i18n: traducir toda la app (ES + EN) — páginas y componentes con texto hardcodeado

Se externaliza el texto español hardcodeado de ~55 archivos a next-intl y se añaden
traducciones al inglés, con paridad de claves es/en. Nuevos namespaces: History,
CharService, CharServiceB, Points, Legal, UI, Misc (+ altas en Common/Admin).

- Historiales (PD/PV, transacciones, sanciones, seguridad), servicios de personaje
  (transfer, send-gift, quest, restore-*, change-*, customize, level-up, gold, rename),
  PD/pagos (d-points, trade, promo, transfer-dp, rename-guild, DPointsTabs), páginas
  legales (cookies, privacidad, términos, reembolsos, aviso legal, contacto), layout
  (cabecera, footer, cookies, 2FA, descargas, jugadores, recluta) y páginas varias
  (home, reino, ayuda, addons, 2falogin).
- Textos con markup inline via t.rich; interpolación con ICU.
- Componente <NoteLegend/> para la leyenda NOTA/NOTE compartida.
- payLabel/confirmText de los servicios de pago traducidos.
- Verificado: tsc OK, next build OK, todas las claves t() resuelven en es y en,
  todos los t.rich casan etiquetas, páginas 200 en /es/ y /en/ sin claves crudas.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-14 18:58:54 +00:00
parent e457a43f05
commit 651d8deafc
57 changed files with 3516 additions and 1190 deletions
+25 -23
View File
@@ -1,23 +1,24 @@
'use client'
import { useState } from 'react'
import { useTranslations } from 'next-intl'
import type { RecruitRewardView } from '@/lib/recruit-claim'
import type { CharOption } from '@/components/CharacterSelect'
const ICON_BASE = 'https://wotlk.ultimowow.com/static/images/wow/icons/tiny'
function claimError(message?: string): string {
function claimErrorKey(message?: string): string {
switch (message) {
case 'requirementsNotMet':
return 'Aún no cumples los requisitos para esta recompensa.'
return 'recruit.errRequirements'
case 'alreadyClaimed':
return 'Esta recompensa ya fue reclamada.'
return 'recruit.errAlreadyClaimed'
case 'invalidCharacter':
return 'Personaje no válido.'
return 'recruit.errInvalidCharacter'
case 'notFound':
return 'Recompensa no encontrada.'
return 'recruit.errNotFound'
default:
return 'No se pudo reclamar la recompensa. Inténtalo de nuevo.'
return 'recruit.errGeneric'
}
}
@@ -38,6 +39,7 @@ export function RecruitPanel({
isRecruited: boolean
recruitedCount: number
}) {
const t = useTranslations('UI')
const [character, setCharacter] = useState(characters[0]?.name ?? '')
const selectedCss = characters.find((c) => c.name === character)?.classCss
const [busyId, setBusyId] = useState<number | null>(null)
@@ -62,10 +64,10 @@ export function RecruitPanel({
window.location.reload()
return
}
setMsg({ ok: false, text: claimError(d.message) })
setMsg({ ok: false, text: t(claimErrorKey(d.message)) })
setBusyId(null)
} catch {
setMsg({ ok: false, text: claimError() })
setMsg({ ok: false, text: t(claimErrorKey()) })
setBusyId(null)
}
}
@@ -90,15 +92,15 @@ export function RecruitPanel({
return (
<>
<p className="lefted">Cuenta reclutada: <span>{isRecruited ? 'Sí' : 'No'}</span></p>
<p className="lefted">Amigos reclutados: <span>{recruitedCount}</span></p>
<p className="lefted">Amigos reclutados al nivel 80: <span>{level80Count}</span></p>
<p className="lefted">Recompensas reclamadas: <span>{claimedCount}/{rewards.length}</span></p>
<p className="lefted">{t('recruit.accountRecruited')} <span>{isRecruited ? t('recruit.yes') : t('recruit.no')}</span></p>
<p className="lefted">{t('recruit.friendsRecruited')} <span>{recruitedCount}</span></p>
<p className="lefted">{t('recruit.friendsAtLevel80')} <span>{level80Count}</span></p>
<p className="lefted">{t('recruit.rewardsClaimed')} <span>{claimedCount}/{rewards.length}</span></p>
<br />
{characters.length > 0 && (
<p className="lefted">
Recibir recompensas en:{' '}
{t('recruit.receiveRewardsOn')}{' '}
<select value={character} onChange={(e) => setCharacter(e.target.value)} className={['account-select', selectedCss].filter(Boolean).join(' ')}>
{characters.map((c) => (
<option key={c.name} value={c.name} className={c.classCss ? `${c.classCss} big-font` : undefined}>{c.name}</option>
@@ -111,25 +113,25 @@ export function RecruitPanel({
<table className="char-center-table">
<tbody>
<tr>
<th>Amigos reclutados</th>
<th>Recompensa</th>
<th>Estado</th>
<th>{t('recruit.thFriends')}</th>
<th>{t('recruit.thReward')}</th>
<th>{t('recruit.thStatus')}</th>
</tr>
{rewards.map((r) => {
const eligible = level80Count >= r.required_friends
return (
<tr key={r.id}>
<td><span>{r.required_friends} {r.required_friends === 1 ? 'amigo' : 'amigos'} al nivel 80</span></td>
<td><span>{t('recruit.friendsAtLevel80Row', { count: r.required_friends })}</span></td>
<td>{rewardCell(r)}</td>
<td>
{r.claimed ? (
<span className="green-info"><i className="fas fa-check"></i> Reclamado</span>
<span className="green-info"><i className="fas fa-check"></i> {t('recruit.claimed')}</span>
) : eligible ? (
<button type="button" className="nw-tool-btn" onClick={() => claim(r)} disabled={busyId !== null}>
{busyId === r.id ? '…' : 'Reclamar'}
{busyId === r.id ? '…' : t('recruit.claim')}
</button>
) : (
<span>Sin reclamar</span>
<span>{t('recruit.unclaimed')}</span>
)}
</td>
</tr>
@@ -140,13 +142,13 @@ export function RecruitPanel({
<br />
<hr />
<p>RECOMPENSAS DISPONIBLES</p>
<p>{t('recruit.availableRewards')}</p>
<hr />
{available.length === 0 ? (
<span>Recluta amigos para poder reclamar las recompensas</span>
<span>{t('recruit.recruitToClaim')}</span>
) : (
<span className="green-info">
Tienes {available.length} recompensa{available.length === 1 ? '' : 's'} lista{available.length === 1 ? '' : 's'} para reclamar
{t('recruit.readyToClaim', { count: available.length })}
</span>
)}
</>