47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Game.Entities;
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namespace Game.AI
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{
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public class AreaTriggerAI
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{
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protected AreaTrigger at;
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public AreaTriggerAI(AreaTrigger a)
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{
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at = a;
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}
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// Called when the AreaTrigger has just been initialized, just before added to map
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public virtual void OnInitialize() { }
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// Called when the AreaTrigger has just been created
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public virtual void OnCreate() { }
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// Called on each AreaTrigger update
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public virtual void OnUpdate(uint diff) { }
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// Called when the AreaTrigger reach splineIndex
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public virtual void OnSplineIndexReached(int splineIndex) { }
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// Called when the AreaTrigger reach its destination
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public virtual void OnDestinationReached() { }
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// Called when an unit enter the AreaTrigger
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public virtual void OnUnitEnter(Unit unit) { }
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// Called when an unit exit the AreaTrigger, or when the AreaTrigger is removed
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public virtual void OnUnitExit(Unit unit) { }
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// Called when the AreaTrigger is removed
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public virtual void OnRemove() { }
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}
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class NullAreaTriggerAI : AreaTriggerAI
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{
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public NullAreaTriggerAI(AreaTrigger areaTrigger) : base(areaTrigger) { }
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}
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}
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