ed7cb3683d
Port From (https://github.com/TrinityCore/TrinityCore/commit/c5d3bd2cdd8f5ccf0d458fd9a97f315d87c1113a)
165 lines
5.3 KiB
C#
165 lines
5.3 KiB
C#
/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Database;
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using Game.Entities;
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using Game.Maps;
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using System.Collections.Generic;
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namespace Game.BattleFields
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{
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public class BattleFieldManager : Singleton<BattleFieldManager>
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{
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BattleFieldManager() { }
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public void InitBattlefield()
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{
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uint oldMSTime = Time.GetMSTime();
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uint count = 0;
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var result = DB.World.Query("SELECT TypeId, ScriptName FROM battlefield_template");
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if (!result.IsEmpty())
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{
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do
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{
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BattleFieldTypes typeId = (BattleFieldTypes)result.Read<byte>(0);
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if (typeId >= BattleFieldTypes.Max)
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{
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Log.outError(LogFilter.Sql, $"BattlefieldMgr::InitBattlefield: Invalid TypeId value {typeId} in battlefield_template, skipped.");
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continue;
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}
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uint scriptId = Global.ObjectMgr.GetScriptId(result.Read<string>(1));
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var bf = Global.ScriptMgr.CreateBattlefield(scriptId);
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if (bf == null)
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continue;
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if (!bf.SetupBattlefield())
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{
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Log.outInfo(LogFilter.Battlefield, $"Setting up battlefield with TypeId {typeId} failed.");
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continue;
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}
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_battlefieldSet.Add(bf);
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Log.outInfo(LogFilter.Battlefield, $"Setting up battlefield with TypeId {typeId} succeeded.");
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++count;
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} while (result.NextRow());
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}
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} battlefields in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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}
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public void AddZone(uint zoneId, BattleField bf)
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{
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_battlefieldMap[zoneId] = bf;
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}
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public void HandlePlayerEnterZone(Player player, uint zoneId)
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{
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var bf = _battlefieldMap.LookupByKey(zoneId);
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if (bf == null)
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return;
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if (!bf.IsEnabled() || bf.HasPlayer(player))
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return;
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bf.HandlePlayerEnterZone(player, zoneId);
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Log.outDebug(LogFilter.Battlefield, "Player {0} entered battlefield id {1}", player.GetGUID().ToString(), bf.GetTypeId());
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}
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public void HandlePlayerLeaveZone(Player player, uint zoneId)
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{
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var bf = _battlefieldMap.LookupByKey(zoneId);
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if (bf == null)
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return;
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// teleport: remove once in removefromworld, once in updatezone
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if (!bf.HasPlayer(player))
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return;
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bf.HandlePlayerLeaveZone(player, zoneId);
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Log.outDebug(LogFilter.Battlefield, "Player {0} left battlefield id {1}", player.GetGUID().ToString(), bf.GetTypeId());
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}
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public BattleField GetBattlefieldToZoneId(uint zoneId)
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{
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var bf = _battlefieldMap.LookupByKey(zoneId);
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if (bf == null)
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{
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// no handle for this zone, return
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return null;
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}
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if (!bf.IsEnabled())
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return null;
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return bf;
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}
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public BattleField GetBattlefieldByBattleId(uint battleId)
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{
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foreach (var bf in _battlefieldSet)
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{
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if (bf.GetBattleId() == battleId)
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return bf;
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}
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return null;
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}
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public BattleField GetBattlefieldByQueueId(ulong queueId)
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{
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foreach (var bf in _battlefieldSet)
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if (bf.GetQueueId() == queueId)
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return bf;
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return null;
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}
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ZoneScript GetZoneScript(uint zoneId)
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{
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var bf = _battlefieldMap.LookupByKey(zoneId);
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if (bf != null)
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return bf;
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return null;
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}
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public void Update(uint diff)
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{
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_updateTimer += diff;
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if (_updateTimer > 1000)
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{
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foreach (var bf in _battlefieldSet)
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if (bf.IsEnabled())
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bf.Update(_updateTimer);
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_updateTimer = 0;
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}
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}
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// contains all initiated battlefield events
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// used when initing / cleaning up
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List<BattleField> _battlefieldSet = new();
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// maps the zone ids to an battlefield event
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// used in player event handling
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Dictionary<uint, BattleField> _battlefieldMap = new();
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// update interval
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uint _updateTimer;
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}
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}
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