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CypherCore/Source/Game/Spells
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hondacrx 1806eb52a3 Core/Spells: Allow spells with SPELL_DAMAGE_CLASS_NONE to crit
Port From (https://github.com/TrinityCore/TrinityCore/commit/b4064d38c83bc26efa20a248426a9b8cfea6793f)
2024-02-21 17:41:12 -05:00
..
Auras
Core/Spells: Allow spells with SPELL_DAMAGE_CLASS_NONE to crit
2024-02-21 17:41:12 -05:00
Skills
Update license headers for all files.
2023-01-18 17:25:32 -05:00
Spell.cs
Core/Creatures: Move immunities to separate table and implemented setting immunties to dispel, spell effects, aura types, aoe and chain targeting
2024-02-06 17:21:07 -05:00
SpellCastRequest.cs
Misc cleanups
2024-02-21 00:06:06 -05:00
SpellCastTargets.cs
Core/Spells: Implement spell queue
2024-02-03 13:11:01 -05:00
SpellEffects.cs
Misc fixes
2024-02-06 22:12:17 -05:00
SpellHistory.cs
Core/Spells: Implement spell queue
2024-02-03 13:11:01 -05:00
SpellInfo.cs
Core/Spells: Moved hardcoded immunity data for SPELL_AURA_MECHANIC_IMMUNITY_MASK to database
2024-02-06 17:23:44 -05:00
SpellManager.cs
Core/Spells: Allow spells with SPELL_DAMAGE_CLASS_NONE to crit
2024-02-21 17:41:12 -05:00
TraitManager.cs
Core/Misc: Turn ChrSpecialization into enum
2023-09-13 20:33:47 -04:00
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