e9b21a91be
Port From (https://github.com/TrinityCore/TrinityCore/commit/d0d5d309bb5877dc2fcb27f6cb123707a31ec1e8)
147 lines
4.6 KiB
C#
147 lines
4.6 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
|
|
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
|
|
|
|
using Framework.Constants;
|
|
using Game.AI;
|
|
using Game.Entities;
|
|
using Game.Scripting;
|
|
using Game.Spells;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Scripts.Battlegrounds.AlteracValley.Balinda
|
|
{
|
|
struct SpellIds
|
|
{
|
|
public const uint ArcaneExplosion = 46608;
|
|
public const uint ConeOfCold = 38384;
|
|
public const uint Fireball = 46988;
|
|
public const uint Frostbolt = 46987;
|
|
public const uint SummonWaterElemental = 45067;
|
|
public const uint Iceblock = 46604;
|
|
}
|
|
|
|
struct TextIds
|
|
{
|
|
public const uint SayAggro = 0;
|
|
public const uint SayEvade = 1;
|
|
public const uint SaySalvation = 2;
|
|
}
|
|
|
|
struct ActionIds
|
|
{
|
|
public const int BuffYell = -30001; // shared from Battleground
|
|
}
|
|
|
|
[Script]
|
|
class boss_balinda : ScriptedAI
|
|
{
|
|
SummonList summons;
|
|
ObjectGuid WaterElementalGUID;
|
|
bool HasCastIceblock;
|
|
|
|
public boss_balinda(Creature creature) : base(creature)
|
|
{
|
|
summons = new(me);
|
|
Initialize();
|
|
}
|
|
|
|
void Initialize()
|
|
{
|
|
WaterElementalGUID.Clear();
|
|
HasCastIceblock = false;
|
|
}
|
|
|
|
public override void Reset()
|
|
{
|
|
Initialize();
|
|
_scheduler.CancelAll();
|
|
summons.DespawnAll();
|
|
}
|
|
|
|
public override void JustEngagedWith(Unit who)
|
|
{
|
|
Talk(TextIds.SayAggro);
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(15), task =>
|
|
{
|
|
DoCastVictim(SpellIds.ArcaneExplosion);
|
|
task.Repeat();
|
|
});
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(8), task =>
|
|
{
|
|
DoCastVictim(SpellIds.ConeOfCold);
|
|
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(20));
|
|
});
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(1), task =>
|
|
{
|
|
DoCastVictim(SpellIds.Fireball);
|
|
task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(9));
|
|
});
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(4), task =>
|
|
{
|
|
DoCastVictim(SpellIds.Frostbolt);
|
|
task.Repeat(TimeSpan.FromSeconds(4), TimeSpan.FromSeconds(12));
|
|
});
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(3), task =>
|
|
{
|
|
if (summons.Empty())
|
|
DoCast(SpellIds.SummonWaterElemental);
|
|
task.Repeat(TimeSpan.FromSeconds(50));
|
|
});
|
|
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
|
|
{
|
|
if (me.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
|
|
{
|
|
EnterEvadeMode();
|
|
Talk(TextIds.SayEvade);
|
|
}
|
|
Creature elemental = ObjectAccessor.GetCreature(me, WaterElementalGUID);
|
|
if (elemental != null)
|
|
if (elemental.GetDistance2d(me.GetHomePosition().GetPositionX(), me.GetHomePosition().GetPositionY()) > 50)
|
|
elemental.GetAI().EnterEvadeMode();
|
|
task.Repeat();
|
|
});
|
|
}
|
|
|
|
public override void JustSummoned(Creature summoned)
|
|
{
|
|
summoned.GetAI().AttackStart(SelectTarget(SelectTargetMethod.Random, 0, 50, true));
|
|
summoned.SetFaction(me.GetFaction());
|
|
WaterElementalGUID = summoned.GetGUID();
|
|
summons.Summon(summoned);
|
|
}
|
|
|
|
public override void SummonedCreatureDespawn(Creature summoned)
|
|
{
|
|
summons.Despawn(summoned);
|
|
}
|
|
|
|
public override void JustDied(Unit killer)
|
|
{
|
|
summons.DespawnAll();
|
|
}
|
|
|
|
public override void DoAction(int actionId)
|
|
{
|
|
if (actionId == ActionIds.BuffYell)
|
|
Talk(TextIds.SayAggro);
|
|
}
|
|
|
|
public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
|
|
{
|
|
if (me.HealthBelowPctDamaged(40, damage) && !HasCastIceblock)
|
|
{
|
|
DoCast(SpellIds.Iceblock);
|
|
HasCastIceblock = true;
|
|
}
|
|
}
|
|
|
|
public override void UpdateAI(uint diff)
|
|
{
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
_scheduler.Update(diff);
|
|
}
|
|
}
|
|
} |