Files
CypherCore/Source/Game/Scenarios/InstanceScenario.cs
T

134 lines
4.9 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Database;
using Game.Achievements;
using Game.DataStorage;
using Game.Maps;
using Game.Networking;
using System;
using System.Collections.Generic;
namespace Game.Scenarios
{
public class InstanceScenario : Scenario
{
public InstanceScenario(InstanceMap map, ScenarioData scenarioData) : base(scenarioData)
{
_map = map;
//ASSERT(_map);
LoadInstanceData();
var players = map.GetPlayers();
foreach (var player in players)
SendScenarioState(player);
}
void LoadInstanceData()
{
InstanceScript instanceScript = _map.GetInstanceScript();
if (instanceScript == null)
return;
List<CriteriaTree> criteriaTrees = new();
var killCreatureCriteria = Global.CriteriaMgr.GetScenarioCriteriaByTypeAndScenario(CriteriaType.KillCreature, _data.Entry.Id);
if (!killCreatureCriteria.Empty())
{
var spawnGroups = Global.ObjectMgr.GetInstanceSpawnGroupsForMap(_map.GetId());
if (spawnGroups != null)
{
Dictionary<uint, ulong> despawnedCreatureCountsById = new();
foreach (InstanceSpawnGroupInfo spawnGroup in spawnGroups)
{
if (instanceScript.GetBossState(spawnGroup.BossStateId) != EncounterState.Done)
continue;
bool isDespawned = ((1 << (int)EncounterState.Done) & spawnGroup.BossStates) == 0 || spawnGroup.Flags.HasFlag(InstanceSpawnGroupFlags.BlockSpawn);
if (isDespawned)
{
foreach (var spawn in Global.ObjectMgr.GetSpawnMetadataForGroup(spawnGroup.SpawnGroupId))
{
SpawnData spawnData = spawn.ToSpawnData();
if (spawnData != null)
++despawnedCreatureCountsById[spawnData.Id];
}
}
}
foreach (Criteria criteria in killCreatureCriteria)
{
// count creatures in despawned spawn groups
ulong progress = despawnedCreatureCountsById.LookupByKey(criteria.Entry.Asset);
if (progress != 0)
{
SetCriteriaProgress(criteria, progress, null, ProgressType.Set);
var trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.Id);
if (trees != null)
foreach (CriteriaTree tree in trees)
criteriaTrees.Add(tree);
}
}
}
}
foreach (Criteria criteria in Global.CriteriaMgr.GetScenarioCriteriaByTypeAndScenario(CriteriaType.DefeatDungeonEncounter, _data.Entry.Id))
{
if (!instanceScript.IsEncounterCompleted(criteria.Entry.Asset))
continue;
SetCriteriaProgress(criteria, 1, null, ProgressType.Set);
var trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(criteria.Id);
if (trees != null)
foreach (CriteriaTree tree in trees)
criteriaTrees.Add(tree);
}
foreach (CriteriaTree tree in criteriaTrees)
{
ScenarioStepRecord step = tree.ScenarioStep;
if (step == null)
continue;
if (IsCompletedCriteriaTree(tree))
SetStepState(step, ScenarioStepState.Done);
}
}
public override string GetOwnerInfo()
{
return $"Instance ID {_map.GetInstanceId()}";
}
public override void SendPacket(ServerPacket data)
{
//Hack todo fix me
if (_map == null)
{
return;
}
_map.SendToPlayers(data);
}
InstanceMap _map;
}
}