Files
CypherCore/Source/Game/Network/Packets/CombatPackets.cs
T
2017-11-05 22:26:25 +01:00

296 lines
8.0 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using System.Collections.Generic;
namespace Game.Network.Packets
{
public class AttackSwing : ClientPacket
{
public AttackSwing(WorldPacket packet) : base(packet) { }
public override void Read()
{
Victim = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Victim;
}
public class AttackSwingError : ServerPacket
{
public AttackSwingError(AttackSwingErr reason = AttackSwingErr.CantAttack) : base(ServerOpcodes.AttackSwingError)
{
Reason = reason;
}
public override void Write()
{
_worldPacket.WriteBits((uint)Reason, 2);
_worldPacket.FlushBits();
}
AttackSwingErr Reason;
}
public class AttackStop : ClientPacket
{
public AttackStop(WorldPacket packet) : base(packet) { }
public override void Read() { }
}
public class AttackStart : ServerPacket
{
public AttackStart() : base(ServerOpcodes.AttackStart, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(Attacker);
_worldPacket.WritePackedGuid(Victim);
}
public ObjectGuid Attacker;
public ObjectGuid Victim;
}
public class SAttackStop : ServerPacket
{
public SAttackStop(Unit attacker, Unit victim) : base(ServerOpcodes.AttackStop, ConnectionType.Instance)
{
Attacker = attacker.GetGUID();
if (victim)
{
Victim = victim.GetGUID();
NowDead = victim.IsDead();
}
}
public override void Write()
{
_worldPacket.WritePackedGuid(Attacker);
_worldPacket.WritePackedGuid(Victim);
_worldPacket.WriteBit(NowDead);
_worldPacket.FlushBits();
}
public ObjectGuid Attacker;
public ObjectGuid Victim;
public bool NowDead = false;
}
public class ThreatUpdate : ServerPacket
{
public ThreatUpdate() : base(ServerOpcodes.ThreatUpdate, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(UnitGUID);
_worldPacket.WriteInt32(ThreatList.Count);
foreach (ThreatInfo threatInfo in ThreatList)
{
_worldPacket.WritePackedGuid(threatInfo.UnitGUID);
_worldPacket.WriteInt64(threatInfo.Threat);
}
}
public ObjectGuid UnitGUID;
public List<ThreatInfo> ThreatList = new List<ThreatInfo>();
}
public class HighestThreatUpdate : ServerPacket
{
public HighestThreatUpdate() : base(ServerOpcodes.HighestThreatUpdate, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(UnitGUID);
_worldPacket.WritePackedGuid(HighestThreatGUID);
_worldPacket.WriteInt32(ThreatList.Count);
foreach (ThreatInfo threatInfo in ThreatList)
{
_worldPacket.WritePackedGuid(threatInfo.UnitGUID);
_worldPacket.WriteInt64(threatInfo.Threat);
}
}
public ObjectGuid UnitGUID;
public List<ThreatInfo> ThreatList = new List<ThreatInfo>();
public ObjectGuid HighestThreatGUID;
}
public class ThreatRemove : ServerPacket
{
public ThreatRemove() : base(ServerOpcodes.ThreatRemove, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(UnitGUID);
_worldPacket.WritePackedGuid(AboutGUID);
}
public ObjectGuid AboutGUID; // Unit to remove threat from (e.g. player, pet, guardian)
public ObjectGuid UnitGUID; // Unit being attacked (e.g. creature, boss)
}
public class AIReaction : ServerPacket
{
public AIReaction() : base(ServerOpcodes.AiReaction, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(UnitGUID);
_worldPacket.WriteUInt32(Reaction);
}
public ObjectGuid UnitGUID;
public AiReaction Reaction;
}
public class CancelCombat : ServerPacket
{
public CancelCombat() : base(ServerOpcodes.CancelCombat) { }
public override void Write() { }
}
public class PowerUpdate : ServerPacket
{
public PowerUpdate() : base(ServerOpcodes.PowerUpdate)
{
Powers = new List<PowerUpdatePower>();
}
public override void Write()
{
_worldPacket.WritePackedGuid(Guid);
_worldPacket.WriteUInt32(Powers.Count);
foreach (var power in Powers)
{
_worldPacket.WriteInt32(power.Power);
_worldPacket.WriteUInt8(power.PowerType);
}
}
public ObjectGuid Guid;
public List<PowerUpdatePower> Powers;
}
public class SetSheathed : ClientPacket
{
public SetSheathed(WorldPacket packet) : base(packet) { }
public override void Read()
{
CurrentSheathState = _worldPacket.ReadInt32();
Animate = _worldPacket.HasBit();
}
public int CurrentSheathState;
public bool Animate = true;
}
public class CancelAutoRepeat : ServerPacket
{
public CancelAutoRepeat() : base(ServerOpcodes.CancelAutoRepeat) { }
public override void Write()
{
_worldPacket.WritePackedGuid(Guid);
}
public ObjectGuid Guid;
}
public class HealthUpdate : ServerPacket
{
public HealthUpdate() : base(ServerOpcodes.HealthUpdate) { }
public override void Write()
{
_worldPacket.WritePackedGuid(Guid);
_worldPacket.WriteInt64(Health);
}
public ObjectGuid Guid;
public long Health;
}
public class ThreatClear : ServerPacket
{
public ThreatClear() : base(ServerOpcodes.ThreatClear) { }
public override void Write()
{
_worldPacket.WritePackedGuid(UnitGUID);
}
public ObjectGuid UnitGUID;
}
class PvPCredit : ServerPacket
{
public PvPCredit() : base(ServerOpcodes.PvpCredit) { }
public override void Write()
{
_worldPacket.WriteInt32(OriginalHonor);
_worldPacket.WriteInt32(Honor);
_worldPacket.WritePackedGuid(Target);
_worldPacket.WriteUInt32(Rank);
}
public int OriginalHonor;
public int Honor;
public ObjectGuid Target;
public uint Rank;
}
class BreakTarget : ServerPacket
{
public BreakTarget() : base(ServerOpcodes.BreakTarget) { }
public override void Write()
{
_worldPacket.WritePackedGuid(UnitGUID);
}
public ObjectGuid UnitGUID;
}
//Structs
public struct ThreatInfo
{
public ObjectGuid UnitGUID;
public long Threat;
}
public struct PowerUpdatePower
{
public PowerUpdatePower(int power, byte powerType)
{
Power = power;
PowerType = powerType;
}
public int Power;
public byte PowerType;
}
}