Files
CypherCore/Source/Game/Handlers/NPCHandler.cs
T

514 lines
22 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Framework.Database;
using Game.BattleGrounds;
using Game.DataStorage;
using Game.Entities;
using Game.Misc;
using Game.Networking;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
namespace Game
{
public partial class WorldSession
{
[WorldPacketHandler(ClientOpcodes.TabardVendorActivate, Processing = PacketProcessing.Inplace)]
void HandleTabardVendorActivate(Hello packet)
{
Creature unit = GetPlayer().GetNPCIfCanInteractWith(packet.Unit, NPCFlags.TabardDesigner, NPCFlags2.None);
if (!unit)
{
Log.outDebug(LogFilter.Network, "WORLD: HandleTabardVendorActivateOpcode - {0} not found or you can not interact with him.", packet.Unit.ToString());
return;
}
// remove fake death
if (GetPlayer().HasUnitState(UnitState.Died))
GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
SendTabardVendorActivate(packet.Unit);
}
public void SendTabardVendorActivate(ObjectGuid guid)
{
NPCInteractionOpenResult npcInteraction = new();
npcInteraction.Npc = guid;
npcInteraction.InteractionType = PlayerInteractionType.TabardVendor;
npcInteraction.Success = true;
SendPacket(npcInteraction);
}
[WorldPacketHandler(ClientOpcodes.TrainerList, Processing = PacketProcessing.Inplace)]
void HandleTrainerList(Hello packet)
{
Creature npc = GetPlayer().GetNPCIfCanInteractWith(packet.Unit, NPCFlags.Trainer, NPCFlags2.None);
if (!npc)
{
Log.outDebug(LogFilter.Network, $"WorldSession.SendTrainerList - {packet.Unit} not found or you can not interact with him.");
return;
}
uint trainerId = npc.GetTrainerId();
if (trainerId != 0)
SendTrainerList(npc, trainerId);
else
Log.outDebug(LogFilter.Network, $"WorldSession.SendTrainerList - Creature id {npc.GetEntry()} has no trainer data.");
}
public void SendTrainerList(Creature npc, uint trainerId)
{
// remove fake death
if (GetPlayer().HasUnitState(UnitState.Died))
GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
Trainer trainer = Global.ObjectMgr.GetTrainer(trainerId);
if (trainer == null)
{
Log.outDebug(LogFilter.Network, $"WORLD: SendTrainerList - trainer spells not found for trainer {npc.GetGUID()} id {trainerId}");
return;
}
_player.PlayerTalkClass.GetInteractionData().Reset();
_player.PlayerTalkClass.GetInteractionData().SourceGuid = npc.GetGUID();
_player.PlayerTalkClass.GetInteractionData().TrainerId = trainerId;
trainer.SendSpells(npc, _player, GetSessionDbLocaleIndex());
}
[WorldPacketHandler(ClientOpcodes.TrainerBuySpell, Processing = PacketProcessing.Inplace)]
void HandleTrainerBuySpell(TrainerBuySpell packet)
{
Creature npc = _player.GetNPCIfCanInteractWith(packet.TrainerGUID, NPCFlags.Trainer, NPCFlags2.None);
if (npc == null)
{
Log.outDebug(LogFilter.Network, $"WORLD: HandleTrainerBuySpell - {packet.TrainerGUID} not found or you can not interact with him.");
return;
}
// remove fake death
if (_player.HasUnitState(UnitState.Died))
_player.RemoveAurasByType(AuraType.FeignDeath);
if (_player.PlayerTalkClass.GetInteractionData().SourceGuid != packet.TrainerGUID)
return;
if (_player.PlayerTalkClass.GetInteractionData().TrainerId != packet.TrainerID)
return;
// check present spell in trainer spell list
Trainer trainer = Global.ObjectMgr.GetTrainer(packet.TrainerID);
if (trainer == null)
return;
trainer.TeachSpell(npc, _player, packet.SpellID);
}
void SendTrainerBuyFailed(ObjectGuid trainerGUID, uint spellID, TrainerFailReason trainerFailedReason)
{
TrainerBuyFailed trainerBuyFailed = new();
trainerBuyFailed.TrainerGUID = trainerGUID;
trainerBuyFailed.SpellID = spellID; // should be same as in packet from client
trainerBuyFailed.TrainerFailedReason = trainerFailedReason; // 1 == "Not enough money for trainer service." 0 == "Trainer service %d unavailable."
SendPacket(trainerBuyFailed);
}
[WorldPacketHandler(ClientOpcodes.TalkToGossip, Processing = PacketProcessing.Inplace)]
void HandleGossipHello(Hello packet)
{
Creature unit = GetPlayer().GetNPCIfCanInteractWith(packet.Unit, NPCFlags.Gossip, NPCFlags2.None);
if (unit == null)
{
Log.outDebug(LogFilter.Network, "WORLD: HandleGossipHello - {0} not found or you can not interact with him.", packet.Unit.ToString());
return;
}
// set faction visible if needed
var factionTemplateEntry = CliDB.FactionTemplateStorage.LookupByKey(unit.GetFaction());
if (factionTemplateEntry != null)
GetPlayer().GetReputationMgr().SetVisible(factionTemplateEntry);
GetPlayer().RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Interacting);
// Stop the npc if moving
uint pause = unit.GetMovementTemplate().GetInteractionPauseTimer();
if (pause != 0)
unit.PauseMovement(pause);
unit.SetHomePosition(unit.GetPosition());
if (unit.IsAreaSpiritHealer())
{
_player.SetAreaSpiritHealer(unit);
_player.SendAreaSpiritHealerTime(unit);
}
_player.PlayerTalkClass.ClearMenus();
if (!unit.GetAI().OnGossipHello(_player))
{
GetPlayer().PrepareGossipMenu(unit, _player.GetGossipMenuForSource(unit), true);
GetPlayer().SendPreparedGossip(unit);
}
}
[WorldPacketHandler(ClientOpcodes.GossipSelectOption)]
void HandleGossipSelectOption(GossipSelectOption packet)
{
GossipMenuItem gossipMenuItem = _player.PlayerTalkClass.GetGossipMenu().GetItem(packet.GossipOptionID);
if (gossipMenuItem == null)
return;
// Prevent cheating on C# scripted menus
if (GetPlayer().PlayerTalkClass.GetInteractionData().SourceGuid != packet.GossipUnit)
return;
Creature unit = null;
GameObject go = null;
if (packet.GossipUnit.IsCreatureOrVehicle())
{
unit = GetPlayer().GetNPCIfCanInteractWith(packet.GossipUnit, NPCFlags.Gossip, NPCFlags2.None);
if (unit == null)
{
Log.outDebug(LogFilter.Network, "WORLD: HandleGossipSelectOption - {0} not found or you can't interact with him.", packet.GossipUnit.ToString());
return;
}
}
else if (packet.GossipUnit.IsGameObject())
{
go = GetPlayer().GetGameObjectIfCanInteractWith(packet.GossipUnit);
if (go == null)
{
Log.outDebug(LogFilter.Network, "WORLD: HandleGossipSelectOption - {0} not found or you can't interact with it.", packet.GossipUnit.ToString());
return;
}
}
else
{
Log.outDebug(LogFilter.Network, "WORLD: HandleGossipSelectOption - unsupported {0}.", packet.GossipUnit.ToString());
return;
}
// remove fake death
if (GetPlayer().HasUnitState(UnitState.Died))
GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
if ((unit && unit.GetScriptId() != unit.LastUsedScriptID) || (go != null && go.GetScriptId() != go.LastUsedScriptID))
{
Log.outDebug(LogFilter.Network, "WORLD: HandleGossipSelectOption - Script reloaded while in use, ignoring and set new scipt id");
if (unit != null)
unit.LastUsedScriptID = unit.GetScriptId();
if (go != null)
go.LastUsedScriptID = go.GetScriptId();
GetPlayer().PlayerTalkClass.SendCloseGossip();
return;
}
if (!string.IsNullOrEmpty(packet.PromotionCode))
{
if (unit != null)
{
if (!unit.GetAI().OnGossipSelectCode(_player, packet.GossipID, gossipMenuItem.OrderIndex, packet.PromotionCode))
GetPlayer().OnGossipSelect(unit, packet.GossipOptionID, packet.GossipID);
}
else
{
if (!go.GetAI().OnGossipSelectCode(_player, packet.GossipID, gossipMenuItem.OrderIndex, packet.PromotionCode))
_player.OnGossipSelect(go, packet.GossipOptionID, packet.GossipID);
}
}
else
{
if (unit != null)
{
if (!unit.GetAI().OnGossipSelect(_player, packet.GossipID, gossipMenuItem.OrderIndex))
GetPlayer().OnGossipSelect(unit, packet.GossipOptionID, packet.GossipID);
}
else
{
if (!go.GetAI().OnGossipSelect(_player, packet.GossipID, gossipMenuItem.OrderIndex))
GetPlayer().OnGossipSelect(go, packet.GossipOptionID, packet.GossipID);
}
}
}
[WorldPacketHandler(ClientOpcodes.SpiritHealerActivate)]
void HandleSpiritHealerActivate(SpiritHealerActivate packet)
{
Creature unit = GetPlayer().GetNPCIfCanInteractWith(packet.Healer, NPCFlags.SpiritHealer, NPCFlags2.None);
if (!unit)
{
Log.outDebug(LogFilter.Network, "WORLD: HandleSpiritHealerActivateOpcode - {0} not found or you can not interact with him.", packet.Healer.ToString());
return;
}
// remove fake death
if (GetPlayer().HasUnitState(UnitState.Died))
GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
SendSpiritResurrect();
}
void SendSpiritResurrect()
{
GetPlayer().ResurrectPlayer(0.5f, true);
GetPlayer().DurabilityLossAll(0.25f, true);
// get corpse nearest graveyard
WorldSafeLocsEntry corpseGrave = null;
WorldLocation corpseLocation = GetPlayer().GetCorpseLocation();
if (GetPlayer().HasCorpse())
{
corpseGrave = Global.ObjectMgr.GetClosestGraveyard(corpseLocation, GetPlayer().GetTeam(), GetPlayer());
}
// now can spawn bones
GetPlayer().SpawnCorpseBones();
// teleport to nearest from corpse graveyard, if different from nearest to player ghost
if (corpseGrave != null)
{
WorldSafeLocsEntry ghostGrave = Global.ObjectMgr.GetClosestGraveyard(GetPlayer(), GetPlayer().GetTeam(), GetPlayer());
if (corpseGrave != ghostGrave)
GetPlayer().TeleportTo(corpseGrave.Loc);
}
}
[WorldPacketHandler(ClientOpcodes.BinderActivate, Processing = PacketProcessing.Inplace)]
void HandleBinderActivate(Hello packet)
{
if (!GetPlayer().IsInWorld || !GetPlayer().IsAlive())
return;
Creature unit = GetPlayer().GetNPCIfCanInteractWith(packet.Unit, NPCFlags.Innkeeper, NPCFlags2.None);
if (!unit)
{
Log.outDebug(LogFilter.Network, "WORLD: HandleBinderActivate - {0} not found or you can not interact with him.", packet.Unit.ToString());
return;
}
// remove fake death
if (GetPlayer().HasUnitState(UnitState.Died))
GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
SendBindPoint(unit);
}
void SendBindPoint(Creature npc)
{
// prevent set homebind to instances in any case
if (GetPlayer().GetMap().Instanceable())
return;
uint bindspell = 3286;
// send spell for homebinding (3286)
npc.CastSpell(GetPlayer(), bindspell, true);
GetPlayer().PlayerTalkClass.SendCloseGossip();
}
[WorldPacketHandler(ClientOpcodes.RequestStabledPets, Processing = PacketProcessing.Inplace)]
void HandleRequestStabledPets(RequestStabledPets packet)
{
if (!CheckStableMaster(packet.StableMaster))
return;
// remove fake death
if (GetPlayer().HasUnitState(UnitState.Died))
GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
// remove mounts this fix bug where getting pet from stable while mounted deletes pet.
if (GetPlayer().IsMounted())
GetPlayer().RemoveAurasByType(AuraType.Mounted);
_player.SetStableMaster(packet.StableMaster);
}
public void SendPetStableResult(StableResult result)
{
PetStableResult petStableResult = new();
petStableResult.Result = result;
SendPacket(petStableResult);
}
[WorldPacketHandler(ClientOpcodes.SetPetSlot)]
void HandleSetPetSlot(SetPetSlot setPetSlot)
{
if (!CheckStableMaster(setPetSlot.StableMaster) || setPetSlot.DestSlot >= (byte)PetSaveMode.LastStableSlot)
{
SendPetStableResult(StableResult.InternalError);
return;
}
_player.SetPetSlot(setPetSlot.PetNumber, (PetSaveMode)setPetSlot.DestSlot);
}
[WorldPacketHandler(ClientOpcodes.RepairItem, Processing = PacketProcessing.Inplace)]
void HandleRepairItem(RepairItem packet)
{
Creature unit = GetPlayer().GetNPCIfCanInteractWith(packet.NpcGUID, NPCFlags.Repair, NPCFlags2.None);
if (!unit)
{
Log.outDebug(LogFilter.Network, "WORLD: HandleRepairItemOpcode - {0} not found or you can not interact with him.", packet.NpcGUID.ToString());
return;
}
// remove fake death
if (GetPlayer().HasUnitState(UnitState.Died))
GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
// reputation discount
float discountMod = GetPlayer().GetReputationPriceDiscount(unit);
if (!packet.ItemGUID.IsEmpty())
{
Log.outDebug(LogFilter.Network, "ITEM: Repair {0}, at {1}", packet.ItemGUID.ToString(), packet.NpcGUID.ToString());
Item item = GetPlayer().GetItemByGuid(packet.ItemGUID);
if (item)
GetPlayer().DurabilityRepair(item.GetPos(), true, discountMod);
}
else
{
Log.outDebug(LogFilter.Network, "ITEM: Repair all items at {0}", packet.NpcGUID.ToString());
GetPlayer().DurabilityRepairAll(true, discountMod, packet.UseGuildBank);
}
}
[WorldPacketHandler(ClientOpcodes.ListInventory, Processing = PacketProcessing.Inplace)]
void HandleListInventory(Hello packet)
{
if (!GetPlayer().IsAlive())
return;
SendListInventory(packet.Unit);
}
public void SendListInventory(ObjectGuid vendorGuid)
{
Creature vendor = GetPlayer().GetNPCIfCanInteractWith(vendorGuid, NPCFlags.Vendor, NPCFlags2.None);
if (vendor == null)
{
Log.outDebug(LogFilter.Network, "WORLD: SendListInventory - {0} not found or you can not interact with him.", vendorGuid.ToString());
GetPlayer().SendSellError(SellResult.CantFindVendor, null, ObjectGuid.Empty);
return;
}
// remove fake death
if (GetPlayer().HasUnitState(UnitState.Died))
GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
// Stop the npc if moving
uint pause = vendor.GetMovementTemplate().GetInteractionPauseTimer();
if (pause != 0)
vendor.PauseMovement(pause);
vendor.SetHomePosition(vendor.GetPosition());
VendorItemData vendorItems = vendor.GetVendorItems();
int rawItemCount = vendorItems != null ? vendorItems.GetItemCount() : 0;
VendorInventory packet = new();
packet.Vendor = vendor.GetGUID();
float discountMod = GetPlayer().GetReputationPriceDiscount(vendor);
byte count = 0;
for (uint slot = 0; slot < rawItemCount; ++slot)
{
VendorItem vendorItem = vendorItems.GetItem(slot);
if (vendorItem == null)
continue;
VendorItemPkt item = new();
PlayerConditionRecord playerCondition = CliDB.PlayerConditionStorage.LookupByKey(vendorItem.PlayerConditionId);
if (playerCondition != null)
if (!ConditionManager.IsPlayerMeetingCondition(_player, playerCondition))
item.PlayerConditionFailed = (int)playerCondition.Id;
if (vendorItem.Type == ItemVendorType.Item)
{
ItemTemplate itemTemplate = Global.ObjectMgr.GetItemTemplate(vendorItem.item);
if (itemTemplate == null)
continue;
int leftInStock = vendorItem.maxcount == 0 ? -1 : (int)vendor.GetVendorItemCurrentCount(vendorItem);
if (!GetPlayer().IsGameMaster())
{
if (!Convert.ToBoolean(itemTemplate.GetAllowableClass() & GetPlayer().GetClassMask()) && itemTemplate.GetBonding() == ItemBondingType.OnAcquire)
continue;
if ((itemTemplate.HasFlag(ItemFlags2.FactionHorde) && GetPlayer().GetTeam() == Team.Alliance) ||
(itemTemplate.HasFlag(ItemFlags2.FactionAlliance) && GetPlayer().GetTeam() == Team.Horde))
continue;
if (leftInStock == 0)
continue;
}
if (!Global.ConditionMgr.IsObjectMeetingVendorItemConditions(vendor.GetEntry(), vendorItem.item, _player, vendor))
{
Log.outDebug(LogFilter.Condition, "SendListInventory: conditions not met for creature entry {0} item {1}", vendor.GetEntry(), vendorItem.item);
continue;
}
ulong price = (ulong)Math.Floor(itemTemplate.GetBuyPrice() * discountMod);
price = itemTemplate.GetBuyPrice() > 0 ? Math.Max(1ul, price) : price;
int priceMod = GetPlayer().GetTotalAuraModifier(AuraType.ModVendorItemsPrices);
if (priceMod != 0)
price -= MathFunctions.CalculatePct(price, priceMod);
item.MuID = (int)slot + 1;
item.Durability = (int)itemTemplate.MaxDurability;
item.ExtendedCostID = (int)vendorItem.ExtendedCost;
item.Type = (int)vendorItem.Type;
item.Quantity = leftInStock;
item.StackCount = (int)itemTemplate.GetBuyCount();
item.Price = (ulong)price;
item.DoNotFilterOnVendor = vendorItem.IgnoreFiltering;
item.Refundable = itemTemplate.HasFlag(ItemFlags.ItemPurchaseRecord) && vendorItem.ExtendedCost != 0 && itemTemplate.GetMaxStackSize() == 1;
item.Item.ItemID = vendorItem.item;
if (!vendorItem.BonusListIDs.Empty())
{
item.Item.ItemBonus = new();
item.Item.ItemBonus.BonusListIDs = vendorItem.BonusListIDs;
}
packet.Items.Add(item);
}
else if (vendorItem.Type == ItemVendorType.Currency)
{
CurrencyTypesRecord currencyTemplate = CliDB.CurrencyTypesStorage.LookupByKey(vendorItem.item);
if (currencyTemplate == null)
continue;
if (vendorItem.ExtendedCost == 0)
continue; // there's no price defined for currencies, only extendedcost is used
item.MuID = (int)slot + 1; // client expects counting to start at 1
item.ExtendedCostID = (int)vendorItem.ExtendedCost;
item.Item.ItemID = vendorItem.item;
item.Type = (int)vendorItem.Type;
item.StackCount = (int)vendorItem.maxcount;
item.DoNotFilterOnVendor = vendorItem.IgnoreFiltering;
packet.Items.Add(item);
}
else
continue;
if (++count >= SharedConst.MaxVendorItems)
break;
}
packet.Reason = (byte)(count != 0 ? VendorInventoryReason.None : VendorInventoryReason.Empty);
SendPacket(packet);
}
}
}