f9779537a8
Port From (https://github.com/TrinityCore/TrinityCore/commit/9fa95b4b57c1d843392d0c321cdabbc3a21e1d69)
588 lines
20 KiB
C#
588 lines
20 KiB
C#
/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.GameMath;
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using Game.Entities;
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using Game.Movement;
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using Game.Scripting;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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namespace Scripts.Spells.Warrior
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{
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struct SpellIds
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{
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public const uint BladestormPeriodicWhirlwind = 50622;
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public const uint BloodthirstHeal = 117313;
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public const uint Charge = 34846;
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public const uint ChargeEffect = 218104;
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public const uint ChargeEffectBlazingTrail = 198337;
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public const uint ChargePauseRageDecay = 109128;
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public const uint ChargeRootEffect = 105771;
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public const uint ChargeSlowEffect = 236027;
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public const uint ColossusSmash = 167105;
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public const uint ColossusSmashEffect = 208086;
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public const uint Execute = 20647;
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public const uint GlyphOfTheBlazingTrail = 123779;
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public const uint GlyphOfHeroicLeap = 159708;
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public const uint GlyphOfHeroicLeapBuff = 133278;
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public const uint HeroicLeapJump = 178368;
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public const uint ImpendingVictory = 202168;
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public const uint ImpendingVictoryHeal = 202166;
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public const uint ImprovedHeroicLeap = 157449;
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public const uint MortalStrike = 12294;
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public const uint MortalWounds = 213667;
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public const uint RallyingCry = 97463;
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public const uint Shockwave = 46968;
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public const uint ShockwaveStun = 132168;
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public const uint Stoicism = 70845;
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public const uint StormBoltStun = 132169;
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public const uint SweepingStrikesExtraAttack1 = 12723;
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public const uint SweepingStrikesExtraAttack2 = 26654;
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public const uint Taunt = 355;
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public const uint TraumaEffect = 215537;
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public const uint Victorious = 32216;
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public const uint VictoriousRushHeal = 118779;
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}
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struct Misc
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{
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public const uint SpellVisualBlazingCharge = 26423;
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}
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[Script] // 23881 - Bloodthirst
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class spell_warr_bloodthirst : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.BloodthirstHeal);
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}
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void HandleDummy(uint effIndex)
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{
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GetCaster().CastSpell(GetCaster(), SpellIds.BloodthirstHeal, true);
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}
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public override void Register()
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{
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OnEffectHit.Add(new EffectHandler(HandleDummy, 3, SpellEffectName.Dummy));
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}
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}
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[Script] // 100 - Charge
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class spell_warr_charge : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.ChargeEffect, SpellIds.ChargeEffectBlazingTrail);
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}
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void HandleDummy(uint effIndex)
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{
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uint spellId = SpellIds.ChargeEffect;
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if (GetCaster().HasAura(SpellIds.GlyphOfTheBlazingTrail))
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spellId = SpellIds.ChargeEffectBlazingTrail;
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GetCaster().CastSpell(GetHitUnit(), spellId, true);
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}
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public override void Register()
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{
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OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
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}
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}
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[Script] // 126661 - Warrior Charge Drop Fire Periodic
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class spell_warr_charge_drop_fire_periodic : AuraScript
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{
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void DropFireVisual(AuraEffect aurEff)
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{
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PreventDefaultAction();
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if (GetTarget().IsSplineEnabled())
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{
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for (uint i = 0; i < 5; ++i)
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{
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int timeOffset = (int)(6 * i * aurEff.GetPeriod() / 25);
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Vector4 loc = GetTarget().MoveSpline.ComputePosition(timeOffset);
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GetTarget().SendPlaySpellVisual(new Vector3(loc.X, loc.Y, loc.Z), 0.0f, Misc.SpellVisualBlazingCharge, 0, 0, 1.0f, true);
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}
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}
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}
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public override void Register()
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{
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OnEffectPeriodic.Add(new EffectPeriodicHandler(DropFireVisual, 0, AuraType.PeriodicTriggerSpell));
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}
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}
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// 198337 - Charge Effect (dropping Blazing Trail)
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[Script] // 218104 - Charge Effect
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class spell_warr_charge_effect : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.ChargePauseRageDecay, SpellIds.ChargeRootEffect, SpellIds.ChargeSlowEffect);
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}
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void HandleCharge(uint effIndex)
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{
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Unit caster = GetCaster();
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Unit target = GetHitUnit();
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caster.CastSpell(caster, SpellIds.ChargePauseRageDecay, new CastSpellExtraArgs(TriggerCastFlags.FullMask).AddSpellMod(SpellValueMod.BasePoint0, 0));
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caster.CastSpell(target, SpellIds.ChargeRootEffect, true);
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caster.CastSpell(target, SpellIds.ChargeSlowEffect, true);
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}
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public override void Register()
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{
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OnEffectLaunchTarget.Add(new EffectHandler(HandleCharge, 0, SpellEffectName.Charge));
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}
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}
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[Script] // 167105 - Colossus Smash 7.1.5
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class spell_warr_colossus_smash_SpellScript : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.ColossusSmashEffect);
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}
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void HandleOnHit()
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{
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Unit target = GetHitUnit();
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if (target)
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GetCaster().CastSpell(target, SpellIds.ColossusSmashEffect, true);
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}
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public override void Register()
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{
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OnHit.Add(new HitHandler(HandleOnHit));
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}
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}
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[Script] // 6544 Heroic leap
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class spell_warr_heroic_leap : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.HeroicLeapJump);
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}
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SpellCastResult CheckElevation()
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{
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WorldLocation dest = GetExplTargetDest();
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if (dest != null)
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{
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if (GetCaster().HasUnitMovementFlag(MovementFlag.Root))
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return SpellCastResult.Rooted;
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if (GetCaster().GetMap().Instanceable())
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{
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float range = GetSpellInfo().GetMaxRange(true, GetCaster()) * 1.5f;
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PathGenerator generatedPath = new PathGenerator(GetCaster());
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generatedPath.SetPathLengthLimit(range);
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bool result = generatedPath.CalculatePath(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false, true);
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if (generatedPath.GetPathType().HasAnyFlag(PathType.Short))
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return SpellCastResult.OutOfRange;
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else if (!result || generatedPath.GetPathType().HasAnyFlag(PathType.NoPath))
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{
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result = generatedPath.CalculatePath(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false, false);
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if (generatedPath.GetPathType().HasAnyFlag(PathType.Short))
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return SpellCastResult.OutOfRange;
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else if (!result || generatedPath.GetPathType().HasAnyFlag(PathType.NoPath))
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return SpellCastResult.NoPath;
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}
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}
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else if (dest.GetPositionZ() > GetCaster().GetPositionZ() + 4.0f)
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return SpellCastResult.NoPath;
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return SpellCastResult.SpellCastOk;
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}
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return SpellCastResult.NoValidTargets;
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}
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void HandleDummy(uint effIndex)
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{
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WorldLocation dest = GetHitDest();
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if (dest != null)
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GetCaster().CastSpell(dest.GetPosition(), SpellIds.HeroicLeapJump, new CastSpellExtraArgs(true));
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}
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public override void Register()
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{
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OnCheckCast.Add(new CheckCastHandler(CheckElevation));
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OnEffectHit.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
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}
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}
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[Script] // Heroic Leap (triggered by Heroic Leap (6544)) - 178368
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class spell_warr_heroic_leap_jump : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.GlyphOfHeroicLeap,
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SpellIds.GlyphOfHeroicLeapBuff,
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SpellIds.ImprovedHeroicLeap,
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SpellIds.Taunt);
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}
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void AfterJump(uint effIndex)
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{
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if (GetCaster().HasAura(SpellIds.GlyphOfHeroicLeap))
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GetCaster().CastSpell(GetCaster(), SpellIds.GlyphOfHeroicLeapBuff, true);
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if (GetCaster().HasAura(SpellIds.ImprovedHeroicLeap))
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GetCaster().GetSpellHistory().ResetCooldown(SpellIds.Taunt, true);
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}
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public override void Register()
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{
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OnEffectHit.Add(new EffectHandler(AfterJump, 1, SpellEffectName.JumpDest));
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}
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}
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[Script] // 202168 - Impending Victory
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class spell_warr_impending_victory : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.ImpendingVictoryHeal);
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}
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void HandleAfterCast()
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{
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Unit caster = GetCaster();
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caster.CastSpell(caster, SpellIds.ImpendingVictoryHeal, true);
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caster.RemoveAurasDueToSpell(SpellIds.Victorious);
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}
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public override void Register()
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{
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AfterCast.Add(new CastHandler(HandleAfterCast));
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}
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}
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// 5246 - Intimidating Shout
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[Script]
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class spell_warr_intimidating_shout : SpellScript
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{
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void FilterTargets(List<WorldObject> unitList)
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{
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unitList.Remove(GetExplTargetWorldObject());
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}
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public override void Register()
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{
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OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 1, Targets.UnitSrcAreaEnemy));
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OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 2, Targets.UnitSrcAreaEnemy));
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}
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}
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// 70844 - Item - Warrior T10 Protection 4P Bonus
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[Script] // 7.1.5
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class spell_warr_item_t10_prot_4p_bonus : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.Stoicism) && spellInfo.GetEffects().Count > 1;
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}
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void HandleProc(ProcEventInfo eventInfo)
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{
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PreventDefaultAction();
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Unit target = eventInfo.GetActionTarget();
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int bp0 = (int)MathFunctions.CalculatePct(target.GetMaxHealth(), GetEffectInfo(1).CalcValue());
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CastSpellExtraArgs args = new(TriggerCastFlags.FullMask);
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args.AddSpellMod(SpellValueMod.BasePoint0, bp0);
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target.CastSpell((Unit)null, SpellIds.Stoicism, args);
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}
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public override void Register()
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{
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OnProc.Add(new AuraProcHandler(HandleProc));
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}
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}
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[Script] // 12294 - Mortal Strike 7.1.5
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class spell_warr_mortal_strike : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.MortalWounds);
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}
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void HandleDummy(uint effIndex)
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{
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Unit target = GetHitUnit();
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if (target)
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GetCaster().CastSpell(target, SpellIds.MortalWounds, true);
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}
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public override void Register()
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{
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OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
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}
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}
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[Script] // 97462 - Rallying Cry
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class spell_warr_rallying_cry : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.RallyingCry);
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}
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public override bool Load()
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{
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return GetCaster().IsTypeId(TypeId.Player);
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}
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void HandleScript(uint effIndex)
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{
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CastSpellExtraArgs args = new(TriggerCastFlags.FullMask);
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args.AddSpellMod(SpellValueMod.BasePoint0, (int)GetHitUnit().CountPctFromMaxHealth(GetEffectValue()));
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GetCaster().CastSpell(GetHitUnit(), SpellIds.RallyingCry, args);
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}
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public override void Register()
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{
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OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.Dummy));
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}
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}
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[Script] // 46968 - Shockwave
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class spell_warr_shockwave : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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if (!ValidateSpellInfo(SpellIds.Shockwave, SpellIds.ShockwaveStun))
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return false;
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return spellInfo.GetEffects().Count > 3;
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}
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public override bool Load()
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{
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return GetCaster().IsTypeId(TypeId.Player);
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}
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void HandleStun(uint effIndex)
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{
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GetCaster().CastSpell(GetHitUnit(), SpellIds.ShockwaveStun, true);
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++_targetCount;
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}
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// Cooldown reduced by 20 sec if it strikes at least 3 targets.
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void HandleAfterCast()
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{
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if (_targetCount >= (uint)GetEffectInfo(0).CalcValue())
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GetCaster().ToPlayer().GetSpellHistory().ModifyCooldown(GetSpellInfo().Id, TimeSpan.FromSeconds(-GetEffectInfo(3).CalcValue()));
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}
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public override void Register()
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{
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OnEffectHitTarget.Add(new EffectHandler(HandleStun, 0, SpellEffectName.Dummy));
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AfterCast.Add(new CastHandler(HandleAfterCast));
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}
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uint _targetCount;
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}
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[Script] // 107570 - Storm Bolt
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class spell_warr_storm_bolt : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.StormBoltStun);
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}
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void HandleOnHit(uint effIndex)
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{
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GetCaster().CastSpell(GetHitUnit(), SpellIds.StormBoltStun, true);
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}
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public override void Register()
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{
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OnEffectHitTarget.Add(new EffectHandler(HandleOnHit, 1, SpellEffectName.Dummy));
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}
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}
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// 52437 - Sudden Death
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[Script]
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class spell_warr_sudden_death : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.ColossusSmash);
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}
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void HandleApply(AuraEffect aurEff, AuraEffectHandleModes mode)
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{
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// Remove cooldown on Colossus Smash
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Player player = GetTarget().ToPlayer();
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if (player)
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player.GetSpellHistory().ResetCooldown(SpellIds.ColossusSmash, true);
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}
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public override void Register()
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{
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AfterEffectApply.Add(new EffectApplyHandler(HandleApply, 0, AuraType.Dummy, AuraEffectHandleModes.Real)); // correct?
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}
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}
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// 12328, 18765, 35429 - Sweeping Strikes
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[Script]
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class spell_warr_sweeping_strikes : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.SweepingStrikesExtraAttack1, SpellIds.SweepingStrikesExtraAttack2);
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}
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bool CheckProc(ProcEventInfo eventInfo)
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{
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_procTarget = eventInfo.GetActor().SelectNearbyTarget(eventInfo.GetProcTarget());
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return _procTarget;
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}
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void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
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{
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PreventDefaultAction();
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DamageInfo damageInfo = eventInfo.GetDamageInfo();
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if (damageInfo != null)
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{
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SpellInfo spellInfo = damageInfo.GetSpellInfo();
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if (spellInfo != null && (spellInfo.Id == SpellIds.BladestormPeriodicWhirlwind || (spellInfo.Id == SpellIds.Execute && !_procTarget.HasAuraState(AuraStateType.Wounded20Percent))))
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{
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// If triggered by Execute (while target is not under 20% hp) or Bladestorm deals normalized weapon damage
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GetTarget().CastSpell(_procTarget, SpellIds.SweepingStrikesExtraAttack2, new CastSpellExtraArgs(aurEff));
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}
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else
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{
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CastSpellExtraArgs args = new(aurEff);
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args.AddSpellMod(SpellValueMod.BasePoint0, (int)damageInfo.GetDamage());
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GetTarget().CastSpell(_procTarget, SpellIds.SweepingStrikesExtraAttack1, args);
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}
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}
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}
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public override void Register()
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{
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DoCheckProc.Add(new CheckProcHandler(CheckProc));
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OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
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}
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Unit _procTarget;
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}
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[Script] // 215538 - Trauma
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class spell_warr_trauma : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.TraumaEffect);
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}
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void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
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{
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Unit target = eventInfo.GetActionTarget();
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//Get 25% of damage from the spell casted (Slam & Whirlwind) plus Remaining Damage from Aura
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int damage = (int)(MathFunctions.CalculatePct(eventInfo.GetDamageInfo().GetDamage(), aurEff.GetAmount()) / Global.SpellMgr.GetSpellInfo(SpellIds.TraumaEffect, GetCastDifficulty()).GetMaxTicks());
|
|
CastSpellExtraArgs args = new(TriggerCastFlags.FullMask);
|
|
args.AddSpellMod(SpellValueMod.BasePoint0, damage);
|
|
GetCaster().CastSpell(target, SpellIds.TraumaEffect, args);
|
|
}
|
|
|
|
public override void Register()
|
|
{
|
|
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
|
|
}
|
|
}
|
|
|
|
[Script] // 28845 - Cheat Death
|
|
class spell_warr_t3_prot_8p_bonus : AuraScript
|
|
{
|
|
bool CheckProc(ProcEventInfo eventInfo)
|
|
{
|
|
if (eventInfo.GetActionTarget().HealthBelowPct(20))
|
|
return true;
|
|
|
|
DamageInfo damageInfo = eventInfo.GetDamageInfo();
|
|
if (damageInfo != null && damageInfo.GetDamage() != 0)
|
|
if (GetTarget().HealthBelowPctDamaged(20, damageInfo.GetDamage()))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
public override void Register()
|
|
{
|
|
DoCheckProc.Add(new CheckProcHandler(CheckProc));
|
|
}
|
|
}
|
|
|
|
[Script] // 32215 - Victorious State
|
|
class spell_warr_victorious_state : AuraScript
|
|
{
|
|
public override bool Validate(SpellInfo spellInfo)
|
|
{
|
|
return ValidateSpellInfo(SpellIds.ImpendingVictory);
|
|
}
|
|
|
|
void HandleOnProc(AuraEffect aurEff, ProcEventInfo procInfo)
|
|
{
|
|
if (procInfo.GetActor().GetTypeId() == TypeId.Player && procInfo.GetActor().ToPlayer().GetPrimarySpecialization() == (uint)TalentSpecialization.WarriorFury)
|
|
PreventDefaultAction();
|
|
|
|
procInfo.GetActor().GetSpellHistory().ResetCooldown(SpellIds.ImpendingVictory, true);
|
|
}
|
|
|
|
public override void Register()
|
|
{
|
|
OnEffectProc.Add(new EffectProcHandler(HandleOnProc, 0, AuraType.ProcTriggerSpell));
|
|
}
|
|
}
|
|
|
|
[Script] // 34428 - Victory Rush
|
|
class spell_warr_victory_rush : SpellScript
|
|
{
|
|
public override bool Validate(SpellInfo spellInfo)
|
|
{
|
|
return ValidateSpellInfo(SpellIds.Victorious, SpellIds.VictoriousRushHeal);
|
|
}
|
|
|
|
void HandleHeal()
|
|
{
|
|
Unit caster = GetCaster();
|
|
|
|
caster.CastSpell(caster, SpellIds.VictoriousRushHeal, true);
|
|
caster.RemoveAurasDueToSpell(SpellIds.Victorious);
|
|
}
|
|
|
|
public override void Register()
|
|
{
|
|
AfterCast.Add(new CastHandler(HandleHeal));
|
|
}
|
|
}
|
|
}
|