Login end-to-end en Next.js: iron-session + auth SRP6 + página i18n

- lib/session.ts: sesión cifrada httpOnly con iron-session (SESSION_SECRET en
  .env.local). SessionData {bnetId, bnetEmail, username, accountId}.
- lib/auth.ts: authenticate(email,password) verifica contra battlenet_accounts con
  bnetVerify (SRP6 v2); getGameAccounts(bnetId). Resiliente si acore no está.
- app/api/auth/login/route.ts: POST -> autentica, fija sesión, resuelve cuentas de
  juego (1 -> auto; 0/varias -> needsSelection). Devuelve JSON.
- app/[locale]/login: página SSR + LoginForm (cliente, next-intl, router i18n).
  Textos en messages/*.json (namespace Login).
- tsconfig target ES2020 (literales BigInt de bnet.ts).

Validado end-to-end: con una cuenta creada por bnet.py (como haría AzerothCore),
el login TS la verifica OK y emite la cookie de sesión; password incorrecta ->
invalidCredentials; sin campos -> missingFields. Página en ES y EN.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-12 22:42:23 +00:00
parent 10ba2d32df
commit 60c2e44afd
11 changed files with 309 additions and 4 deletions
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import { authenticate, getGameAccounts } from '@/lib/auth'
import { getSession } from '@/lib/session'
import { setGameAccountSession } from '@/lib/account-session'
export async function POST(request: Request) {
let email = ''
let password = ''
try {
const body = await request.json()
email = String(body.email ?? '').trim()
password = String(body.password ?? '')
} catch {
return Response.json({ success: false, error: 'invalidRequest' }, { status: 400 })
}
if (!email || !password) {
return Response.json({ success: false, error: 'missingFields' })
}
const account = await authenticate(email, password)
if (!account) {
return Response.json({ success: false, error: 'invalidCredentials' })
}
const session = await getSession()
session.bnetId = account.id
session.bnetEmail = account.email
const games = await getGameAccounts(account.id)
let needsSelection = true
if (games.length === 1) {
setGameAccountSession(session, games[0])
needsSelection = false
} else {
// 0 o >1 cuentas de juego: dejar la selección pendiente
delete session.username
delete session.accountId
}
await session.save()
return Response.json({ success: true, needsSelection })
}