Files
CypherCore/Source/Game/Networking/Packets/ScenePackets.cs
T

91 lines
2.6 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Entities;
namespace Game.Networking.Packets
{
class PlayScene : ServerPacket
{
public PlayScene() : base(ServerOpcodes.PlayScene, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteUInt32(SceneID);
_worldPacket.WriteUInt32(PlaybackFlags);
_worldPacket.WriteUInt32(SceneInstanceID);
_worldPacket.WriteUInt32(SceneScriptPackageID);
_worldPacket.WritePackedGuid(TransportGUID);
_worldPacket.WriteXYZO(Location);
_worldPacket.WriteInt32(MovieID);
_worldPacket.WriteBit(Encrypted);
_worldPacket.FlushBits();
}
public uint SceneID;
public uint PlaybackFlags;
public uint SceneInstanceID;
public uint SceneScriptPackageID;
public int MovieID;
public ObjectGuid TransportGUID;
public Position Location;
public bool Encrypted;
}
class CancelScene : ServerPacket
{
public CancelScene() : base(ServerOpcodes.CancelScene, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteUInt32(SceneInstanceID);
}
public uint SceneInstanceID;
}
class SceneTriggerEvent : ClientPacket
{
public SceneTriggerEvent(WorldPacket packet) : base(packet) { }
public override void Read()
{
uint len = _worldPacket.ReadBits<uint>(6);
SceneInstanceID = _worldPacket.ReadUInt32();
_Event = _worldPacket.ReadString(len);
}
public uint SceneInstanceID;
public string _Event;
}
class ScenePlaybackComplete : ClientPacket
{
public ScenePlaybackComplete(WorldPacket packet) : base(packet) { }
public override void Read()
{
SceneInstanceID = _worldPacket.ReadUInt32();
TimePassed = _worldPacket.ReadInt32();
}
public uint SceneInstanceID;
public int TimePassed;
}
class ScenePlaybackCanceled : ClientPacket
{
public ScenePlaybackCanceled(WorldPacket packet) : base(packet) { }
public override void Read()
{
SceneInstanceID = _worldPacket.ReadUInt32();
TimePassed = _worldPacket.ReadInt32();
}
public uint SceneInstanceID;
public int TimePassed;
}
}