Files
CypherCore/Source/Game/BattleFields/BattleFieldManager.cs
T

165 lines
5.3 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Database;
using Game.Entities;
using Game.Maps;
using System.Collections.Generic;
namespace Game.BattleFields
{
public class BattleFieldManager : Singleton<BattleFieldManager>
{
BattleFieldManager() { }
public void InitBattlefield()
{
uint oldMSTime = Time.GetMSTime();
uint count = 0;
var result = DB.World.Query("SELECT TypeId, ScriptName FROM battlefield_template");
if (!result.IsEmpty())
{
do
{
BattleFieldTypes typeId = (BattleFieldTypes)result.Read<byte>(0);
if (typeId >= BattleFieldTypes.Max)
{
Log.outError(LogFilter.Sql, $"BattlefieldMgr::InitBattlefield: Invalid TypeId value {typeId} in battlefield_template, skipped.");
continue;
}
uint scriptId = Global.ObjectMgr.GetScriptId(result.Read<string>(1));
var bf = Global.ScriptMgr.CreateBattlefield(scriptId);
if (bf == null)
continue;
if (!bf.SetupBattlefield())
{
Log.outInfo(LogFilter.Battlefield, $"Setting up battlefield with TypeId {typeId} failed.");
continue;
}
_battlefieldSet.Add(bf);
Log.outInfo(LogFilter.Battlefield, $"Setting up battlefield with TypeId {typeId} succeeded.");
++count;
} while (result.NextRow());
}
Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} battlefields in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
}
public void AddZone(uint zoneId, BattleField bf)
{
_battlefieldMap[zoneId] = bf;
}
public void HandlePlayerEnterZone(Player player, uint zoneId)
{
var bf = _battlefieldMap.LookupByKey(zoneId);
if (bf == null)
return;
if (!bf.IsEnabled() || bf.HasPlayer(player))
return;
bf.HandlePlayerEnterZone(player, zoneId);
Log.outDebug(LogFilter.Battlefield, "Player {0} entered battlefield id {1}", player.GetGUID().ToString(), bf.GetTypeId());
}
public void HandlePlayerLeaveZone(Player player, uint zoneId)
{
var bf = _battlefieldMap.LookupByKey(zoneId);
if (bf == null)
return;
// teleport: remove once in removefromworld, once in updatezone
if (!bf.HasPlayer(player))
return;
bf.HandlePlayerLeaveZone(player, zoneId);
Log.outDebug(LogFilter.Battlefield, "Player {0} left battlefield id {1}", player.GetGUID().ToString(), bf.GetTypeId());
}
public BattleField GetBattlefieldToZoneId(uint zoneId)
{
var bf = _battlefieldMap.LookupByKey(zoneId);
if (bf == null)
{
// no handle for this zone, return
return null;
}
if (!bf.IsEnabled())
return null;
return bf;
}
public BattleField GetBattlefieldByBattleId(uint battleId)
{
foreach (var bf in _battlefieldSet)
{
if (bf.GetBattleId() == battleId)
return bf;
}
return null;
}
public BattleField GetBattlefieldByQueueId(ulong queueId)
{
foreach (var bf in _battlefieldSet)
if (bf.GetQueueId() == queueId)
return bf;
return null;
}
ZoneScript GetZoneScript(uint zoneId)
{
var bf = _battlefieldMap.LookupByKey(zoneId);
if (bf != null)
return bf;
return null;
}
public void Update(uint diff)
{
_updateTimer += diff;
if (_updateTimer > 1000)
{
foreach (var bf in _battlefieldSet)
if (bf.IsEnabled())
bf.Update(_updateTimer);
_updateTimer = 0;
}
}
// contains all initiated battlefield events
// used when initing / cleaning up
List<BattleField> _battlefieldSet = new();
// maps the zone ids to an battlefield event
// used in player event handling
Dictionary<uint, BattleField> _battlefieldMap = new();
// update interval
uint _updateTimer;
}
}