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CypherCore/Source/Game/Loot
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hondacrx 8f24c82944 Core/Loot: make Loot::AddItem() honor LootItem::AllowedForPlayer() so that items that cannot be looted don't prevent skinning.
Port From (https://github.com/TrinityCore/TrinityCore/commit/ef4d4e3d98eeb1edb2e0eb5dc92ba40aea9996f7)
2021-12-17 19:36:36 -05:00
..
Loot.cs
Core/Loot: make Loot::AddItem() honor LootItem::AllowedForPlayer() so that items that cannot be looted don't prevent skinning.
2021-12-17 19:36:36 -05:00
LootItemStorage.cs
Some Cleanups
2021-06-07 18:06:16 -04:00
LootManager.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
LootStorage.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
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