Files
CypherCore/Source/Scripts/DragonIsles/RubyLifePools/RubyLifePools.cs
T

94 lines
2.9 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using Game.Scripting;
using Game.Spells;
namespace Scripts.DragonIsles.RubyLifePools
{
struct SpellIds
{
// Flashfrost Chillweaver
public const uint IceShield = 372749;
// Primal Juggernaut
public const uint Excavate = 373497;
};
// 371652 - Executed
class spell_ruby_life_pools_executed : AuraScript
{
void HandleEffectApply(AuraEffect aurEff, AuraEffectHandleModes mode)
{
Unit target = GetTarget();
target.SetUnitFlag3(UnitFlags3.FakeDead);
target.SetUnitFlag2(UnitFlags2.FeignDeath);
target.SetUnitFlag(UnitFlags.PreventEmotesFromChatText);
}
public override void Register()
{
OnEffectApply.Add(new EffectApplyHandler(HandleEffectApply, 0, AuraType.ModStun, AuraEffectHandleModes.Real));
}
}
// 384933 - Ice Shield
class spell_ruby_life_pools_ice_shield : AuraScript
{
void HandleEffectPeriodic(AuraEffect aurEff)
{
Aura iceShield = GetTarget()?.GetAura(SpellIds.IceShield);
iceShield?.RefreshDuration();
}
public override void Register()
{
OnEffectPeriodic.Add(new EffectPeriodicHandler(HandleEffectPeriodic, 0, AuraType.PeriodicDummy));
}
}
// 372793 - Excavate
class spell_ruby_life_pools_excavate : AuraScript
{
void HandleEffectPeriodic(AuraEffect aurEff)
{
GetCaster()?.CastSpell(GetTarget(), SpellIds.Excavate, true);
}
public override void Register()
{
OnEffectPeriodic.Add(new EffectPeriodicHandler(HandleEffectPeriodic, 0, AuraType.PeriodicDummy));
}
}
// 395029 - Storm Infusion
class spell_ruby_life_pools_storm_infusion : SpellScript
{
void SetDest(ref SpellDestination dest)
{
dest.RelocateOffset(new Position(9.0f, 0.0f, 4.0f, 0.0f));
}
public override void Register()
{
OnDestinationTargetSelect.Add(new DestinationTargetSelectHandler(SetDest, 1, Targets.DestDest));
}
}
}