Files
CypherCore/Source/Game/Network/Packets/GameObjectPackets.cs
T
2017-11-05 22:26:25 +01:00

139 lines
3.8 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
namespace Game.Network.Packets
{
public class GameObjUse : ClientPacket
{
public GameObjUse(WorldPacket packet) : base(packet) { }
public override void Read()
{
Guid = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Guid;
}
public class GameObjReportUse : ClientPacket
{
public GameObjReportUse(WorldPacket packet) : base(packet) { }
public override void Read()
{
Guid = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Guid;
}
class GameObjectDespawn : ServerPacket
{
public GameObjectDespawn() : base(ServerOpcodes.GameObjectDespawn) { }
public override void Write()
{
_worldPacket.WritePackedGuid(ObjectGUID);
}
public ObjectGuid ObjectGUID;
}
class PageTextPkt : ServerPacket
{
public PageTextPkt() : base(ServerOpcodes.PageText) { }
public override void Write()
{
_worldPacket.WritePackedGuid(GameObjectGUID);
}
public ObjectGuid GameObjectGUID;
}
class GameObjectActivateAnimKit : ServerPacket
{
public GameObjectActivateAnimKit() : base(ServerOpcodes.GameObjectActivateAnimKit, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(ObjectGUID);
_worldPacket.WriteUInt32(AnimKitID);
_worldPacket.WriteBit(Maintain);
_worldPacket.FlushBits();
}
public ObjectGuid ObjectGUID;
public int AnimKitID;
public bool Maintain;
}
class DestructibleBuildingDamage : ServerPacket
{
public DestructibleBuildingDamage() : base(ServerOpcodes.DestructibleBuildingDamage, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(Target);
_worldPacket.WritePackedGuid(Owner);
_worldPacket.WritePackedGuid(Caster);
_worldPacket.WriteInt32(Damage);
_worldPacket.WriteUInt32(SpellID);
}
public ObjectGuid Target;
public ObjectGuid Caster;
public ObjectGuid Owner;
public int Damage;
public uint SpellID;
}
class FishNotHooked : ServerPacket
{
public FishNotHooked() : base(ServerOpcodes.FishNotHooked) { }
public override void Write() { }
}
class FishEscaped : ServerPacket
{
public FishEscaped() : base(ServerOpcodes.FishEscaped) { }
public override void Write() { }
}
class GameObjectCustomAnim : ServerPacket
{
public GameObjectCustomAnim() : base(ServerOpcodes.GameObjectCustomAnim, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(ObjectGUID);
_worldPacket.WriteUInt32(CustomAnim);
_worldPacket.WriteBit(PlayAsDespawn);
_worldPacket.FlushBits();
}
public ObjectGuid ObjectGUID;
public uint CustomAnim;
public bool PlayAsDespawn;
}
}