Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
ec448a7cdd122ae48b3db2b064970ce7578716ee
CypherCore/Source/Game/Collision
T
History
Hondacrx 74fe86a16a Core/Vmaps: Don't ignore model rotation when calculating liquid level
Port From (https://github.com/TrinityCore/TrinityCore/commit/53b4501ce9b072cfffe7de7f348094f443e36950)
2025-02-23 13:05:53 -05:00
..
Management
Fix login
2024-11-16 23:05:45 -05:00
Maps
Fix login
2024-11-16 23:05:45 -05:00
Models
Core/Vmaps: Don't ignore model rotation when calculating liquid level
2025-02-23 13:05:53 -05:00
BoundingIntervalHierarchy.cs
Core/Battlegrounds: Move to scripts And a lot of misc commits i couldn't recover.
2024-08-04 15:18:22 -04:00
BoundingIntervalHierarchyWrap.cs
Update license headers for all files.
2023-01-18 17:25:32 -05:00
Callbacks.cs
Added missing GameObjectModel::iLosBlockingDisabled initialization in constructor
2024-09-01 16:23:25 -04:00
DynamicTree.cs
Added missing GameObjectModel::iLosBlockingDisabled initialization in constructor
2024-09-01 16:23:25 -04:00
RegularGrid2D.cs
Update license headers for all files.
2023-01-18 17:25:32 -05:00
Powered by Gitea Version: 1.26.4 Page: 26ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API