300 lines
10 KiB
C#
300 lines
10 KiB
C#
/*
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* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Game.Conditions;
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using Game.Entities;
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using System.Collections.Concurrent;
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using System.Linq;
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namespace Game
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{
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public class PhaseShift
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{
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public bool AddPhase(uint phaseId, PhaseFlags flags, List<Condition> areaConditions, int references = 1)
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{
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var phase = new PhaseRef(phaseId, flags, null);
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ModifyPhasesReferences(phase, references);
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if (areaConditions != null)
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phase.AreaConditions = areaConditions;
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Phases.Add(phase);
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return true;
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}
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public bool RemovePhase(uint phaseId)
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{
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var phaseRef = new PhaseRef(phaseId, PhaseFlags.None, null);
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if (Phases.Contains(phaseRef))
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{
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ModifyPhasesReferences(phaseRef, -1);
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if (phaseRef.References == 0)
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{
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Phases.Remove(phaseRef);
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return true;
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}
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return false;
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}
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return false;
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}
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public bool AddVisibleMapId(uint visibleMapId, TerrainSwapInfo visibleMapInfo, int references = 1)
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{
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VisibleMapIds.Add(visibleMapId, new VisibleMapIdRef(references, visibleMapInfo));
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return true; //Tryadd? maybe Concurrent
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}
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public bool RemoveVisibleMapId(uint visibleMapId)
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{
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if (VisibleMapIds.ContainsKey(visibleMapId))
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{
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var mapIdRef = VisibleMapIds[visibleMapId];
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if ((--mapIdRef.References) == 0)
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{
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VisibleMapIds.Remove(visibleMapId);
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return true;
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}
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return false;
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}
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return false;
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}
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public bool AddUiWorldMapAreaIdSwap(uint uiWorldMapAreaId, int references = 1)
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{
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UiWorldMapAreaIdSwaps.Add(uiWorldMapAreaId, new UiWorldMapAreaIdSwapRef(references));
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return true; //Tryadd? maybe Concurrent
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}
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public bool RemoveUiWorldMapAreaIdSwap(uint uiWorldMapAreaId)
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{
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if (UiWorldMapAreaIdSwaps.ContainsKey(uiWorldMapAreaId))
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{
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var value = UiWorldMapAreaIdSwaps[uiWorldMapAreaId];
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if ((--value.References) == 0)
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{
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UiWorldMapAreaIdSwaps.Remove(uiWorldMapAreaId);
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return true;
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}
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return false;
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}
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return false;
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}
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public void Clear()
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{
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ClearPhases();
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PersonalGuid.Clear();
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VisibleMapIds.Clear();
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UiWorldMapAreaIdSwaps.Clear();
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}
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public void ClearPhases()
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{
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Flags &= PhaseShiftFlags.AlwaysVisible | PhaseShiftFlags.Inverse;
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Phases.Clear();
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NonCosmeticReferences = 0;
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CosmeticReferences = 0;
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DefaultReferences = 0;
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UpdateUnphasedFlag();
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}
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public bool CanSee(PhaseShift other)
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{
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if (Flags.HasFlag(PhaseShiftFlags.Unphased) && other.Flags.HasFlag(PhaseShiftFlags.Unphased))
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return true;
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if (Flags.HasFlag(PhaseShiftFlags.AlwaysVisible) || other.Flags.HasFlag(PhaseShiftFlags.AlwaysVisible))
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return true;
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if (Flags.HasFlag(PhaseShiftFlags.Inverse) && other.Flags.HasFlag(PhaseShiftFlags.Inverse))
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return true;
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PhaseFlags excludePhasesWithFlag = PhaseFlags.None;
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if (Flags.HasFlag(PhaseShiftFlags.NoCosmetic) && other.Flags.HasFlag(PhaseShiftFlags.NoCosmetic))
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excludePhasesWithFlag = PhaseFlags.Cosmetic;
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if (!Flags.HasFlag(PhaseShiftFlags.Inverse) && !other.Flags.HasFlag(PhaseShiftFlags.Inverse))
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{
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ObjectGuid ownerGuid = PersonalGuid;
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ObjectGuid otherPersonalGuid = other.PersonalGuid;
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return Phases.Intersect(other.Phases, (myPhase, otherPhase) =>
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{
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return !myPhase.Flags.HasAnyFlag(excludePhasesWithFlag) && (!myPhase.Flags.HasFlag(PhaseFlags.Personal) || ownerGuid == otherPersonalGuid);
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}).Any();
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}
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var checkInversePhaseShift = new Func<PhaseShift, PhaseShift, bool>((phaseShift, excludedPhaseShift) =>
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{
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if (phaseShift.Flags.HasFlag(PhaseShiftFlags.Unphased) && !excludedPhaseShift.Flags.HasFlag(PhaseShiftFlags.InverseUnphased))
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return true;
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foreach (var itr in phaseShift.Phases)
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{
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if (itr.Flags.HasAnyFlag(excludePhasesWithFlag))
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continue;
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var index = excludedPhaseShift.Phases.IndexOf(itr);
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if (index == -1 || excludedPhaseShift.Phases[index].Flags.HasAnyFlag(excludePhasesWithFlag))
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return true;
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}
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return false;
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});
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if (other.Flags.HasFlag(PhaseShiftFlags.Inverse))
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return checkInversePhaseShift(this, other);
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return checkInversePhaseShift(other, this);
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}
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public void ModifyPhasesReferences(PhaseRef phaseRef, int references)
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{
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phaseRef.References += references;
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if (!IsDbPhaseShift)
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{
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if (phaseRef.Flags.HasAnyFlag(PhaseFlags.Cosmetic))
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CosmeticReferences += references;
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else if (phaseRef.Id != 169)
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NonCosmeticReferences += references;
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else
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DefaultReferences += references;
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if (CosmeticReferences != 0)
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Flags |= PhaseShiftFlags.NoCosmetic;
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else
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Flags &= ~PhaseShiftFlags.NoCosmetic;
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UpdateUnphasedFlag();
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}
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}
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public void UpdateUnphasedFlag()
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{
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PhaseShiftFlags unphasedFlag = !Flags.HasAnyFlag(PhaseShiftFlags.Inverse) ? PhaseShiftFlags.Unphased : PhaseShiftFlags.InverseUnphased;
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Flags &= ~(!Flags.HasFlag(PhaseShiftFlags.Inverse) ? PhaseShiftFlags.InverseUnphased : PhaseShiftFlags.Unphased);
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if (NonCosmeticReferences != 0 && DefaultReferences == 0)
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Flags &= ~unphasedFlag;
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else
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Flags |= unphasedFlag;
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}
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public bool HasPhase(uint phaseId) { return Phases.Contains(new PhaseRef(phaseId, PhaseFlags.None, null)); }
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public List<PhaseRef> GetPhases() { return Phases; }
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public bool HasVisibleMapId(uint visibleMapId) { return VisibleMapIds.ContainsKey(visibleMapId); }
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public Dictionary<uint, VisibleMapIdRef> GetVisibleMapIds() { return VisibleMapIds; }
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public bool HasUiWorldMapAreaIdSwap(uint uiWorldMapAreaId) { return UiWorldMapAreaIdSwaps.ContainsKey(uiWorldMapAreaId); }
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public Dictionary<uint, UiWorldMapAreaIdSwapRef> GetUiWorldMapAreaIdSwaps() { return UiWorldMapAreaIdSwaps; }
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public PhaseShiftFlags Flags = PhaseShiftFlags.Unphased;
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public ObjectGuid PersonalGuid;
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public List<PhaseRef> Phases = new List<PhaseRef>();
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public Dictionary<uint, VisibleMapIdRef> VisibleMapIds = new Dictionary<uint, VisibleMapIdRef>();
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public Dictionary<uint, UiWorldMapAreaIdSwapRef> UiWorldMapAreaIdSwaps = new Dictionary<uint, UiWorldMapAreaIdSwapRef>();
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int NonCosmeticReferences;
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int CosmeticReferences;
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int DefaultReferences;
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public bool IsDbPhaseShift;
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}
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public struct PhaseRef
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{
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public PhaseRef(uint id, PhaseFlags flags, List<Condition> conditions)
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{
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Id = id;
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Flags = flags;
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References = 0;
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AreaConditions = conditions;
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}
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public uint Id;
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public PhaseFlags Flags;
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public int References;
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public List<Condition> AreaConditions;
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public static bool operator <(PhaseRef left, PhaseRef right)
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{
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return left.Id < right.Id;
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}
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public static bool operator >(PhaseRef left, PhaseRef right)
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{
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return left.Id > right.Id;
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}
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public static bool operator ==(PhaseRef left, PhaseRef right) { return left.Id == right.Id; }
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public static bool operator !=(PhaseRef left, PhaseRef right) { return !(left == right); }
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public override bool Equals(object obj)
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{
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return base.Equals(obj);
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}
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public override int GetHashCode()
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{
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return base.GetHashCode();
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}
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}
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public struct VisibleMapIdRef
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{
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public VisibleMapIdRef(int references, TerrainSwapInfo visibleMapInfo)
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{
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References = references;
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VisibleMapInfo = visibleMapInfo;
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}
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public int References;
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public TerrainSwapInfo VisibleMapInfo;
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}
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public struct UiWorldMapAreaIdSwapRef
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{
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public UiWorldMapAreaIdSwapRef(int references)
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{
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References = references;
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}
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public int References;
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}
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public enum PhaseShiftFlags
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{
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None = 0x00,
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AlwaysVisible = 0x01, // Ignores all phasing, can see everything and be seen by everything
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Inverse = 0x02, // By default having at least one shared phase for two objects means they can see each other
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// this flag makes objects see each other if they have at least one non-shared phase
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InverseUnphased = 0x04,
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Unphased = 0x08,
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NoCosmetic = 0x10 // This flag ignores shared cosmetic phases (two players that both have shared cosmetic phase but no other phase cannot see each other)
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}
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public enum PhaseFlags : ushort
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{
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None = 0x0,
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Cosmetic = 0x1,
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Personal = 0x2
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}
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}
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