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ed85b3ae559d4c7499e50100a21823da8cde71a4
CypherCore/Source/Game/Movement
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hondacrx ed85b3ae55 Core/Movement: Allow waypoints to use 0 as valid facing value
Port From (https://github.com/TrinityCore/TrinityCore/commit/8501fb572a38b7d278c6e37d7b32164c63771550)
2022-06-15 18:12:42 -04:00
..
Generators
Core/Movement: Allow waypoints to use 0 as valid facing value
2022-06-15 18:12:42 -04:00
AbstractFollower.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
MotionMaster.cs
Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementGenerator to spline launch time
2022-06-15 15:48:07 -04:00
MoveSpline.cs
Core/Transports: Path generation rewrite v2 (needs testing)
2022-06-14 00:40:57 -04:00
MoveSplineFlags.cs
Core/PacketIO: Updated most packet structures to 9.0.1
2020-12-09 14:01:38 -05:00
MoveSplineInit.cs
Core/GameObjects: Transport (type 11) improvements
2022-06-03 16:20:41 -04:00
MoveSplineInitArgs.cs
Remove custom OptionalType and use the default c# nullable type.
2022-03-01 17:27:56 -05:00
Spline.cs
Core/Transports: Path generation rewrite v2 (needs testing)
2022-06-14 00:40:57 -04:00
WaypointManager.cs
Core/Movement: Allow waypoints to use 0 as valid facing value
2022-06-15 18:12:42 -04:00
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