Files
CypherCore/Source/Game/Entities/Creature/CreatureData.cs
T
2023-01-18 17:25:32 -05:00

491 lines
16 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Collections;
using Framework.Constants;
using System;
using System.Collections.Generic;
using Game.Networking.Packets;
using Game.Maps;
namespace Game.Entities
{
public class CreatureTemplate
{
public uint Entry;
public uint[] DifficultyEntry = new uint[SharedConst.MaxCreatureDifficulties];
public uint[] KillCredit = new uint[SharedConst.MaxCreatureKillCredit];
public List<CreatureModel> Models = new();
public string Name;
public string FemaleName;
public string SubName;
public string TitleAlt;
public string IconName;
public uint GossipMenuId;
public short Minlevel;
public Dictionary<Difficulty, CreatureLevelScaling> scalingStorage = new();
public short Maxlevel;
public int HealthScalingExpansion;
public uint RequiredExpansion;
public uint VignetteID; // @todo Read Vignette.db2
public uint Faction;
public ulong Npcflag;
public float SpeedWalk;
public float SpeedRun;
public float Scale;
public CreatureEliteType Rank;
public uint DmgSchool;
public uint BaseAttackTime;
public uint RangeAttackTime;
public float BaseVariance;
public float RangeVariance;
public uint UnitClass;
public UnitFlags UnitFlags;
public uint UnitFlags2;
public uint UnitFlags3;
public uint DynamicFlags;
public CreatureFamily Family;
public Class TrainerClass;
public CreatureType CreatureType;
public CreatureTypeFlags TypeFlags;
public uint TypeFlags2;
public uint LootId;
public uint PickPocketId;
public uint SkinLootId;
public int[] Resistance = new int[7];
public uint[] Spells = new uint[8];
public uint VehicleId;
public uint MinGold;
public uint MaxGold;
public string AIName;
public uint MovementType;
public CreatureMovementData Movement = new();
public float HoverHeight;
public float ModHealth;
public float ModHealthExtra;
public float ModMana;
public float ModManaExtra;
public float ModArmor;
public float ModDamage;
public float ModExperience;
public bool RacialLeader;
public uint MovementId;
public int CreatureDifficultyID;
public int WidgetSetID;
public int WidgetSetUnitConditionID;
public bool RegenHealth;
public ulong MechanicImmuneMask;
public uint SpellSchoolImmuneMask;
public CreatureFlagsExtra FlagsExtra;
public uint ScriptID;
public string StringId;
public QueryCreatureResponse QueryData;
public CreatureModel GetModelByIdx(int idx)
{
return idx < Models.Count ? Models[idx] : null;
}
public CreatureModel GetRandomValidModel()
{
if (Models.Empty())
return null;
// If only one element, ignore the Probability (even if 0)
if (Models.Count == 1)
return Models[0];
var selectedItr = Models.SelectRandomElementByWeight(model =>
{
return model.Probability;
});
return selectedItr;
}
public CreatureModel GetFirstValidModel()
{
foreach (CreatureModel model in Models)
if (model.CreatureDisplayID != 0)
return model;
return null;
}
public CreatureModel GetModelWithDisplayId(uint displayId)
{
foreach (CreatureModel model in Models)
if (displayId == model.CreatureDisplayID)
return model;
return null;
}
public CreatureModel GetFirstInvisibleModel()
{
foreach (CreatureModel model in Models)
{
CreatureModelInfo modelInfo = Global.ObjectMgr.GetCreatureModelInfo(model.CreatureDisplayID);
if (modelInfo != null && modelInfo.IsTrigger)
return model;
}
return CreatureModel.DefaultInvisibleModel;
}
public CreatureModel GetFirstVisibleModel()
{
foreach (CreatureModel model in Models)
{
CreatureModelInfo modelInfo = Global.ObjectMgr.GetCreatureModelInfo(model.CreatureDisplayID);
if (modelInfo != null && !modelInfo.IsTrigger)
return model;
}
return CreatureModel.DefaultVisibleModel;
}
public int[] GetMinMaxLevel()
{
return new[]
{
HealthScalingExpansion != (int)Expansion.LevelCurrent ? Minlevel : Minlevel + SharedConst.MaxLevel,
HealthScalingExpansion != (int)Expansion.LevelCurrent ? Maxlevel : Maxlevel + SharedConst.MaxLevel
};
}
public int GetHealthScalingExpansion()
{
return HealthScalingExpansion == (int)Expansion.LevelCurrent ? (int)Expansion.WarlordsOfDraenor : HealthScalingExpansion;
}
public SkillType GetRequiredLootSkill()
{
if (TypeFlags.HasAnyFlag(CreatureTypeFlags.SkinWithHerbalism))
return SkillType.Herbalism;
else if (TypeFlags.HasAnyFlag(CreatureTypeFlags.SkinWithMining))
return SkillType.Mining;
else if (TypeFlags.HasAnyFlag(CreatureTypeFlags.SkinWithEngineering))
return SkillType.Engineering;
else
return SkillType.Skinning; // normal case
}
public bool IsExotic()
{
return (TypeFlags & CreatureTypeFlags.TameableExotic) != 0;
}
public bool IsTameable(bool canTameExotic)
{
if (CreatureType != CreatureType.Beast || Family == CreatureFamily.None || !TypeFlags.HasAnyFlag(CreatureTypeFlags.Tameable))
return false;
// if can tame exotic then can tame any tameable
return canTameExotic || !IsExotic();
}
public static int DifficultyIDToDifficultyEntryIndex(uint difficulty)
{
switch ((Difficulty)difficulty)
{
case Difficulty.None:
case Difficulty.Normal:
case Difficulty.Raid10N:
case Difficulty.Raid40:
case Difficulty.Scenario3ManN:
case Difficulty.NormalRaid:
return -1;
case Difficulty.Heroic:
case Difficulty.Raid25N:
case Difficulty.Scenario3ManHC:
case Difficulty.HeroicRaid:
return 0;
case Difficulty.Raid10HC:
case Difficulty.MythicKeystone:
case Difficulty.MythicRaid:
return 1;
case Difficulty.Raid25HC:
return 2;
case Difficulty.LFR:
case Difficulty.LFRNew:
case Difficulty.EventRaid:
case Difficulty.EventDungeon:
case Difficulty.EventScenario:
default:
return -1;
}
}
public void InitializeQueryData()
{
QueryData = new QueryCreatureResponse();
QueryData.CreatureID = Entry;
QueryData.Allow = true;
CreatureStats stats = new();
stats.Leader = RacialLeader;
stats.Name[0] = Name;
stats.NameAlt[0] = FemaleName;
stats.Flags[0] = (uint)TypeFlags;
stats.Flags[1] = TypeFlags2;
stats.CreatureType = (int)CreatureType;
stats.CreatureFamily = (int)Family;
stats.Classification = (int)Rank;
for (uint i = 0; i < SharedConst.MaxCreatureKillCredit; ++i)
stats.ProxyCreatureID[i] = KillCredit[i];
foreach (var model in Models)
{
stats.Display.TotalProbability += model.Probability;
stats.Display.CreatureDisplay.Add(new CreatureXDisplay(model.CreatureDisplayID, model.DisplayScale, model.Probability));
}
stats.HpMulti = ModHealth;
stats.EnergyMulti = ModMana;
stats.CreatureMovementInfoID = MovementId;
stats.RequiredExpansion = RequiredExpansion;
stats.HealthScalingExpansion = HealthScalingExpansion;
stats.VignetteID = VignetteID;
stats.Class = (int)UnitClass;
stats.CreatureDifficultyID = CreatureDifficultyID;
stats.WidgetSetID = WidgetSetID;
stats.WidgetSetUnitConditionID = WidgetSetUnitConditionID;
stats.Title = SubName;
stats.TitleAlt = TitleAlt;
stats.CursorName = IconName;
var items = Global.ObjectMgr.GetCreatureQuestItemList(Entry);
if (items != null)
stats.QuestItems.AddRange(items);
QueryData.Stats = stats;
}
public CreatureLevelScaling GetLevelScaling(Difficulty difficulty)
{
var creatureLevelScaling = scalingStorage.LookupByKey(difficulty);
if (creatureLevelScaling != null)
return creatureLevelScaling;
return new CreatureLevelScaling();
}
}
public class CreatureBaseStats
{
public uint BaseMana;
public uint AttackPower;
public uint RangedAttackPower;
// Helpers
public uint GenerateMana(CreatureTemplate info)
{
// Mana can be 0.
if (BaseMana == 0)
return 0;
return (uint)Math.Ceiling(BaseMana * info.ModMana * info.ModManaExtra);
}
}
public class CreatureLocale
{
public StringArray Name = new((int)Locale.Total);
public StringArray NameAlt = new((int)Locale.Total);
public StringArray Title = new((int)Locale.Total);
public StringArray TitleAlt = new((int)Locale.Total);
}
public struct EquipmentItem
{
public uint ItemId;
public ushort AppearanceModId;
public ushort ItemVisual;
}
public class EquipmentInfo
{
public EquipmentItem[] Items = new EquipmentItem[SharedConst.MaxEquipmentItems];
}
public class CreatureData : SpawnData
{
public uint displayid;
public sbyte equipmentId;
public float WanderDistance;
public uint currentwaypoint;
public uint curhealth;
public uint curmana;
public byte movementType;
public ulong npcflag;
public uint unit_flags; // enum UnitFlags mask values
public uint unit_flags2; // enum UnitFlags2 mask values
public uint unit_flags3; // enum UnitFlags3 mask values
public uint dynamicflags;
public CreatureData() : base(SpawnObjectType.Creature) { }
}
public class CreatureMovementData
{
public CreatureGroundMovementType Ground;
public CreatureFlightMovementType Flight;
public bool Swim;
public bool Rooted;
public CreatureChaseMovementType Chase;
public CreatureRandomMovementType Random;
public uint InteractionPauseTimer;
public CreatureMovementData()
{
Ground = CreatureGroundMovementType.Run;
Flight = CreatureFlightMovementType.None;
Swim = true;
Rooted = false;
Chase = CreatureChaseMovementType.Run;
Random = CreatureRandomMovementType.Walk;
InteractionPauseTimer = WorldConfig.GetUIntValue(WorldCfg.CreatureStopForPlayer);
}
public bool IsGroundAllowed() { return Ground != CreatureGroundMovementType.None; }
public bool IsSwimAllowed() { return Swim; }
public bool IsFlightAllowed() { return Flight != CreatureFlightMovementType.None; }
public bool IsRooted() { return Rooted; }
public CreatureChaseMovementType GetChase() { return Chase; }
public CreatureRandomMovementType GetRandom() { return Random; }
public uint GetInteractionPauseTimer() { return InteractionPauseTimer; }
public override string ToString()
{
return $"Ground: {Ground}, Swim: {Swim}, Flight: {Flight} {(Rooted ? ", Rooted" : "")}, Chase: {Chase}, Random: {Random}, InteractionPauseTimer: {InteractionPauseTimer}";
}
}
public class CreatureModelInfo
{
public float BoundingRadius;
public float CombatReach;
public sbyte gender;
public uint DisplayIdOtherGender;
public bool IsTrigger;
}
public class CreatureModel
{
public static CreatureModel DefaultInvisibleModel = new(11686, 1.0f, 1.0f);
public static CreatureModel DefaultVisibleModel = new(17519, 1.0f, 1.0f);
public uint CreatureDisplayID;
public float DisplayScale;
public float Probability;
public CreatureModel() { }
public CreatureModel(uint creatureDisplayID, float displayScale, float probability)
{
CreatureDisplayID = creatureDisplayID;
DisplayScale = displayScale;
Probability = probability;
}
}
public class CreatureSummonedData
{
public uint? CreatureIDVisibleToSummoner;
public uint? GroundMountDisplayID;
public uint? FlyingMountDisplayID;
}
public class CreatureAddon
{
public uint path_id;
public uint mount;
public uint bytes1;
public uint bytes2;
public uint emote;
public ushort aiAnimKit;
public ushort movementAnimKit;
public ushort meleeAnimKit;
public List<uint> auras = new();
public VisibilityDistanceType visibilityDistanceType;
}
public class VendorItem
{
public VendorItem() { }
public VendorItem(uint _item, int _maxcount, uint _incrtime, uint _ExtendedCost, ItemVendorType _Type)
{
item = _item;
maxcount = (uint)_maxcount;
incrtime = _incrtime;
ExtendedCost = _ExtendedCost;
Type = _Type;
}
public uint item;
public uint maxcount; // 0 for infinity item amount
public uint incrtime; // time for restore items amount if maxcount != 0
public uint ExtendedCost;
public ItemVendorType Type;
public List<uint> BonusListIDs = new();
public uint PlayerConditionId;
public bool IgnoreFiltering;
}
public class VendorItemData
{
List<VendorItem> m_items = new();
public VendorItem GetItem(uint slot)
{
if (slot >= m_items.Count)
return null;
return m_items[(int)slot];
}
public bool Empty()
{
return m_items.Count == 0;
}
public int GetItemCount()
{
return m_items.Count;
}
public void AddItem(VendorItem vItem)
{
m_items.Add(vItem);
}
public bool RemoveItem(uint item_id, ItemVendorType type)
{
int i = m_items.RemoveAll(p => p.item == item_id && p.Type == type);
if (i == 0)
return false;
else
return true;
}
public VendorItem FindItemCostPair(uint item_id, uint extendedCost, ItemVendorType type)
{
return m_items.Find(p => p.item == item_id && p.ExtendedCost == extendedCost && p.Type == type);
}
public void Clear()
{
m_items.Clear();
}
}
public class CreatureLevelScaling
{
public short DeltaLevelMin;
public short DeltaLevelMax;
public uint ContentTuningID;
}
}