Armería: versionar .bak-armory (copias previas al rediseño)

Copias de los ficheros de la armería tal y como estaban antes del rediseño
(paperdoll, talentos y actividad), por si hace falta consultarlas o volver atrás.
This commit is contained in:
2026-07-16 21:10:48 +00:00
parent 4dfe86ef5f
commit c0f53deede
11 changed files with 4878 additions and 3 deletions
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import { notFound } from 'next/navigation'
import { getTranslations, setRequestLocale } from 'next-intl/server'
import { Link } from '@/i18n/navigation'
import { getCharacter, getCharacterEquipment, getCharacterCustomizations } from '@/lib/armory'
import { raceName, className, classColor, factionOf, EQUIP_SLOTS } from '@/lib/wow-data'
import { wowheadUrl, wowheadData } from '@/lib/wowhead'
import { PageShell } from '@/components/PageShell'
import { WowheadRefresh } from '@/components/WowheadRefresh'
import { ArmoryModel3D } from '@/components/ArmoryModel3D'
export const dynamic = 'force-dynamic'
export default async function CharacterPage({
params,
}: {
params: Promise<{ locale: string; guid: string }>
}) {
const { locale, guid } = await params
setRequestLocale(locale)
const t = await getTranslations('Armory')
const id = Number(guid)
const character = await getCharacter(id)
if (!character) notFound()
const equipment = await getCharacterEquipment(id, locale)
const customizations = await getCharacterCustomizations(id)
const bySlot = new Map(equipment.map((e) => [e.slot, e]))
const faction = factionOf(character.race)
const factionLabel = faction === 'alliance' ? t('alliance') : faction === 'horde' ? t('horde') : ''
// Modelo 3D: raza, género y equipo (entry + display; transmog si lo hay).
// Slots de equipo que NO se dibujan en el modelo (cuello, anillos, abalorios):
// se omiten para no pedir metadatos inexistentes (evita 404 en consola).
const HIDDEN_SLOTS = new Set([1, 10, 11, 12, 13])
// Slot del visor: armadura usa inventory_type; armas por slot de equipo (mano
// principal=21, secundaria=22/23). A distancia solo se ven arco/arma de fuego
// (invType 15/26); las arrojadizas (25) y reliquias (28) no se dibujan → se omiten.
const viewerSlot = (equipSlot: number, invType: number): number => {
if (equipSlot === 15) return 21
if (equipSlot === 16) return invType === 23 ? 23 : 22
if (equipSlot === 17) return invType === 15 || invType === 26 ? invType : 0
return invType
}
const modelEquip = equipment
.filter((e) => !HIDDEN_SLOTS.has(e.slot))
.map((e) => ({
slot: viewerSlot(e.slot, e.inventoryType),
display: e.transmogDisplayId ?? e.displayId ?? 0,
}))
.filter((e) => e.slot > 0 && e.display > 0)
return (
<PageShell title={character.name}>
<div className="main-wide">
<WowheadRefresh dep={`char-${id}`} />
<p className="forum-path">
<Link href="/armory"> {t('backToArmory')}</Link>
</p>
<div className="armory-char">
{/* Columna izquierda: identidad + modelo 3D */}
<div className="armory-char-left">
<h1 className="armory-char-name" style={{ color: classColor(character.class) }}>
{character.name}
</h1>
<div className="armory-char-sub">
{t('level')} {character.level} · {raceName(character.race, locale)} ·{' '}
<span style={{ color: classColor(character.class) }}>{className(character.class, locale)}</span>
</div>
<div className="armory-char-tags">
{factionLabel && <span className={`armory-faction ${faction}`}>{factionLabel}</span>}
<span className={`armory-status ${character.online ? 'online' : 'offline'}`}>
{character.online ? t('online') : t('offline')}
</span>
{character.guildName && character.guildId && (
<Link href={`/armory/guild/${character.guildId}`} className="armory-guild-tag">
&lt;{character.guildName}&gt;
</Link>
)}
</div>
<ArmoryModel3D
race={character.race}
gender={character.gender}
equip={modelEquip}
customizations={customizations}
labels={{ loading: t('modelLoading'), unavailable: t('modelUnavailable') }}
/>
</div>
{/* Columna derecha: equipo */}
<div className="armory-char-right">
<h2 className="armory-section-title">{t('equipment')}</h2>
{equipment.length === 0 ? (
<p className="armory-hint">{t('noEquipment')}</p>
) : (
<div className="armory-equip">
{EQUIP_SLOTS.map(({ slot, es, en }) => {
const item = bySlot.get(slot)
const slotName = locale === 'en' ? en : es
if (!item) {
return (
<div key={slot} className="armory-equip-slot empty">
<span className="armory-slot-name">{slotName}</span>
</div>
)
}
return (
<div key={slot} className="armory-equip-slot">
<a
href={wowheadUrl('item', item.entry, locale)}
data-wowhead={wowheadData('item', item.entry, locale)}
target="_blank"
rel="noopener noreferrer"
className={`armory-item q${item.quality}`}
>
{item.name}
</a>
<span className="armory-slot-name">
{slotName}
{item.itemLevel ? ` · ${item.itemLevel}` : ''}
</span>
</div>
)
})}
</div>
)}
</div>
</div>
</div>
</PageShell>
)
}