo.Pos.GetPositionX(), movementInfo.Pos.GetPositionY())}, Player debug info:\n{plrMover.GetDebugInfo()}");
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plrMover.SetPlayerFlag(PlayerFlags.IsOutOfBounds);
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plrMover.EnvironmentalDamage(EnviromentalDamage.FallToVoid, (uint)GetPlayer().GetMaxHealth());
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// player can be alive if GM/etc
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// change the death state to CORPSE to prevent the death timer from
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// starting in the next player update
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if (plrMover.IsAlive())
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plrMover.KillPlayer();
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}
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}
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}
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else
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plrMover.RemovePlayerFlag(PlayerFlags.IsOutOfBounds);
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if (opcode == ClientOpcodes.MoveJump)
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{
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plrMover.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags2.Jump); // Mind Control
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Unit.ProcSkillsAndAuras(plrMover, null, new ProcFlagsInit(ProcFlags.Jump), new ProcFlagsInit(ProcFlags.None), ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.None, ProcFlagsHit.None, null, null, null);
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}
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}
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}
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[WorldPacketHandler(ClientOpcodes.WorldPortResponse, Status = SessionStatus.Transfer)]
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void HandleMoveWorldportAck(WorldPortResponse packet)
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{
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HandleMoveWorldportAck();
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}
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void HandleMoveWorldportAck()
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{
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Player player = GetPlayer();
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// ignore unexpected far teleports
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if (!player.IsBeingTeleportedFar())
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return;
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bool seamlessTeleport = player.IsBeingTeleportedSeamlessly();
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player.SetSemaphoreTeleportFar(false);
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// get the teleport destination
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WorldLocation loc = player.GetTeleportDest();
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// possible errors in the coordinate validity check
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if (!GridDefines.IsValidMapCoord(loc))
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{
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LogoutPlayer(false);
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return;
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}
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// get the destination map entry, not the current one, this will fix homebind and reset greeting
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MapRecord mapEntry = CliDB.MapStorage.LookupByKey(loc.GetMapId());
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// reset instance validity, except if going to an instance inside an instance
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if (!player.m_InstanceValid && !mapEntry.IsDungeon())
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player.m_InstanceValid = true;
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Map oldMap = player.GetMap();
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Map newMap = GetPlayer().GetTeleportDestInstanceId().HasValue ? Global.MapMgr.FindMap(loc.GetMapId(), GetPlayer().GetTeleportDestInstanceId().Value) : Global.MapMgr.CreateMap(loc.GetMapId(), GetPlayer());
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MovementInfo.TransportInfo transportInfo = player.m_movementInfo.transport;
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ITransport transport = player.GetTransport();
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if (transport != null)
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transport.RemovePassenger(player);
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if (player.IsInWorld)
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{
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Log.outError(LogFilter.Network, $"Player (Name {player.GetName()}) is still in world when teleported from map {oldMap.GetId()} to new map {loc.GetMapId()}");
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oldMap.RemovePlayerFromMap(player, false);
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}
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// relocate the player to the teleport destination
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// the CannotEnter checks are done in TeleporTo but conditions may change
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// while the player is in transit, for example the map may get full
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if (newMap == null || newMap.CannotEnter(player) != null)
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{
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Log.outError(LogFilter.Network, $"Map {loc.GetMapId()} could not be created for {(newMap != null ? newMap.GetMapName() : "Unknown")} ({player.GetGUID()}), porting player to homebind");
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player.TeleportTo(player.GetHomebind());
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return;
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}
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float z = loc.GetPositionZ() + player.GetHoverOffset();
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player.Relocate(loc.GetPositionX(), loc.GetPositionY(), z, loc.GetOrientation());
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player.SetFallInformation(0, player.GetPositionZ());
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player.ResetMap();
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player.SetMap(newMap);
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ResumeToken resumeToken = new();
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resumeToken.SequenceIndex = player.m_movementCounter;
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resumeToken.Reason = seamlessTeleport ? 2 : 1u;
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SendPacket(resumeToken);
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if (!seamlessTeleport)
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player.SendInitialPacketsBeforeAddToMap();
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// move player between transport copies on each map
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Transport newTransport = newMap.GetTransport(transportInfo.guid);
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if (newTransport != null)
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{
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player.m_movementInfo.transport = transportInfo;
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newTransport.AddPassenger(player);
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}
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if (!player.GetMap().AddPlayerToMap(player, !seamlessTeleport))
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{
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Log.outError(LogFilter.Network, $"WORLD: failed to teleport player {player.GetName()} ({player.GetGUID()}) to map {loc.GetMapId()} ({(newMap != null ? newMap.GetMapName() : "Unknown")}) because of unknown reason!");
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player.ResetMap();
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player.SetMap(oldMap);
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player.TeleportTo(player.GetHomebind());
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return;
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}
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// Battleground state prepare (in case join to BG), at relogin/tele player not invited
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// only add to bg group and object, if the player was invited (else he entered through command)
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if (player.InBattleground())
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{
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// cleanup setting if outdated
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if (!mapEntry.IsBattlegroundOrArena())
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{
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// We're not in BG
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player.SetBattlegroundId(0, BattlegroundTypeId.None);
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// reset destination bg team
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player.SetBGTeam(Team.Other);
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}
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// join to bg case
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else
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{
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Battleground bg = player.GetBattleground();
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if (bg != null)
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{
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if (player.IsInvitedForBattlegroundInstance(player.GetBattlegroundId()))
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bg.AddPlayer(player, player.m_bgData.queueId);
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}
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}
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}
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if (!seamlessTeleport)
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player.SendInitialPacketsAfterAddToMap();
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else
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{
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player.UpdateVisibilityForPlayer();
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Garrison garrison = player.GetGarrison();
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if (garrison != null)
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garrison.SendRemoteInfo();
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}
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// flight fast teleport case
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if (player.IsInFlight())
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{
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if (!player.InBattleground())
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{
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if (!seamlessTeleport)
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{
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// short preparations to continue flight
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MovementGenerator movementGenerator = player.GetMotionMaster().GetCurrentMovementGenerator();
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movementGenerator.Initialize(player);
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}
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return;
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}
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// Battlegroundstate prepare, stop flight
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player.FinishTaxiFlight();
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}
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if (!player.IsAlive() && player.GetTeleportOptions().HasAnyFlag(TeleportToOptions.ReviveAtTeleport))
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player.ResurrectPlayer(0.5f);
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// resurrect character at enter into instance where his corpse exist after add to map
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if (mapEntry.IsDungeon() && !player.IsAlive())
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{
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if (player.GetCorpseLocation().GetMapId() == mapEntry.Id)
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{
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player.ResurrectPlayer(0.5f, false);
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player.SpawnCorpseBones();
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}
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}
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if (mapEntry.IsDungeon())
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{
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// check if this instance has a reset time and send it to player if so
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MapDb2Entries entries = new(mapEntry.Id, newMap.GetDifficultyID());
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if (entries.MapDifficulty.HasResetSchedule())
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{
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RaidInstanceMessage raidInstanceMessage = new();
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raidInstanceMessage.Type = InstanceResetWarningType.Welcome;
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raidInstanceMessage.MapID = mapEntry.Id;
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raidInstanceMessage.DifficultyID = newMap.GetDifficultyID();
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InstanceLock playerLock = Global.InstanceLockMgr.FindActiveInstanceLock(GetPlayer().GetGUID(), entries);
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if (playerLock != null)
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{
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raidInstanceMessage.Locked = !playerLock.IsExpired();
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raidInstanceMessage.Extended = playerLock.IsExtended();
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}
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else
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{
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raidInstanceMessage.Locked = false;
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raidInstanceMessage.Extended = false;
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}
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SendPacket(raidInstanceMessage);
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}
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// check if instance is valid
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if (!player.CheckInstanceValidity(false))
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player.m_InstanceValid = false;
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}
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// update zone immediately, otherwise leave channel will cause crash in mtmap
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player.GetZoneAndAreaId(out uint newzone, out uint newarea);
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player.UpdateZone(newzone, newarea);
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// honorless target
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if (player.pvpInfo.IsHostile)
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player.CastSpell(player, 2479, true);
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// in friendly area
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else if (player.IsPvP() && !player.HasPlayerFlag(PlayerFlags.InPVP))
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player.UpdatePvP(false, false);
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// resummon pet
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player.ResummonPetTemporaryUnSummonedIfAny();
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player.ResummonBattlePetTemporaryUnSummonedIfAny();
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//lets process all delayed operations on successful teleport
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player.ProcessDelayedOperations();
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}
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[WorldPacketHandler(ClientOpcodes.SuspendTokenResponse, Status = SessionStatus.Transfer)]
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void HandleSuspendTokenResponse(SuspendTokenResponse suspendTokenResponse)
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{
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if (!_player.IsBeingTeleportedFar())
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return;
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WorldLocation loc = GetPlayer().GetTeleportDest();
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if (CliDB.MapStorage.LookupByKey(loc.GetMapId()).IsDungeon())
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{
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UpdateLastInstance updateLastInstance = new();
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updateLastInstance.MapID = loc.GetMapId();
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SendPacket(updateLastInstance);
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}
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NewWorld packet = new();
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packet.MapID = loc.GetMapId();
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packet.Loc.Pos = loc;
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packet.Reason = (uint)(!_player.IsBeingTeleportedSeamlessly() ? NewWorldReason.Normal : NewWorldReason.Seamless);
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SendPacket(packet);
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if (_player.IsBeingTeleportedSeamlessly())
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HandleMoveWorldportAck();
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}
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[WorldPacketHandler(ClientOpcodes.MoveTeleportAck, Processing = PacketProcessing.ThreadSafe)]
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void HandleMoveTeleportAck(MoveTeleportAck packet)
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{
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Player plMover = GetPlayer().GetUnitBeingMoved().ToPlayer();
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if (plMover == null || !plMover.IsBeingTeleportedNear())
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return;
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if (packet.MoverGUID != plMover.GetGUID())
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return;
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plMover.SetSemaphoreTeleportNear(false);
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uint old_zone = plMover.GetZoneId();
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WorldLocation dest = plMover.GetTeleportDest();
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|
|
plMover.UpdatePosition(dest, true);
|
|
plMover.SetFallInformation(0, GetPlayer().GetPositionZ());
|
|
|
|
uint newzone, newarea;
|
|
plMover.GetZoneAndAreaId(out newzone, out newarea);
|
|
plMover.UpdateZone(newzone, newarea);
|
|
|
|
// new zone
|
|
if (old_zone != newzone)
|
|
{
|
|
// honorless target
|
|
if (plMover.pvpInfo.IsHostile)
|
|
plMover.CastSpell(plMover, 2479, true);
|
|
|
|
// in friendly area
|
|
else if (plMover.IsPvP() && !plMover.HasPlayerFlag(PlayerFlags.InPVP))
|
|
plMover.UpdatePvP(false, false);
|
|
}
|
|
|
|
// resummon pet
|
|
GetPlayer().ResummonPetTemporaryUnSummonedIfAny();
|
|
|
|
//lets process all delayed operations on successful teleport
|
|
GetPlayer().ProcessDelayedOperations();
|
|
}
|
|
|
|
[WorldPacketHandler(ClientOpcodes.MoveForceFlightBackSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveForceFlightSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveForcePitchRateChangeAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveForceRunBackSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveForceRunSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveForceSwimBackSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveForceSwimSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveForceTurnRateChangeAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveForceWalkSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
|
|
void HandleForceSpeedChangeAck(MovementSpeedAck packet)
|
|
{
|
|
GetPlayer().ValidateMovementInfo(packet.Ack.Status);
|
|
|
|
// now can skip not our packet
|
|
if (GetPlayer().GetGUID() != packet.Ack.Status.Guid)
|
|
return;
|
|
|
|
/*----------------*/
|
|
// client ACK send one packet for mounted/run case and need skip all except last from its
|
|
// in other cases anti-cheat check can be fail in false case
|
|
UnitMoveType move_type;
|
|
|
|
ClientOpcodes opcode = packet.GetOpcode();
|
|
switch (opcode)
|
|
{
|
|
case ClientOpcodes.MoveForceWalkSpeedChangeAck:
|
|
move_type = UnitMoveType.Walk;
|
|
break;
|
|
case ClientOpcodes.MoveForceRunSpeedChangeAck:
|
|
move_type = UnitMoveType.Run;
|
|
break;
|
|
case ClientOpcodes.MoveForceRunBackSpeedChangeAck:
|
|
move_type = UnitMoveType.RunBack;
|
|
break;
|
|
case ClientOpcodes.MoveForceSwimSpeedChangeAck:
|
|
move_type = UnitMoveType.Swim;
|
|
break;
|
|
case ClientOpcodes.MoveForceSwimBackSpeedChangeAck:
|
|
move_type = UnitMoveType.SwimBack;
|
|
break;
|
|
case ClientOpcodes.MoveForceTurnRateChangeAck:
|
|
move_type = UnitMoveType.TurnRate;
|
|
break;
|
|
case ClientOpcodes.MoveForceFlightSpeedChangeAck:
|
|
move_type = UnitMoveType.Flight;
|
|
break;
|
|
case ClientOpcodes.MoveForceFlightBackSpeedChangeAck:
|
|
move_type = UnitMoveType.FlightBack;
|
|
break;
|
|
case ClientOpcodes.MoveForcePitchRateChangeAck:
|
|
move_type = UnitMoveType.PitchRate;
|
|
break;
|
|
default:
|
|
Log.outError(LogFilter.Network, "WorldSession.HandleForceSpeedChangeAck: Unknown move type opcode: {0}", opcode);
|
|
return;
|
|
}
|
|
|
|
// skip all forced speed changes except last and unexpected
|
|
// in run/mounted case used one ACK and it must be skipped. m_forced_speed_changes[MOVE_RUN] store both.
|
|
if (GetPlayer().m_forced_speed_changes[(int)move_type] > 0)
|
|
{
|
|
--GetPlayer().m_forced_speed_changes[(int)move_type];
|
|
if (GetPlayer().m_forced_speed_changes[(int)move_type] > 0)
|
|
return;
|
|
}
|
|
|
|
if (GetPlayer().GetTransport() == null && Math.Abs(GetPlayer().GetSpeed(move_type) - packet.Speed) > 0.01f)
|
|
{
|
|
if (GetPlayer().GetSpeed(move_type) > packet.Speed) // must be greater - just correct
|
|
{
|
|
Log.outError(LogFilter.Network, "{0}SpeedChange player {1} is NOT correct (must be {2} instead {3}), force set to correct value",
|
|
move_type, GetPlayer().GetName(), GetPlayer().GetSpeed(move_type), packet.Speed);
|
|
GetPlayer().SetSpeedRate(move_type, GetPlayer().GetSpeedRate(move_type));
|
|
}
|
|
else // must be lesser - cheating
|
|
{
|
|
Log.outDebug(LogFilter.Server, "Player {0} from account id {1} kicked for incorrect speed (must be {2} instead {3})",
|
|
GetPlayer().GetName(), GetPlayer().GetSession().GetAccountId(), GetPlayer().GetSpeed(move_type), packet.Speed);
|
|
GetPlayer().GetSession().KickPlayer("WorldSession::HandleForceSpeedChangeAck Incorrect speed");
|
|
}
|
|
}
|
|
}
|
|
|
|
[WorldPacketHandler(ClientOpcodes.SetActiveMover)]
|
|
void HandleSetActiveMover(SetActiveMover packet)
|
|
{
|
|
if (GetPlayer().IsInWorld)
|
|
{
|
|
if (_player.GetUnitBeingMoved().GetGUID() != packet.ActiveMover)
|
|
Log.outError(LogFilter.Network, "HandleSetActiveMover: incorrect mover guid: mover is {0} and should be {1},", packet.ActiveMover.ToString(), _player.GetUnitBeingMoved().GetGUID().ToString());
|
|
}
|
|
}
|
|
|
|
[WorldPacketHandler(ClientOpcodes.MoveKnockBackAck, Processing = PacketProcessing.ThreadSafe)]
|
|
void HandleMoveKnockBackAck(MoveKnockBackAck movementAck)
|
|
{
|
|
GetPlayer().ValidateMovementInfo(movementAck.Ack.Status);
|
|
|
|
if (GetPlayer().GetUnitBeingMoved().GetGUID() != movementAck.Ack.Status.Guid)
|
|
return;
|
|
|
|
movementAck.Ack.Status.Time = AdjustClientMovementTime(movementAck.Ack.Status.Time);
|
|
GetPlayer().m_movementInfo = movementAck.Ack.Status;
|
|
|
|
MoveUpdateKnockBack updateKnockBack = new();
|
|
updateKnockBack.Status = GetPlayer().m_movementInfo;
|
|
GetPlayer().SendMessageToSet(updateKnockBack, false);
|
|
}
|
|
|
|
[WorldPacketHandler(ClientOpcodes.MoveEnableDoubleJumpAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveEnableSwimToFlyTransAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveFeatherFallAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveForceRootAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveForceUnrootAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveGravityDisableAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveGravityEnableAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveHoverAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveSetCanFlyAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveSetCanTurnWhileFallingAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveSetIgnoreMovementForcesAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveWaterWalkAck, Processing = PacketProcessing.ThreadSafe)]
|
|
void HandleMovementAckMessage(MovementAckMessage movementAck)
|
|
{
|
|
GetPlayer().ValidateMovementInfo(movementAck.Ack.Status);
|
|
}
|
|
|
|
[WorldPacketHandler(ClientOpcodes.SummonResponse)]
|
|
void HandleSummonResponseOpcode(SummonResponse packet)
|
|
{
|
|
if (!GetPlayer().IsAlive() || GetPlayer().IsInCombat())
|
|
return;
|
|
|
|
GetPlayer().SummonIfPossible(packet.Accept);
|
|
}
|
|
|
|
[WorldPacketHandler(ClientOpcodes.MoveSetCollisionHeightAck, Processing = PacketProcessing.ThreadSafe)]
|
|
void HandleSetCollisionHeightAck(MoveSetCollisionHeightAck packet)
|
|
{
|
|
GetPlayer().ValidateMovementInfo(packet.Data.Status);
|
|
}
|
|
|
|
[WorldPacketHandler(ClientOpcodes.MoveApplyMovementForceAck, Processing = PacketProcessing.ThreadSafe)]
|
|
void HandleMoveApplyMovementForceAck(MoveApplyMovementForceAck moveApplyMovementForceAck)
|
|
{
|
|
Unit mover = _player.GetUnitBeingMoved();
|
|
Cypher.Assert(mover != null);
|
|
_player.ValidateMovementInfo(moveApplyMovementForceAck.Ack.Status);
|
|
|
|
// prevent tampered movement data
|
|
if (moveApplyMovementForceAck.Ack.Status.Guid != mover.GetGUID())
|
|
{
|
|
Log.outError(LogFilter.Network, $"HandleMoveApplyMovementForceAck: guid error, expected {mover.GetGUID()}, got {moveApplyMovementForceAck.Ack.Status.Guid}");
|
|
return;
|
|
}
|
|
|
|
moveApplyMovementForceAck.Ack.Status.Time = AdjustClientMovementTime(moveApplyMovementForceAck.Ack.Status.Time);
|
|
|
|
MoveUpdateApplyMovementForce updateApplyMovementForce = new();
|
|
updateApplyMovementForce.Status = moveApplyMovementForceAck.Ack.Status;
|
|
updateApplyMovementForce.Force = moveApplyMovementForceAck.Force;
|
|
mover.SendMessageToSet(updateApplyMovementForce, false);
|
|
}
|
|
|
|
[WorldPacketHandler(ClientOpcodes.MoveRemoveMovementForceAck, Processing = PacketProcessing.ThreadSafe)]
|
|
void HandleMoveRemoveMovementForceAck(MoveRemoveMovementForceAck moveRemoveMovementForceAck)
|
|
{
|
|
Unit mover = _player.GetUnitBeingMoved();
|
|
Cypher.Assert(mover != null);
|
|
_player.ValidateMovementInfo(moveRemoveMovementForceAck.Ack.Status);
|
|
|
|
// prevent tampered movement data
|
|
if (moveRemoveMovementForceAck.Ack.Status.Guid != mover.GetGUID())
|
|
{
|
|
Log.outError(LogFilter.Network, $"HandleMoveRemoveMovementForceAck: guid error, expected {mover.GetGUID()}, got {moveRemoveMovementForceAck.Ack.Status.Guid}");
|
|
return;
|
|
}
|
|
|
|
moveRemoveMovementForceAck.Ack.Status.Time = AdjustClientMovementTime(moveRemoveMovementForceAck.Ack.Status.Time);
|
|
|
|
MoveUpdateRemoveMovementForce updateRemoveMovementForce = new();
|
|
updateRemoveMovementForce.Status = moveRemoveMovementForceAck.Ack.Status;
|
|
updateRemoveMovementForce.TriggerGUID = moveRemoveMovementForceAck.ID;
|
|
mover.SendMessageToSet(updateRemoveMovementForce, false);
|
|
}
|
|
|
|
[WorldPacketHandler(ClientOpcodes.MoveSetModMovementForceMagnitudeAck, Processing = PacketProcessing.ThreadSafe)]
|
|
void HandleMoveSetModMovementForceMagnitudeAck(MovementSpeedAck setModMovementForceMagnitudeAck)
|
|
{
|
|
Unit mover = _player.GetUnitBeingMoved();
|
|
Cypher.Assert(mover != null); // there must always be a mover
|
|
_player.ValidateMovementInfo(setModMovementForceMagnitudeAck.Ack.Status);
|
|
|
|
// prevent tampered movement data
|
|
if (setModMovementForceMagnitudeAck.Ack.Status.Guid != mover.GetGUID())
|
|
{
|
|
Log.outError(LogFilter.Network, $"HandleSetModMovementForceMagnitudeAck: guid error, expected {mover.GetGUID()}, got {setModMovementForceMagnitudeAck.Ack.Status.Guid}");
|
|
return;
|
|
}
|
|
|
|
// skip all except last
|
|
if (_player.m_movementForceModMagnitudeChanges > 0)
|
|
{
|
|
--_player.m_movementForceModMagnitudeChanges;
|
|
if (_player.m_movementForceModMagnitudeChanges == 0)
|
|
{
|
|
float expectedModMagnitude = 1.0f;
|
|
MovementForces movementForces = mover.GetMovementForces();
|
|
if (movementForces != null)
|
|
expectedModMagnitude = movementForces.GetModMagnitude();
|
|
|
|
if (Math.Abs(expectedModMagnitude - setModMovementForceMagnitudeAck.Speed) > 0.01f)
|
|
{
|
|
Log.outDebug(LogFilter.Misc, $"Player {_player.GetName()} from account id {_player.GetSession().GetAccountId()} kicked for incorrect movement force magnitude (must be {expectedModMagnitude} instead {setModMovementForceMagnitudeAck.Speed})");
|
|
_player.GetSession().KickPlayer("WorldSession::HandleMoveSetModMovementForceMagnitudeAck Incorrect magnitude");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
setModMovementForceMagnitudeAck.Ack.Status.Time = AdjustClientMovementTime(setModMovementForceMagnitudeAck.Ack.Status.Time);
|
|
|
|
MoveUpdateSpeed updateModMovementForceMagnitude = new(ServerOpcodes.MoveUpdateModMovementForceMagnitude);
|
|
updateModMovementForceMagnitude.Status = setModMovementForceMagnitudeAck.Ack.Status;
|
|
updateModMovementForceMagnitude.Speed = setModMovementForceMagnitudeAck.Speed;
|
|
mover.SendMessageToSet(updateModMovementForceMagnitude, false);
|
|
}
|
|
|
|
[WorldPacketHandler(ClientOpcodes.MoveTimeSkipped, Processing = PacketProcessing.Inplace)]
|
|
void HandleMoveTimeSkipped(MoveTimeSkipped moveTimeSkipped)
|
|
{
|
|
Unit mover = GetPlayer().GetUnitBeingMoved();
|
|
if (mover == null)
|
|
{
|
|
Log.outWarn(LogFilter.Player, $"WorldSession.HandleMoveTimeSkipped wrong mover state from the unit moved by {GetPlayer().GetGUID()}");
|
|
return;
|
|
}
|
|
|
|
// prevent tampered movement data
|
|
if (moveTimeSkipped.MoverGUID != mover.GetGUID())
|
|
{
|
|
Log.outWarn(LogFilter.Player, $"WorldSession.HandleMoveTimeSkipped wrong guid from the unit moved by {GetPlayer().GetGUID()}");
|
|
return;
|
|
}
|
|
|
|
mover.m_movementInfo.Time += moveTimeSkipped.TimeSkipped;
|
|
|
|
MoveSkipTime moveSkipTime = new();
|
|
moveSkipTime.MoverGUID = moveTimeSkipped.MoverGUID;
|
|
moveSkipTime.TimeSkipped = moveTimeSkipped.TimeSkipped;
|
|
mover.SendMessageToSet(moveSkipTime, _player);
|
|
}
|
|
|
|
[WorldPacketHandler(ClientOpcodes.MoveSplineDone, Processing = PacketProcessing.ThreadSafe)]
|
|
void HandleMoveSplineDoneOpcode(MoveSplineDone moveSplineDone)
|
|
{
|
|
MovementInfo movementInfo = moveSplineDone.Status;
|
|
_player.ValidateMovementInfo(movementInfo);
|
|
|
|
// in taxi flight packet received in 2 case:
|
|
// 1) end taxi path in far (multi-node) flight
|
|
// 2) switch from one map to other in case multim-map taxi path
|
|
// we need process only (1)
|
|
|
|
uint curDest = GetPlayer().m_taxi.GetTaxiDestination();
|
|
if (curDest != 0)
|
|
{
|
|
TaxiNodesRecord curDestNode = CliDB.TaxiNodesStorage.LookupByKey(curDest);
|
|
|
|
// far teleport case
|
|
if (GetPlayer().GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Flight)
|
|
{
|
|
if (GetPlayer().GetMotionMaster().GetCurrentMovementGenerator() is FlightPathMovementGenerator flight)
|
|
{
|
|
bool shouldTeleport = curDestNode != null && curDestNode.ContinentID != GetPlayer().GetMapId();
|
|
if (!shouldTeleport)
|
|
{
|
|
var currentNode = flight.GetPath()[(int)flight.GetCurrentNode()];
|
|
shouldTeleport = currentNode.HasFlag(TaxiPathNodeFlags.Teleport);
|
|
}
|
|
|
|
if (shouldTeleport)
|
|
{
|
|
// short preparations to continue flight
|
|
flight.SetCurrentNodeAfterTeleport();
|
|
var node = flight.GetPath()[(int)flight.GetCurrentNode()];
|
|
flight.SkipCurrentNode();
|
|
|
|
GetPlayer().TeleportTo(curDestNode.ContinentID, node.Loc.X, node.Loc.Y, node.Loc.Z, GetPlayer().GetOrientation());
|
|
}
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// at this point only 1 node is expected (final destination)
|
|
if (GetPlayer().m_taxi.GetPath().Count != 1)
|
|
return;
|
|
|
|
GetPlayer().CleanupAfterTaxiFlight();
|
|
GetPlayer().SetFallInformation(0, GetPlayer().GetPositionZ());
|
|
if (GetPlayer().pvpInfo.IsHostile)
|
|
GetPlayer().CastSpell(GetPlayer(), 2479, true);
|
|
}
|
|
|
|
[WorldPacketHandler(ClientOpcodes.TimeSyncResponse, Processing = PacketProcessing.ThreadSafe)]
|
|
void HandleTimeSyncResponse(TimeSyncResponse timeSyncResponse)
|
|
{
|
|
if (!_pendingTimeSyncRequests.ContainsKey(timeSyncResponse.SequenceIndex))
|
|
return;
|
|
|
|
uint serverTimeAtSent = _pendingTimeSyncRequests.LookupByKey(timeSyncResponse.SequenceIndex);
|
|
_pendingTimeSyncRequests.Remove(timeSyncResponse.SequenceIndex);
|
|
|
|
// time it took for the request to travel to the client, for the client to process it and reply and for response to travel back to the server.
|
|
// we are going to make 2 assumptions:
|
|
// 1) we assume that the request processing time equals 0.
|
|
// 2) we assume that the packet took as much time to travel from server to client than it took to travel from client to server.
|
|
uint roundTripDuration = Time.GetMSTimeDiff(serverTimeAtSent, timeSyncResponse.GetReceivedTime());
|
|
uint lagDelay = roundTripDuration / 2;
|
|
|
|
/*
|
|
clockDelta = serverTime - clientTime
|
|
where
|
|
serverTime: time that was displayed on the clock of the SERVER at the moment when the client processed the SMSG_TIME_SYNC_REQUEST packet.
|
|
clientTime: time that was displayed on the clock of the CLIENT at the moment when the client processed the SMSG_TIME_SYNC_REQUEST packet.
|
|
|
|
Once clockDelta has been computed, we can compute the time of an event on server clock when we know the time of that same event on the client clock,
|
|
using the following relation:
|
|
serverTime = clockDelta + clientTime
|
|
*/
|
|
long clockDelta = (long)(serverTimeAtSent + lagDelay) - (long)timeSyncResponse.ClientTime;
|
|
_timeSyncClockDeltaQueue.PushFront(Tuple.Create(clockDelta, roundTripDuration));
|
|
ComputeNewClockDelta();
|
|
}
|
|
|
|
void ComputeNewClockDelta()
|
|
{
|
|
// implementation of the technique described here: https://web.archive.org/web/20180430214420/http://www.mine-control.com/zack/timesync/timesync.html
|
|
// to reduce the skew induced by dropped TCP packets that get resent.
|
|
|
|
//accumulator_set < uint32, features < tag::mean, tag::median, tag::variance(lazy) > > latencyAccumulator;
|
|
List<uint> latencyList = new();
|
|
foreach (var pair in _timeSyncClockDeltaQueue)
|
|
latencyList.Add(pair.Item2);
|
|
|
|
uint latencyMedian = (uint)Math.Round(latencyList.Average(p => p));//median(latencyAccumulator));
|
|
uint latencyStandardDeviation = (uint)Math.Round(Math.Sqrt(latencyList.Variance()));//variance(latencyAccumulator)));
|
|
|
|
//accumulator_set<long, features<tag::mean>> clockDeltasAfterFiltering;
|
|
List<long> clockDeltasAfterFiltering = new();
|
|
uint sampleSizeAfterFiltering = 0;
|
|
foreach (var pair in _timeSyncClockDeltaQueue)
|
|
{
|
|
if (pair.Item2 < latencyStandardDeviation + latencyMedian)
|
|
{
|
|
clockDeltasAfterFiltering.Add(pair.Item1);
|
|
sampleSizeAfterFiltering++;
|
|
}
|
|
}
|
|
|
|
if (sampleSizeAfterFiltering != 0)
|
|
{
|
|
long meanClockDelta = (long)(Math.Round(clockDeltasAfterFiltering.Average()));
|
|
if (Math.Abs(meanClockDelta - _timeSyncClockDelta) > 25)
|
|
_timeSyncClockDelta = meanClockDelta;
|
|
}
|
|
else if (_timeSyncClockDelta == 0)
|
|
{
|
|
var back = _timeSyncClockDeltaQueue.Back();
|
|
_timeSyncClockDelta = back.Item1;
|
|
}
|
|
}
|
|
|
|
[WorldPacketHandler(ClientOpcodes.MoveInitActiveMoverComplete, Processing = PacketProcessing.ThreadSafe)]
|
|
void HandleMoveInitActiveMoverComplete(MoveInitActiveMoverComplete moveInitActiveMoverComplete)
|
|
{
|
|
_player.SetPlayerLocalFlag(PlayerLocalFlags.OverrideTransportServerTime);
|
|
_player.SetTransportServerTime((int)(GameTime.GetGameTimeMS() - moveInitActiveMoverComplete.Ticks));
|
|
|
|
_player.UpdateObjectVisibility(false);
|
|
}
|
|
}
|
|
}
|