fb44221203
Port From (https://github.com/TrinityCore/TrinityCore/commit/88ff97c1f96381565c47f8ca1993bdc7fce19fd6)
535 lines
17 KiB
C#
535 lines
17 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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namespace Scripts.World.EmeraldDragons
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{
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struct CreatureIds
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{
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public const uint DragonYsondre = 14887;
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public const uint DragonLethon = 14888;
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public const uint DragonEmeriss = 14889;
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public const uint DragonTaerar = 14890;
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public const uint DreamFog = 15224;
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//Ysondre
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public const uint DementedDruid = 15260;
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//Lethon
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public const uint SpiritShade = 15261;
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}
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struct SpellIds
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{
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public const uint TailSweep = 15847; // Tail Sweep - Slap Everything Behind Dragon (2 Seconds Interval)
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public const uint SummonPlayer = 24776; // Teleport Highest Threat Player In Front Of Dragon If Wandering Off
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public const uint DreamFog = 24777; // Auraspell For Dream Fog Npc (15224)
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public const uint Sleep = 24778; // Sleep Triggerspell (Used For Dream Fog)
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public const uint SeepingFogLeft = 24813; // Dream Fog - Summon Left
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public const uint SeepingFogRight = 24814; // Dream Fog - Summon Right
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public const uint NoxiousBreath = 24818;
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public const uint MarkOfNature = 25040; // Mark Of Nature Trigger (Applied On Target Death - 15 Minutes Of Being Suspectible To Aura Of Nature)
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public const uint MarkOfNatureAura = 25041; // Mark Of Nature (Passive Marker-Test; Ticks Every 10 Seconds From Boss; Triggers Spellid 25042 (Scripted)
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public const uint AuraOfNature = 25043; // Stun For 2 Minutes (Used When public const uint MarkOfNature Exists On The Target)
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//Ysondre
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public const uint LightningWave = 24819;
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public const uint SummonDruidSpirits = 24795;
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//Lethon
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public const uint DrawSpirit = 24811;
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public const uint ShadowBoltWhirl = 24834;
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public const uint DarkOffering = 24804;
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//Emeriss
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public const uint PutridMushroom = 24904;
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public const uint CorruptionOfEarth = 24910;
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public const uint VolatileInfection = 24928;
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//Taerar
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public const uint BellowingRoar = 22686;
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public const uint Shade = 24313;
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public const uint ArcaneBlast = 24857;
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public static uint[] TaerarShadeSpells = new uint[] { 24841, 24842, 24843 };
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}
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struct TextIds
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{
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//Ysondre
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public const uint SayYsondreAggro = 0;
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public const uint SayYsondreSummonDruids = 1;
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//Lethon
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public const uint SayLethonAggro = 0;
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public const uint SayLethonDrawSpirit = 1;
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//Emeriss
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public const uint SayEmerissAggro = 0;
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public const uint SayEmerissCastCorruption = 1;
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//Taerar
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public const uint SayTaerarAggro = 0;
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public const uint SayTaerarSummonShades = 1;
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}
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class emerald_dragonAI : WorldBossAI
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{
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public emerald_dragonAI(Creature creature) : base(creature) { }
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public override void Reset()
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{
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base.Reset();
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me.RemoveUnitFlag(UnitFlags.NonAttackable);
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me.SetUninteractible(false);
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me.SetReactState(ReactStates.Aggressive);
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DoCast(me, SpellIds.MarkOfNatureAura, new CastSpellExtraArgs(true));
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_scheduler.Schedule(TimeSpan.FromSeconds(4), task =>
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{
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// Tail Sweep is cast every two seconds, no matter what goes on in front of the dragon
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DoCast(me, SpellIds.TailSweep);
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task.Repeat(TimeSpan.FromSeconds(2));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(7.5), TimeSpan.FromSeconds(15), task =>
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{
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// Noxious Breath is cast on random intervals, no less than 7.5 seconds between
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DoCast(me, SpellIds.NoxiousBreath);
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task.Repeat();
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(12.5), TimeSpan.FromSeconds(20), task =>
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{
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// Seeping Fog appears only as "pairs", and only ONE pair at any given time!
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// Despawntime is 2 minutes, so reschedule it for new cast after 2 minutes + a minor "random time" (30 seconds at max)
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DoCast(me, SpellIds.SeepingFogLeft, new CastSpellExtraArgs(true));
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DoCast(me, SpellIds.SeepingFogRight, new CastSpellExtraArgs(true));
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task.Repeat(TimeSpan.FromMinutes(2), TimeSpan.FromMinutes(2.5));
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});
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}
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// Target killed during encounter, mark them as suspectible for Aura Of Nature
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public override void KilledUnit(Unit who)
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{
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if (who.IsTypeId(TypeId.Player))
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who.CastSpell(who, SpellIds.MarkOfNature, true);
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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if (me.HasUnitState(UnitState.Casting))
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return;
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_scheduler.Update(diff);
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Unit target = SelectTarget(SelectTargetMethod.MaxThreat, 0, -50.0f, true);
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if (target)
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DoCast(target, SpellIds.SummonPlayer);
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DoMeleeAttackIfReady();
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}
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}
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[Script]
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class npc_dream_fog : ScriptedAI
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{
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uint _roamTimer;
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public npc_dream_fog(Creature creature) : base(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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_roamTimer = 0;
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}
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public override void Reset()
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{
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Initialize();
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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if (_roamTimer == 0)
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{
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// Chase target, but don't attack - otherwise just roam around
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Unit target = SelectTarget(SelectTargetMethod.Random, 0, 0.0f, true);
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if (target)
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{
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_roamTimer = RandomHelper.URand(15000, 30000);
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me.GetMotionMaster().Clear();
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me.GetMotionMaster().MoveChase(target, 0.2f);
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}
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else
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{
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_roamTimer = 2500;
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me.GetMotionMaster().Clear();
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me.GetMotionMaster().MoveRandom(25.0f);
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}
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// Seeping fog movement is slow enough for a player to be able to walk backwards and still outpace it
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me.SetWalk(true);
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me.SetSpeedRate(UnitMoveType.Walk, 0.75f);
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}
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else
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_roamTimer -= diff;
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}
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}
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[Script]
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class boss_ysondre : emerald_dragonAI
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{
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byte _stage;
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public boss_ysondre(Creature creature) : base(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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_stage = 1;
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}
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public override void Reset()
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{
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Initialize();
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base.Reset();
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_scheduler.Schedule(TimeSpan.FromSeconds(12), task =>
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{
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DoCastVictim(SpellIds.LightningWave);
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task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(20));
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});
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}
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public override void JustEngagedWith(Unit who)
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{
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Talk(TextIds.SayYsondreAggro);
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base.JustEngagedWith(who);
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}
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// Summon druid spirits on 75%, 50% and 25% health
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public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
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{
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if (!HealthAbovePct(100 - 25 * _stage))
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{
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Talk(TextIds.SayYsondreSummonDruids);
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for (byte i = 0; i < 10; ++i)
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DoCast(me, SpellIds.SummonDruidSpirits, new CastSpellExtraArgs(true));
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++_stage;
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}
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}
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}
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[Script]
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class boss_lethon : emerald_dragonAI
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{
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byte _stage;
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public boss_lethon(Creature creature) : base(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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_stage = 1;
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}
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public override void Reset()
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{
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Initialize();
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base.Reset();
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_scheduler.Schedule(TimeSpan.FromSeconds(10), task =>
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{
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me.CastSpell((Unit)null, SpellIds.ShadowBoltWhirl, false);
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task.Repeat(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(30));
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});
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}
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public override void JustEngagedWith(Unit who)
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{
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Talk(TextIds.SayLethonAggro);
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base.JustEngagedWith(who);
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}
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public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
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{
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if (!HealthAbovePct(100 - 25 * _stage))
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{
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Talk(TextIds.SayLethonDrawSpirit);
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DoCast(me, SpellIds.DrawSpirit);
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++_stage;
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}
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}
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public override void SpellHitTarget(WorldObject target, SpellInfo spellInfo)
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{
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if (spellInfo.Id == SpellIds.DrawSpirit && target.IsPlayer())
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{
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Position targetPos = target.GetPosition();
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me.SummonCreature(CreatureIds.SpiritShade, targetPos, TempSummonType.TimedDespawnOutOfCombat, TimeSpan.FromSeconds(50));
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}
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}
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}
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[Script]
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class npc_spirit_shade : PassiveAI
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{
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ObjectGuid _summonerGuid;
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public npc_spirit_shade(Creature creature) : base(creature) { }
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public override void IsSummonedBy(WorldObject summoner)
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{
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Unit unitSummoner = summoner.ToUnit();
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if (unitSummoner == null)
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return;
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_summonerGuid = summoner.GetGUID();
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me.GetMotionMaster().MoveFollow(unitSummoner, 0.0f, 0.0f);
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}
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public override void MovementInform(MovementGeneratorType moveType, uint data)
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{
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if (moveType == MovementGeneratorType.Follow && data == _summonerGuid.GetCounter())
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{
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me.CastSpell((Unit)null, SpellIds.DarkOffering, false);
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me.DespawnOrUnsummon(TimeSpan.FromSeconds(1));
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}
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}
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}
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[Script]
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class boss_emeriss : emerald_dragonAI
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{
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byte _stage;
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public boss_emeriss(Creature creature) : base(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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_stage = 1;
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}
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public override void Reset()
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{
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Initialize();
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base.Reset();
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_scheduler.Schedule(TimeSpan.FromSeconds(12), task =>
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{
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DoCastVictim(SpellIds.VolatileInfection);
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task.Repeat(TimeSpan.FromSeconds(120));
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});
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}
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public override void KilledUnit(Unit who)
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{
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if (who.IsTypeId(TypeId.Player))
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DoCast(who, SpellIds.PutridMushroom, new CastSpellExtraArgs(true));
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base.KilledUnit(who);
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}
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public override void JustEngagedWith(Unit who)
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{
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Talk(TextIds.SayEmerissAggro);
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base.JustEngagedWith(who);
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}
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public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
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{
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if (!HealthAbovePct(100 - 25 * _stage))
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{
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Talk(TextIds.SayEmerissCastCorruption);
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DoCast(me, SpellIds.CorruptionOfEarth, new CastSpellExtraArgs(true));
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++_stage;
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}
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}
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}
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[Script]
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class boss_taerar : emerald_dragonAI
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{
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bool _banished; // used for shades activation testing
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uint _banishedTimer; // counter for banishment timeout
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byte _shades; // keep track of how many shades are dead
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byte _stage; // check which "shade phase" we're at (75-50-25 percentage counters)
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public boss_taerar(Creature creature) : base(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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_stage = 1;
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_shades = 0;
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_banished = false;
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_banishedTimer = 0;
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}
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public override void Reset()
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{
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me.RemoveAurasDueToSpell(SpellIds.Shade);
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Initialize();
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base.Reset();
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_scheduler.Schedule(TimeSpan.FromSeconds(12), task =>
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{
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DoCast(SpellIds.ArcaneBlast);
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task.Repeat(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(12));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(30), task =>
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{
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DoCast(SpellIds.BellowingRoar);
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task.Repeat(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30));
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});
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}
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public override void JustEngagedWith(Unit who)
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{
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Talk(TextIds.SayTaerarAggro);
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base.JustEngagedWith(who);
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}
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public override void SummonedCreatureDies(Creature summon, Unit killer)
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{
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--_shades;
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}
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public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
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{
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// At 75, 50 or 25 percent health, we need to activate the shades and go "banished"
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// Note: _stage holds the amount of times they have been summoned
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if (!_banished && !HealthAbovePct(100 - 25 * _stage))
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{
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_banished = true;
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_banishedTimer = 60000;
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me.InterruptNonMeleeSpells(false);
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DoStopAttack();
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Talk(TextIds.SayTaerarSummonShades);
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foreach (var spell in SpellIds.TaerarShadeSpells)
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DoCastVictim(spell, new CastSpellExtraArgs(true));
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_shades += (byte)SpellIds.TaerarShadeSpells.Length;
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DoCast(SpellIds.Shade);
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me.SetUnitFlag(UnitFlags.NonAttackable);
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me.SetUninteractible(true);
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me.SetReactState(ReactStates.Passive);
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++_stage;
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}
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}
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public override void UpdateAI(uint diff)
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{
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if (!me.IsInCombat())
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return;
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if (_banished)
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{
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// If all three shades are dead, Or it has taken too long, end the current event and get Taerar back into business
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if (_banishedTimer <= diff || _shades == 0)
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{
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_banished = false;
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me.RemoveUnitFlag(UnitFlags.NonAttackable);
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me.SetUninteractible(false);
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me.RemoveAurasDueToSpell(SpellIds.Shade);
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me.SetReactState(ReactStates.Aggressive);
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}
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// _banishtimer has not expired, and we still have active shades:
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else
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_banishedTimer -= diff;
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// Update the _scheduler before we return (handled under emerald_dragonAI.UpdateAI(diff); if we're not inside this check)
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_scheduler.Update(diff);
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return;
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}
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base.UpdateAI(diff);
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}
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}
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[Script] // 24778 - Sleep
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class spell_dream_fog_sleep_SpellScript : SpellScript
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{
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void FilterTargets(List<WorldObject> targets)
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{
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targets.RemoveAll(obj =>
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{
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Unit unit = obj.ToUnit();
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if (unit)
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return unit.HasAura(SpellIds.Sleep);
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return true;
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});
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}
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public override void Register()
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{
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OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 0, Targets.UnitDestAreaEnemy));
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}
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}
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[Script] // 25042 - Triggerspell - Mark of Nature
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class spell_mark_of_nature_SpellScript : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.MarkOfNature, SpellIds.AuraOfNature);
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}
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void FilterTargets(List<WorldObject> targets)
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{
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targets.RemoveAll(obj =>
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{
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// return those not tagged or already under the influence of Aura of Nature
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Unit unit = obj.ToUnit();
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if (unit)
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return !(unit.HasAura(SpellIds.MarkOfNature) && !unit.HasAura(SpellIds.AuraOfNature));
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return true;
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});
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}
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void HandleEffect(uint effIndex)
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{
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PreventHitDefaultEffect(effIndex);
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GetHitUnit().CastSpell(GetHitUnit(), SpellIds.AuraOfNature, true);
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}
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public override void Register()
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{
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OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 0, Targets.UnitSrcAreaEnemy));
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OnEffectHitTarget.Add(new EffectHandler(HandleEffect, 0, SpellEffectName.ApplyAura));
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}
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}
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} |