Files
CypherCore/Source/Game/Network/Packets/ToyPackets.cs
T
2018-01-02 13:02:21 -05:00

74 lines
2.1 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using System.Collections.Generic;
namespace Game.Network.Packets
{
class AddToy : ClientPacket
{
public AddToy(WorldPacket packet) : base(packet) { }
public override void Read()
{
Guid = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Guid;
}
class UseToy : ClientPacket
{
public UseToy(WorldPacket packet) : base(packet) { }
public override void Read()
{
Cast.Read(_worldPacket);
}
public SpellCastRequest Cast = new SpellCastRequest();
}
class AccountToysUpdate : ServerPacket
{
public AccountToysUpdate() : base(ServerOpcodes.AccountToysUpdate, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteBit(IsFullUpdate);
_worldPacket.FlushBits();
// both lists have to have the same size
_worldPacket.WriteUInt32(Toys.Count);
_worldPacket.WriteUInt32(Toys.Count);
foreach (var item in Toys)
_worldPacket.WriteUInt32(item.Key);
foreach (var favourite in Toys)
_worldPacket.WriteBit(favourite.Value);
_worldPacket.FlushBits();
}
public bool IsFullUpdate = false;
public Dictionary<uint, bool> Toys = new Dictionary<uint, bool>();
}
}