112 lines
3.7 KiB
C#
112 lines
3.7 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Maps;
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using Game.Scripting;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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namespace Scripts.Pets
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{
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namespace DeathKnight
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{
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struct SpellIds
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{
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public const uint SummonGargoyle1 = 49206;
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public const uint SummonGargoyle2 = 50514;
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public const uint DismissGargoyle = 50515;
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public const uint Sanctuary = 54661;
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}
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[Script]
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class npc_pet_dk_ebon_gargoyle : CasterAI
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{
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public npc_pet_dk_ebon_gargoyle(Creature creature) : base(creature) { }
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public override void InitializeAI()
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{
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base.InitializeAI();
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ObjectGuid ownerGuid = me.GetOwnerGUID();
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if (ownerGuid.IsEmpty())
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return;
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// Find victim of Summon Gargoyle spell
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List<Unit> targets = new();
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var u_check = new AnyUnfriendlyUnitInObjectRangeCheck(me, me, 30.0f);
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var searcher = new UnitListSearcher(me, targets, u_check);
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Cell.VisitAllObjects(me, searcher, 30.0f);
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foreach (var target in targets)
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{
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if (target.HasAura(SpellIds.SummonGargoyle1, ownerGuid))
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{
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me.Attack(target, false);
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break;
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}
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}
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}
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public override void JustDied(Unit killer)
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{
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// Stop Feeding Gargoyle when it dies
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Unit owner = me.GetOwner();
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if (owner)
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owner.RemoveAurasDueToSpell(SpellIds.SummonGargoyle2);
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}
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// Fly away when dismissed
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public override void SpellHit(WorldObject caster, SpellInfo spellInfo)
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{
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if (spellInfo.Id != SpellIds.DismissGargoyle || !me.IsAlive())
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return;
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Unit owner = me.GetOwner();
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if (!owner || owner != caster)
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return;
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// Stop Fighting
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me.SetUnitFlag(UnitFlags.NonAttackable);
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// Sanctuary
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me.CastSpell(me, SpellIds.Sanctuary, true);
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me.SetReactState(ReactStates.Passive);
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//! HACK: Creature's can't have MOVEMENTFLAG_FLYING
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// Fly Away
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me.SetCanFly(true);
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me.SetSpeedRate(UnitMoveType.Flight, 0.75f);
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me.SetSpeedRate(UnitMoveType.Run, 0.75f);
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float x = me.GetPositionX() + 20 * (float)Math.Cos(me.GetOrientation());
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float y = me.GetPositionY() + 20 * (float)Math.Sin(me.GetOrientation());
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float z = me.GetPositionZ() + 40;
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me.GetMotionMaster().Clear();
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me.GetMotionMaster().MovePoint(0, x, y, z);
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// Despawn as soon as possible
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me.DespawnOrUnsummon(TimeSpan.FromSeconds(4));
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}
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}
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[Script]
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class npc_pet_dk_guardian : AggressorAI
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{
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public npc_pet_dk_guardian(Creature creature) : base(creature) { }
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public override bool CanAIAttack(Unit target)
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{
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if (!target)
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return false;
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Unit owner = me.GetOwner();
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if (owner && !target.IsInCombatWith(owner))
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return false;
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return base.CanAIAttack(target);
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}
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}
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}
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}
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