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CypherCore/Source
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hondacrx f649596651 Core/Unit: Erm, so it turns out that releasing your spirit actually never set your death state to DEAD. It stayed as CORPSE. That's wrong, of course, but we didn't notice because zombie corpses.
Port From (https://github.com/TrinityCore/TrinityCore/commit/fdb3f4159e5e7865429e5b7212fba1ef602e6839)
2021-11-03 11:59:34 -04:00
..
BNetServer
More Cleanups
2021-06-08 12:56:09 -04:00
Framework
Core/Conversations: Dropped time fields and calculate them using db2 data
2021-11-03 11:44:33 -04:00
Game
Core/Unit: Erm, so it turns out that releasing your spirit actually never set your death state to DEAD. It stayed as CORPSE. That's wrong, of course, but we didn't notice because zombie corpses.
2021-11-03 11:59:34 -04:00
Scripts
Core/CreatureTexts: Added new field SoundPlayType to enable usage of ObjectSounds within creature_text
2021-11-02 14:00:01 -04:00
WorldServer
Core/Characters: Added allied race creation data, implemented intro scenes & added config option to disable achievement requirements for allied races
2021-10-05 14:04:44 -04:00
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