Armería: PvP campos de batalla, logros por categoría, bandas/mazmorras y página de hermandad

- PvP: pestaña Campos de batalla (pvpstats) con resultado, stats por partida y fecha/hora.
- Logros: rejilla por categoría con anillos de progreso + detalle por categoría
  (datos de Achievement.db2 + Achievement_Category.db2, iconos vía wowhead).
- Bandas: progreso por dificultad (10/25/heroico) con jefes reales de DungeonEncounter.db2
  y tooltip de jefes; agrupado por expansión (Clásico/TBC/WotLK).
- Mazmorras: mismo sistema, Normal + Heroico, Clásico/TBC/WotLK.
- Página de hermandad estilo armería: cabecera (emblema, puntos = unión de logros de
  miembros sin duplicar, nº miembros, fundada), pestañas Hermandad/Logros, roster con
  iconos de clase/raza, columna Función (rol por spec), filtros clase/función,
  orden por rango/puntos/nivel de objeto/nivel/nombre, paginación.
- Barra lateral: mensaje diario con login (iron-session, gated por pertenencia),
  logros recientes y desgloses de clases y funciones.
- Cabecera de personaje: enlace a la hermandad + nombre del reino.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-17 01:18:30 +00:00
parent 476e5dba87
commit beba7301a1
203 changed files with 31304 additions and 269 deletions
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'use client'
import { useEffect, useRef, useState } from 'react'
import { WowheadRefresh } from './WowheadRefresh'
import { wowheadUrl, wowheadData } from '@/lib/wowhead'
export type QuestStatus = 'rewarded' | 'complete' | 'inprogress' | 'failed'
export type QuestEntry = { id: number; name: string; status: QuestStatus }
// Color + icono por estado (mismo criterio para nombre, texto de estado e icono del filtro).
const STATUS: Record<string, { color: string; icon: string }> = {
all: { color: '#d4cdbb', icon: '' },
inprogress: { color: '#d79602', icon: 'fas fa-scroll' },
complete: { color: '#1eff00', icon: 'fas fa-check' },
failed: { color: '#ff5555', icon: 'fas fa-times' },
rewarded: { color: '#a335ee', icon: 'fas fa-gift' },
}
export function ArmoryQuests({
guid,
locale,
initial,
total: initialTotal,
grandTotal,
pageSize,
statuses,
badgeLabels,
labels,
}: {
guid: number
locale: string
initial: QuestEntry[]
total: number
grandTotal: number
pageSize: number
statuses: { key: string; label: string; count: number }[]
badgeLabels: Record<string, string>
labels: { filterId: string; filterName: string; empty: string; quest: string; statusCol: string; title: string; pageOf: string }
}) {
const [entries, setEntries] = useState<QuestEntry[]>(initial)
const [total, setTotal] = useState(initialTotal)
const [page, setPage] = useState(1)
const [qid, setQid] = useState('')
const [qname, setQname] = useState('')
const [status, setStatus] = useState('all')
const [open, setOpen] = useState(false)
const [loading, setLoading] = useState(false)
const pages = Math.max(1, Math.ceil(total / pageSize))
const load = async (p: number, id: string, name: string, st: string) => {
setLoading(true)
try {
const res = await fetch(
`/api/armory/quests?guid=${guid}&page=${p}&id=${encodeURIComponent(id)}&name=${encodeURIComponent(name)}&status=${st}&locale=${locale}`,
)
const data = await res.json()
setEntries(Array.isArray(data.entries) ? data.entries : [])
setTotal(Number(data.total) || 0)
} catch {
setEntries([])
} finally {
setLoading(false)
}
}
const skip = useRef(true)
useEffect(() => {
if (skip.current) {
skip.current = false
return
}
const t = setTimeout(() => {
setPage(1)
load(1, qid, qname, status)
}, 300)
return () => clearTimeout(t)
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [qid, qname, status])
const goto = (p: number) => {
if (p < 1 || p > pages || p === page || loading) return
setPage(p)
load(p, qid, qname, status)
}
const pick = (key: string) => {
setOpen(false)
setStatus(key)
}
const win = 2
const from = Math.max(1, page - win)
const to = Math.min(pages, page + win)
const nums: number[] = []
for (let p = from; p <= to; p++) nums.push(p)
const current = statuses.find((s) => s.key === status) ?? statuses[0]
const optLabel = (s: { key: string; label: string; count: number }) =>
s.key === 'all' ? `${s.label}` : `${s.label} (${s.count})`
return (
<>
<WowheadRefresh dep={`${page}-${qid}-${qname}-${status}-${entries.length}`} />
<div className="armory-quest-title">
<i className="fas fa-scroll" /> {labels.title} <span className="armory-quest-title-count">({grandTotal})</span>
</div>
<div className="armory-quest-filters">
<input className="armory-ach-search" value={qid} onChange={(e) => setQid(e.target.value)} placeholder={labels.filterId} inputMode="numeric" />
<input className="armory-ach-search" value={qname} onChange={(e) => setQname(e.target.value)} placeholder={labels.filterName} />
<div className="armory-dropdown">
<button className="armory-dropdown-btn" onClick={() => setOpen((o) => !o)} type="button">
{current && STATUS[current.key]?.icon ? <i className={STATUS[current.key].icon} style={{ color: STATUS[current.key].color }} /> : null}
<span>{current ? optLabel(current) : ''}</span>
<i className="fas fa-caret-down armory-dropdown-caret" />
</button>
{open && (
<div className="armory-dropdown-list">
{statuses.map((s) => (
<button
key={s.key}
className={`armory-dropdown-item${s.key === status ? ' active' : ''}`}
onClick={() => pick(s.key)}
type="button"
>
{STATUS[s.key]?.icon ? <i className={STATUS[s.key].icon} style={{ color: STATUS[s.key].color }} /> : <span className="armory-dropdown-noicon" />}
<span>{optLabel(s)}</span>
</button>
))}
</div>
)}
</div>
</div>
{entries.length === 0 ? (
<p className="armory-hint">{labels.empty}</p>
) : (
<table className={`armory-quest-table${loading ? ' loading' : ''}`}>
<thead>
<tr>
<th>{labels.quest}</th>
<th className="armory-quest-th-status">{labels.statusCol}</th>
</tr>
</thead>
<tbody>
{entries.map((q) => {
const color = STATUS[q.status]?.color ?? '#d4cdbb'
return (
<tr key={q.id}>
<td>
<a
className="armory-quest-link"
style={{ color }}
href={wowheadUrl('quest', q.id, locale)}
data-wowhead={wowheadData('quest', q.id, locale)}
target="_blank"
rel="noopener noreferrer"
>
{q.name}
</a>
<span className="armory-quest-id"> ({q.id})</span>
</td>
<td className="armory-quest-td-status" style={{ color }}>
{badgeLabels[q.status] ?? q.status}
</td>
</tr>
)
})}
</tbody>
</table>
)}
{pages > 1 && (
<div className="armory-pager">
<button onClick={() => goto(page - 1)} disabled={page <= 1} type="button" aria-label="Anterior">
</button>
{from > 1 && (
<>
<button onClick={() => goto(1)} type="button">
1
</button>
{from > 2 && <span className="armory-pager-dots"></span>}
</>
)}
{nums.map((p) => (
<button key={p} className={p === page ? 'active' : ''} onClick={() => goto(p)} type="button">
{p}
</button>
))}
{to < pages && (
<>
{to < pages - 1 && <span className="armory-pager-dots"></span>}
<button onClick={() => goto(pages)} type="button">
{pages}
</button>
</>
)}
<button onClick={() => goto(page + 1)} disabled={page >= pages} type="button" aria-label="Siguiente">
</button>
</div>
)}
</>
)
}