a3dc7b3f48
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
247 lines
8.9 KiB
C#
247 lines
8.9 KiB
C#
/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.DataStorage;
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using Game.Network.Packets;
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using System;
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using System.Collections.Generic;
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namespace Game.Entities
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{
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public class SceneMgr
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{
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public SceneMgr(Player player)
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{
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_player = player;
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_standaloneSceneInstanceID = 0;
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_isDebuggingScenes = false;
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}
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public uint PlayScene(uint sceneId, Position position = null)
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{
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SceneTemplate sceneTemplate = Global.ObjectMgr.GetSceneTemplate(sceneId);
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return PlaySceneByTemplate(sceneTemplate, position);
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}
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uint PlaySceneByTemplate(SceneTemplate sceneTemplate, Position position = null)
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{
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if (sceneTemplate == null)
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return 0;
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SceneScriptPackageRecord entry = CliDB.SceneScriptPackageStorage.LookupByKey(sceneTemplate.ScenePackageId);
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if (entry == null)
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return 0;
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// By default, take player position
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if (position == null)
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position = GetPlayer();
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uint sceneInstanceID = GetNewStandaloneSceneInstanceID();
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if (_isDebuggingScenes)
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GetPlayer().SendSysMessage(CypherStrings.CommandSceneDebugPlay, sceneInstanceID, sceneTemplate.ScenePackageId, sceneTemplate.PlaybackFlags);
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PlayScene playScene = new PlayScene();
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playScene.SceneID = sceneTemplate.SceneId;
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playScene.PlaybackFlags = (uint)sceneTemplate.PlaybackFlags;
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playScene.SceneInstanceID = sceneInstanceID;
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playScene.SceneScriptPackageID = sceneTemplate.ScenePackageId;
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playScene.Location = position;
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playScene.TransportGUID = GetPlayer().GetTransGUID();
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GetPlayer().SendPacket(playScene);
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AddInstanceIdToSceneMap(sceneInstanceID, sceneTemplate);
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Global.ScriptMgr.OnSceneStart(GetPlayer(), sceneInstanceID, sceneTemplate);
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return sceneInstanceID;
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}
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public uint PlaySceneByPackageId(uint sceneScriptPackageId, SceneFlags playbackflags = SceneFlags.Unk16, Position position = null)
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{
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SceneTemplate sceneTemplate = new SceneTemplate();
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sceneTemplate.SceneId = 0;
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sceneTemplate.ScenePackageId = sceneScriptPackageId;
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sceneTemplate.PlaybackFlags = playbackflags;
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sceneTemplate.ScriptId = 0;
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return PlaySceneByTemplate(sceneTemplate, position);
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}
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void CancelScene(uint sceneInstanceID, bool removeFromMap = true)
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{
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if (removeFromMap)
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RemoveSceneInstanceId(sceneInstanceID);
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CancelScene cancelScene = new CancelScene();
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cancelScene.SceneInstanceID = sceneInstanceID;
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GetPlayer().SendPacket(cancelScene);
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}
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public void OnSceneTrigger(uint sceneInstanceID, string triggerName)
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{
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if (!HasScene(sceneInstanceID))
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return;
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if (_isDebuggingScenes)
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GetPlayer().SendSysMessage(CypherStrings.CommandSceneDebugTrigger, sceneInstanceID, triggerName);
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SceneTemplate sceneTemplate = GetSceneTemplateFromInstanceId(sceneInstanceID);
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Global.ScriptMgr.OnSceneTrigger(GetPlayer(), sceneInstanceID, sceneTemplate, triggerName);
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}
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public void OnSceneCancel(uint sceneInstanceID)
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{
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if (!HasScene(sceneInstanceID))
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return;
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if (_isDebuggingScenes)
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GetPlayer().SendSysMessage(CypherStrings.CommandSceneDebugCancel, sceneInstanceID);
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SceneTemplate sceneTemplate = GetSceneTemplateFromInstanceId(sceneInstanceID);
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// Must be done before removing aura
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RemoveSceneInstanceId(sceneInstanceID);
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if (sceneTemplate.SceneId != 0)
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RemoveAurasDueToSceneId(sceneTemplate.SceneId);
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Global.ScriptMgr.OnSceneCancel(GetPlayer(), sceneInstanceID, sceneTemplate);
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if (sceneTemplate.PlaybackFlags.HasAnyFlag(SceneFlags.CancelAtEnd))
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CancelScene(sceneInstanceID, false);
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}
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public void OnSceneComplete(uint sceneInstanceID)
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{
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if (!HasScene(sceneInstanceID))
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return;
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if (_isDebuggingScenes)
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GetPlayer().SendSysMessage(CypherStrings.CommandSceneDebugComplete, sceneInstanceID);
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SceneTemplate sceneTemplate = GetSceneTemplateFromInstanceId(sceneInstanceID);
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// Must be done before removing aura
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RemoveSceneInstanceId(sceneInstanceID);
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if (sceneTemplate.SceneId != 0)
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RemoveAurasDueToSceneId(sceneTemplate.SceneId);
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Global.ScriptMgr.OnSceneComplete(GetPlayer(), sceneInstanceID, sceneTemplate);
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if (sceneTemplate.PlaybackFlags.HasAnyFlag(SceneFlags.CancelAtEnd))
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CancelScene(sceneInstanceID, false);
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}
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bool HasScene(uint sceneInstanceID, uint sceneScriptPackageId = 0)
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{
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var sceneTempalte = _scenesByInstance.LookupByKey(sceneInstanceID);
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if (sceneTempalte != null)
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return sceneScriptPackageId == 0 || sceneScriptPackageId == sceneTempalte.ScenePackageId;
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return false;
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}
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void AddInstanceIdToSceneMap(uint sceneInstanceID, SceneTemplate sceneTemplate)
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{
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_scenesByInstance[sceneInstanceID] = sceneTemplate;
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}
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public void CancelSceneBySceneId(uint sceneId)
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{
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List<uint> instancesIds = new List<uint>();
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foreach (var pair in _scenesByInstance)
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if (pair.Value.SceneId == sceneId)
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instancesIds.Add(pair.Key);
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foreach (uint sceneInstanceID in instancesIds)
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CancelScene(sceneInstanceID);
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}
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public void CancelSceneByPackageId(uint sceneScriptPackageId)
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{
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List<uint> instancesIds = new List<uint>();
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foreach (var sceneTemplate in _scenesByInstance)
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if (sceneTemplate.Value.ScenePackageId == sceneScriptPackageId)
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instancesIds.Add(sceneTemplate.Key);
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foreach (uint sceneInstanceID in instancesIds)
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CancelScene(sceneInstanceID);
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}
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void RemoveSceneInstanceId(uint sceneInstanceID)
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{
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_scenesByInstance.Remove(sceneInstanceID);
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}
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void RemoveAurasDueToSceneId(uint sceneId)
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{
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var scenePlayAuras = GetPlayer().GetAuraEffectsByType(AuraType.PlayScene);
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foreach (var scenePlayAura in scenePlayAuras)
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{
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if (scenePlayAura.GetMiscValue() == sceneId)
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{
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GetPlayer().RemoveAura(scenePlayAura.GetBase());
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break;
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}
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}
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}
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SceneTemplate GetSceneTemplateFromInstanceId(uint sceneInstanceID)
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{
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return _scenesByInstance.LookupByKey(sceneInstanceID);
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}
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public uint GetActiveSceneCount(uint sceneScriptPackageId = 0)
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{
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uint activeSceneCount = 0;
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foreach (var sceneTemplate in _scenesByInstance.Values)
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if (sceneScriptPackageId == 0 || sceneTemplate.ScenePackageId == sceneScriptPackageId)
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++activeSceneCount;
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return activeSceneCount;
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}
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Player GetPlayer() { return _player; }
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void RecreateScene(uint sceneScriptPackageId, SceneFlags playbackflags = SceneFlags.Unk16, Position position = null)
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{
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CancelSceneByPackageId(sceneScriptPackageId);
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PlaySceneByPackageId(sceneScriptPackageId, playbackflags, position);
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}
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public Dictionary<uint, SceneTemplate> GetSceneTemplateByInstanceMap() { return _scenesByInstance; }
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uint GetNewStandaloneSceneInstanceID() { return ++_standaloneSceneInstanceID; }
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public void ToggleDebugSceneMode() { _isDebuggingScenes = !_isDebuggingScenes; }
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public bool IsInDebugSceneMode() { return _isDebuggingScenes; }
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Player _player;
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Dictionary<uint, SceneTemplate> _scenesByInstance = new Dictionary<uint, SceneTemplate>();
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uint _standaloneSceneInstanceID;
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bool _isDebuggingScenes;
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}
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}
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