Cliente SOAP + servicios de personaje SOAP (revive/unstuck) en Next.js

- lib/soap.ts: executeSoapCommand (port de ac_soap.py; POST SOAP + basic auth al
  worldserver, timeout 5s, null si inaccesible). AC_SOAP_* en .env.local.
- lib/characters.ts: getGameCharacters / characterIsOfflineAndOwned (acore_characters).
- lib/character-services.ts: soapCharacterAction genérico (valida propiedad+offline,
  cooldown 12h vía home_revive/unstuckhistory, SOAP, registra historial) ->
  reviveCharacter / unstuckCharacter.
- components/CharacterActionForm.tsx (cliente reutilizable: select + botón).
- Routes /api/character/revive|unstuck (guard de sesión) y páginas
  app/[locale]/revive|unstuck (SSR, guardas, i18n). Namespace Services.

Verificado: API sin sesión 401, páginas redirigen a login, cliente SOAP devuelve null
limpio sin worldserver. Patrón base para el resto de servicios de personaje.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-12 23:16:32 +00:00
parent a0a64bc70a
commit 96e996e9c2
10 changed files with 305 additions and 0 deletions
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import type { RowDataPacket } from 'mysql2'
import { db, DB } from './db'
import { executeSoapCommand } from './soap'
import { characterIsOfflineAndOwned } from './characters'
export interface Result {
success: boolean
error?: string
}
interface SoapActionConfig {
command: (character: string) => string
historyTable: string // tabla django_wow con columnas (character_name, used_at)
cooldownHours: number
}
/** Acción de personaje por SOAP con cooldown (revive, unstuck...). */
async function soapCharacterAction(accountId: number, character: string, cfg: SoapActionConfig): Promise<Result> {
if (!character) return { success: false, error: 'noCharacter' }
if (!(await characterIsOfflineAndOwned(accountId, character))) {
return { success: false, error: 'notOfflineOrOwned' }
}
try {
const [rows] = await db(DB.default).query<RowDataPacket[]>(
`SELECT used_at FROM ${cfg.historyTable} WHERE character_name = ? ORDER BY used_at DESC LIMIT 1`,
[character],
)
if (rows[0] && Date.now() - new Date(rows[0].used_at).getTime() < cfg.cooldownHours * 3600_000) {
return { success: false, error: 'cooldown' }
}
} catch {
/* tabla de historial ausente: seguimos */
}
const resp = await executeSoapCommand(cfg.command(character))
if (resp === null) return { success: false, error: 'soapError' }
await db(DB.default).query(
`INSERT INTO ${cfg.historyTable} (character_name, used_at) VALUES (?, NOW())`,
[character],
)
return { success: true }
}
export function reviveCharacter(accountId: number, character: string): Promise<Result> {
return soapCharacterAction(accountId, character, {
command: (c) => `.revive ${c}`,
historyTable: 'home_revivehistory',
cooldownHours: 12,
})
}
export function unstuckCharacter(accountId: number, character: string): Promise<Result> {
return soapCharacterAction(accountId, character, {
command: (c) => `.unstuck ${c}`,
historyTable: 'home_unstuckhistory',
cooldownHours: 12,
})
}
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import type { RowDataPacket } from 'mysql2'
import { db, DB } from './db'
export interface GameCharacter {
name: string
online: boolean
}
/** Personajes de una cuenta de juego (acore_characters). Vacío si no está poblada. */
export async function getGameCharacters(accountId: number): Promise<GameCharacter[]> {
try {
const [rows] = await db(DB.characters).query<RowDataPacket[]>(
'SELECT name, online FROM characters WHERE account = ?',
[accountId],
)
return rows.map((r) => ({ name: r.name, online: r.online === 1 }))
} catch {
return []
}
}
/** True si el personaje pertenece a la cuenta y está desconectado. */
export async function characterIsOfflineAndOwned(accountId: number, name: string): Promise<boolean> {
const chars = await getGameCharacters(accountId)
const c = chars.find((ch) => ch.name === name)
return Boolean(c && !c.online)
}
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// Cliente SOAP al worldserver de AzerothCore (port de home/ac_soap.py).
function escapeXml(s: string): string {
return s.replace(/&/g, '&amp;').replace(/</g, '&lt;').replace(/>/g, '&gt;')
}
/** Ejecuta un comando en el worldserver por SOAP. Devuelve el texto de respuesta o null. */
export async function executeSoapCommand(command: string): Promise<string | null> {
const url = process.env.AC_SOAP_URL
const user = process.env.AC_SOAP_USER ?? ''
const pass = process.env.AC_SOAP_PASSWORD ?? ''
const urn = process.env.AC_SOAP_URN ?? 'urn:AC'
if (!url) return null
const soap = `<?xml version="1.0" encoding="utf-8"?>
<SOAP-ENV:Envelope xmlns:SOAP-ENV="http://schemas.xmlsoap.org/soap/envelope/" xmlns:ns1="${urn}">
<SOAP-ENV:Body><ns1:executeCommand><command>${escapeXml(command)}</command></ns1:executeCommand></SOAP-ENV:Body>
</SOAP-ENV:Envelope>`
try {
const res = await fetch(url, {
method: 'POST',
headers: {
Authorization: 'Basic ' + Buffer.from(`${user}:${pass}`).toString('base64'),
'Content-Type': 'application/xml',
},
body: soap,
signal: AbortSignal.timeout(5000),
})
if (!res.ok) return null
return await res.text()
} catch {
return null // worldserver inaccesible
}
}