Files
CypherCore/Source/Game/Entities/Creature/Trainer.cs
T

215 lines
8.0 KiB
C#

using Framework.Constants;
using Game.BattlePets;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
namespace Game.Entities
{
public class TrainerSpell
{
public uint SpellId;
public uint MoneyCost;
public uint ReqSkillLine;
public uint ReqSkillRank;
public Array<uint> ReqAbility = new(3);
public byte ReqLevel;
public bool IsCastable() { return Global.SpellMgr.GetSpellInfo(SpellId, Difficulty.None).HasEffect(SpellEffectName.LearnSpell); }
}
public class Trainer
{
public Trainer(uint id, TrainerType type, string greeting, List<TrainerSpell> spells)
{
_id = id;
_type = type;
_spells = spells;
_greeting[(int)Locale.enUS] = greeting;
}
public void SendSpells(Creature npc, Player player, Locale locale)
{
float reputationDiscount = player.GetReputationPriceDiscount(npc);
TrainerList trainerList = new();
trainerList.TrainerGUID = npc.GetGUID();
trainerList.TrainerType = (int)_type;
trainerList.TrainerID = (int)_id;
trainerList.Greeting = GetGreeting(locale);
foreach (TrainerSpell trainerSpell in _spells)
{
if (!player.IsSpellFitByClassAndRace(trainerSpell.SpellId))
continue;
TrainerListSpell trainerListSpell = new();
trainerListSpell.SpellID = trainerSpell.SpellId;
trainerListSpell.MoneyCost = (uint)(trainerSpell.MoneyCost * reputationDiscount);
trainerListSpell.ReqSkillLine = trainerSpell.ReqSkillLine;
trainerListSpell.ReqSkillRank = trainerSpell.ReqSkillRank;
trainerListSpell.ReqAbility = trainerSpell.ReqAbility.ToArray();
trainerListSpell.Usable = GetSpellState(player, trainerSpell);
trainerListSpell.ReqLevel = trainerSpell.ReqLevel;
trainerList.Spells.Add(trainerListSpell);
}
player.SendPacket(trainerList);
}
public void TeachSpell(Creature npc, Player player, uint spellId)
{
TrainerSpell trainerSpell = GetSpell(spellId);
if (trainerSpell == null || !CanTeachSpell(player, trainerSpell))
{
SendTeachFailure(npc, player, spellId, TrainerFailReason.Unavailable);
return;
}
bool sendSpellVisual = true;
var speciesEntry = Global.SpellMgr.GetBattlePetSpecies(trainerSpell.SpellId);
if (speciesEntry != null)
{
if (player.GetSession().GetBattlePetMgr().HasMaxPetCount(speciesEntry, player.GetGUID()))
{
// Don't send any error to client (intended)
return;
}
sendSpellVisual = false;
}
float reputationDiscount = player.GetReputationPriceDiscount(npc);
long moneyCost = (long)(trainerSpell.MoneyCost * reputationDiscount);
if (!player.HasEnoughMoney(moneyCost))
{
SendTeachFailure(npc, player, spellId, TrainerFailReason.NotEnoughMoney);
return;
}
player.ModifyMoney(-moneyCost);
if (sendSpellVisual)
{
npc.SendPlaySpellVisualKit(179, 0, 0); // 53 SpellCastDirected
player.SendPlaySpellVisualKit(362, 1, 0); // 113 EmoteSalute
}
// learn explicitly or cast explicitly
if (trainerSpell.IsCastable())
player.CastSpell(player, trainerSpell.SpellId, true);
else
{
bool dependent = false;
if (speciesEntry != null)
{
player.GetSession().GetBattlePetMgr().AddPet(speciesEntry.Id, BattlePetMgr.SelectPetDisplay(speciesEntry), BattlePetMgr.RollPetBreed(speciesEntry.Id), BattlePetMgr.GetDefaultPetQuality(speciesEntry.Id));
// If the spell summons a battle pet, we fake that it has been learned and the battle pet is added
// marking as dependent prevents saving the spell to database (intended)
dependent = true;
}
player.LearnSpell(trainerSpell.SpellId, dependent);
}
}
TrainerSpell GetSpell(uint spellId)
{
return _spells.Find(trainerSpell => trainerSpell.SpellId == spellId);
}
bool CanTeachSpell(Player player, TrainerSpell trainerSpell)
{
TrainerSpellState state = GetSpellState(player, trainerSpell);
if (state != TrainerSpellState.Available)
return false;
SpellInfo trainerSpellInfo = Global.SpellMgr.GetSpellInfo(trainerSpell.SpellId, Difficulty.None);
if (trainerSpellInfo.IsPrimaryProfessionFirstRank() && player.GetFreePrimaryProfessionPoints() == 0)
return false;
foreach (SpellEffectInfo effect in trainerSpellInfo.GetEffects())
{
if (!effect.IsEffect(SpellEffectName.LearnSpell))
continue;
SpellInfo learnedSpellInfo = Global.SpellMgr.GetSpellInfo(effect.TriggerSpell, Difficulty.None);
if (learnedSpellInfo != null && learnedSpellInfo.IsPrimaryProfessionFirstRank() && player.GetFreePrimaryProfessionPoints() == 0)
return false;
}
return true;
}
TrainerSpellState GetSpellState(Player player, TrainerSpell trainerSpell)
{
if (player.HasSpell(trainerSpell.SpellId))
return TrainerSpellState.Known;
// check race/class requirement
if (!player.IsSpellFitByClassAndRace(trainerSpell.SpellId))
return TrainerSpellState.Unavailable;
// check skill requirement
if (trainerSpell.ReqSkillLine != 0 && player.GetBaseSkillValue((SkillType)trainerSpell.ReqSkillLine) < trainerSpell.ReqSkillRank)
return TrainerSpellState.Unavailable;
foreach (uint reqAbility in trainerSpell.ReqAbility)
if (reqAbility != 0 && !player.HasSpell(reqAbility))
return TrainerSpellState.Unavailable;
// check level requirement
if (player.GetLevel() < trainerSpell.ReqLevel)
return TrainerSpellState.Unavailable;
// check ranks
bool hasLearnSpellEffect = false;
bool knowsAllLearnedSpells = true;
foreach (var spellEffectInfo in Global.SpellMgr.GetSpellInfo(trainerSpell.SpellId, Difficulty.None).GetEffects())
{
if (!spellEffectInfo.IsEffect(SpellEffectName.LearnSpell))
continue;
hasLearnSpellEffect = true;
if (!player.HasSpell(spellEffectInfo.TriggerSpell))
knowsAllLearnedSpells = false;
}
if (hasLearnSpellEffect && knowsAllLearnedSpells)
return TrainerSpellState.Known;
return TrainerSpellState.Available;
}
void SendTeachFailure(Creature npc, Player player, uint spellId, TrainerFailReason reason)
{
TrainerBuyFailed trainerBuyFailed = new();
trainerBuyFailed.TrainerGUID = npc.GetGUID();
trainerBuyFailed.SpellID = spellId;
trainerBuyFailed.TrainerFailedReason = reason;
player.SendPacket(trainerBuyFailed);
}
string GetGreeting(Locale locale)
{
if (_greeting[(int)locale].IsEmpty())
return _greeting[(int)Locale.enUS];
return _greeting[(int)locale];
}
public void AddGreetingLocale(Locale locale, string greeting)
{
_greeting[(int)locale] = greeting;
}
uint _id;
TrainerType _type;
List<TrainerSpell> _spells;
string[] _greeting = new string[(int)Locale.Total];
}
}