Files
CypherCore/Source/Game/Network/Packets/BattlefieldPackets.cs
T
2018-01-02 13:02:21 -05:00

180 lines
5.4 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
namespace Game.Network.Packets
{
class BFMgrEntryInvite : ServerPacket
{
public BFMgrEntryInvite() : base(ServerOpcodes.None) { }
public override void Write()
{
_worldPacket.WriteUInt64(QueueID);
_worldPacket.WriteUInt32(AreaID);
_worldPacket.WriteUInt32(ExpireTime);
}
public ulong QueueID;
public int AreaID;
public long ExpireTime;
}
class BFMgrEntryInviteResponse : ClientPacket
{
public BFMgrEntryInviteResponse(WorldPacket packet) : base(packet) { }
public override void Read()
{
QueueID = _worldPacket.ReadUInt64();
AcceptedInvite = _worldPacket.HasBit();
}
public ulong QueueID;
public bool AcceptedInvite;
}
class BFMgrQueueInvite : ServerPacket
{
public BFMgrQueueInvite() : base(ServerOpcodes.None) { }
public override void Write()
{
_worldPacket.WriteUInt64(QueueID);
_worldPacket.WriteInt8(BattleState);
_worldPacket.WriteUInt32(Timeout);
_worldPacket.WriteInt32(MinLevel);
_worldPacket.WriteInt32(MaxLevel);
_worldPacket.WriteInt32(MapID);
_worldPacket.WriteUInt32(InstanceID);
_worldPacket.WriteBit(Index);
_worldPacket.FlushBits();
}
public ulong QueueID;
public BattlefieldState BattleState;
public uint Timeout = uint.MaxValue; // unused in client
public int MinLevel; // unused in client
public int MaxLevel; // unused in client
public int MapID; // unused in client
public uint InstanceID; // unused in client
public sbyte Index; // unused in client
}
class BFMgrQueueInviteResponse : ClientPacket
{
public BFMgrQueueInviteResponse(WorldPacket packet) : base(packet) { }
public override void Read()
{
QueueID = _worldPacket.ReadUInt64();
AcceptedInvite = _worldPacket.HasBit();
}
public ulong QueueID;
public bool AcceptedInvite;
}
class BFMgrQueueRequestResponse : ServerPacket
{
public BFMgrQueueRequestResponse() : base(ServerOpcodes.None) { }
public override void Write()
{
_worldPacket.WriteUInt64(QueueID);
_worldPacket.WriteInt32(AreaID);
_worldPacket.WriteInt8(Result);
_worldPacket.WritePackedGuid(FailedPlayerGUID);
_worldPacket.WriteInt8(BattleState);
_worldPacket.WriteBit(LoggingIn);
_worldPacket.FlushBits();
}
public ulong QueueID;
public int AreaID;
public sbyte Result;
public ObjectGuid FailedPlayerGUID;
public BattlefieldState BattleState;
public bool LoggingIn;
}
class BFMgrQueueExitRequest : ClientPacket
{
public BFMgrQueueExitRequest(WorldPacket packet) : base(packet) { }
public override void Read()
{
QueueID = _worldPacket.ReadUInt64();
}
public ulong QueueID;
}
class BFMgrEntering : ServerPacket
{
public BFMgrEntering() : base(ServerOpcodes.None, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteBit(ClearedAFK);
_worldPacket.WriteBit(Relocated);
_worldPacket.WriteBit(OnOffense);
_worldPacket.WriteUInt64(QueueID);
}
public bool ClearedAFK;
public bool Relocated;
public bool OnOffense;
public ulong QueueID;
}
class BFMgrEjected : ServerPacket
{
public BFMgrEjected() : base(ServerOpcodes.None, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteUInt64(QueueID);
_worldPacket.WriteInt8(Reason);
_worldPacket.WriteInt8(BattleState);
_worldPacket.WriteBit(Relocated);
_worldPacket.FlushBits();
}
public ulong QueueID;
public BFLeaveReason Reason;
public BattlefieldState BattleState;
public bool Relocated;
}
public class AreaSpiritHealerTime : ServerPacket
{
public AreaSpiritHealerTime() : base(ServerOpcodes.AreaSpiritHealerTime) { }
public override void Write()
{
_worldPacket.WritePackedGuid(HealerGuid);
_worldPacket.WriteUInt32(TimeLeft);
}
public ObjectGuid HealerGuid;
public uint TimeLeft;
}
}