Files
CypherCore/Source/Game/Arenas/Zones/RuinsofLordaeron.cs
T
2023-01-18 17:25:32 -05:00

101 lines
3.7 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.BattleGrounds;
using Game.Entities;
using Game.Networking.Packets;
using System;
namespace Game.Arenas
{
class RuinsofLordaeronArena : Arena
{
public RuinsofLordaeronArena(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate) { }
public override void PostUpdateImpl(uint diff)
{
if (GetStatus() != BattlegroundStatus.InProgress)
return;
taskScheduler.Update(diff);
}
public override bool SetupBattleground()
{
bool result = true;
result &= AddObject(RuinsofLordaeronObjectTypes.Door1, RuinsofLordaeronObjectTypes.Door1, 1293.561f, 1601.938f, 31.60557f, -1.457349f, 0, 0, -0.6658813f, 0.7460576f);
result &= AddObject(RuinsofLordaeronObjectTypes.Door2, RuinsofLordaeronObjectTypes.Door2, 1278.648f, 1730.557f, 31.60557f, 1.684245f, 0, 0, 0.7460582f, 0.6658807f);
if (!result)
{
Log.outError(LogFilter.Sql, "RuinsofLordaeronArena: Failed to spawn door object!");
return false;
}
result &= AddObject(RuinsofLordaeronObjectTypes.Buff1, RuinsofLordaeronObjectTypes.Buff1, 1328.719971f, 1632.719971f, 36.730400f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120);
result &= AddObject(RuinsofLordaeronObjectTypes.Buff2, RuinsofLordaeronObjectTypes.Buff2, 1243.300049f, 1699.170044f, 34.872601f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120);
if (!result)
{
Log.outError(LogFilter.Sql, "RuinsofLordaeronArena: Failed to spawn buff object!");
return false;
}
return true;
}
public override void StartingEventCloseDoors()
{
for (int i = RuinsofLordaeronObjectTypes.Door1; i <= RuinsofLordaeronObjectTypes.Door2; ++i)
SpawnBGObject(i, BattlegroundConst.RespawnImmediately);
}
public override void StartingEventOpenDoors()
{
for (int i = RuinsofLordaeronObjectTypes.Door1; i <= RuinsofLordaeronObjectTypes.Door2; ++i)
DoorOpen(i);
taskScheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
for (int i = RuinsofLordaeronObjectTypes.Door1; i <= RuinsofLordaeronObjectTypes.Door2; ++i)
DelObject(i);
});
for (int i = RuinsofLordaeronObjectTypes.Buff1; i <= RuinsofLordaeronObjectTypes.Buff2; ++i)
SpawnBGObject(i, 60);
}
public override void HandleAreaTrigger(Player player, uint trigger, bool entered)
{
if (GetStatus() != BattlegroundStatus.InProgress)
return;
switch (trigger)
{
case 4696: // buff trigger?
case 4697: // buff trigger?
break;
default:
base.HandleAreaTrigger(player, trigger, entered);
break;
}
}
}
struct RuinsofLordaeronObjectTypes
{
public const int Door1 = 0;
public const int Door2 = 1;
public const int Buff1 = 2;
public const int Buff2 = 3;
public const int Max = 4;
}
struct RuinsofLordaeronGameObjects
{
public const uint Door1 = 185918;
public const uint Door2 = 185917;
public const uint Buff1 = 184663;
public const uint Buff2 = 184664;
}
}