web-next: change-race/faction/level-up/gold por SumUp + rastreador de misiones
- /change-race-character (3€), /change-faction-character (5€, valida condiciones: sin hermandad/correo/subastas/capitán-arena y oro <= cap por nivel), /level-up-character (10€), /gold-character (oro por correo SOAP). Cada uno borra su ruta antigua y actualiza el link del panel. - SumUp: hook precheck en PaidServiceConfig (condiciones cambio de facción); columna home_stripelog.metadata para campos extra (gold_amount). - /quest-character: rastreador de estado de misiones/cadenas (clase, Hijos de Hodir, misión por ID) en personaje offline; cooldowns por categoría, Turnstile, IDs de misión verificados en wotlkdb 3.3.5a. Tabla home_questsearchhistory. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -33,11 +33,11 @@ export function AccountTools({ isAdmin }: { isAdmin: boolean }) {
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{ href: '/revive-character', icon: 'revive-icon', label: t('svcRevive'), desc: t('svcReviveDesc') },
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{ href: '/rename-character', icon: 'rename-icon', label: t('svcRename'), desc: t('svcRenameDesc') },
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{ href: '/customize-character', icon: 'customize-icon', label: t('svcCustomize'), desc: t('svcCustomizeDesc') },
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{ href: '/change-race', icon: 'change-race-icon', label: t('svcChangeRace'), desc: t('svcChangeRaceDesc') },
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{ href: '/change-faction', icon: 'change-faction-icon', label: t('svcChangeFaction'), desc: t('svcChangeFactionDesc') },
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{ href: '/level-up', icon: 'level-up-icon', label: t('svcLevelUp'), desc: t('svcLevelUpDesc') },
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{ href: '/gold', icon: 'gold-icon', label: t('svcGold'), desc: t('svcGoldDesc') },
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{ href: '/quest', icon: 'quest-icon', label: t('svcQuest'), desc: t('svcQuestDesc') },
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{ href: '/change-race-character', icon: 'change-race-icon', label: t('svcChangeRace'), desc: t('svcChangeRaceDesc') },
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{ href: '/change-faction-character', icon: 'change-faction-icon', label: t('svcChangeFaction'), desc: t('svcChangeFactionDesc') },
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{ href: '/level-up-character', icon: 'level-up-icon', label: t('svcLevelUp'), desc: t('svcLevelUpDesc') },
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{ href: '/gold-character', icon: 'gold-icon', label: t('svcGold'), desc: t('svcGoldDesc') },
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{ href: '/quest-character', icon: 'quest-icon', label: t('svcQuest'), desc: t('svcQuestDesc') },
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{ href: '/transfer', icon: 'tranfer-char-icon', label: t('svcTransfer'), desc: t('svcTransferDesc') },
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{ href: '/restore-character', icon: 'restore-icon', label: t('svcRestoreChar'), desc: t('svcRestoreCharDesc') },
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{ href: '/restore-items', icon: 'prox-icon', label: t('svcRestoreItems'), desc: t('svcRestoreItemsDesc') },
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@@ -16,6 +16,9 @@ export function GoldForm({ characters, options }: { characters: CharOption[]; op
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async function handleSubmit(e: React.FormEvent) {
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e.preventDefault()
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if (busy || !character || !amount) return
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const opt = options.find((o) => String(o.gold_amount) === amount)
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const price = opt?.price ?? 0
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if (!window.confirm(`¿Estás seguro de enviar ${amount} de oro a ${character} por ${price} € (SumUp)?`)) return
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setBusy(true)
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setError(null)
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try {
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@@ -23,12 +26,12 @@ export function GoldForm({ characters, options }: { characters: CharOption[]; op
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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credentials: 'same-origin',
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body: JSON.stringify({ character, gold_amount: amount }),
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body: JSON.stringify({ character, gold_amount: amount, provider: 'sumup' }),
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})
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const data: { success?: boolean; url?: string } = await res.json()
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const data: { success?: boolean; url?: string; message?: string } = await res.json()
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if (data.success && data.url) window.location.href = data.url
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else {
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setError(t('genericError'))
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setError(data.message || t('genericError'))
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setBusy(false)
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}
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} catch {
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@@ -54,7 +57,7 @@ export function GoldForm({ characters, options }: { characters: CharOption[]; op
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</select>
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<br />
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<button type="submit" className="gold-button" disabled={busy || !character || !amount}>
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{busy ? t('processing') : tp('gold.buy')}
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{busy ? t('processing') : tp('gold.send')}
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</button>
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</form>
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<hr />
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@@ -33,11 +33,11 @@ export function PaidServiceForm({ characters, checkoutEndpoint, payLabel, button
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credentials: 'same-origin',
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body: JSON.stringify({ character, ...(provider ? { provider } : {}) }),
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})
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const data: { success?: boolean; url?: string } = await res.json()
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const data: { success?: boolean; url?: string; message?: string } = await res.json()
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if (data.success && data.url) {
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window.location.href = data.url // Checkout de Stripe
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window.location.href = data.url // Checkout (Stripe o SumUp)
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} else {
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setError(t('genericError'))
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setError(data.message || t('genericError'))
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setBusy(false)
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}
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} catch {
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@@ -0,0 +1,189 @@
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'use client'
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import { useMemo, useState } from 'react'
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import { CharacterSelect } from '@/components/CharacterSelect'
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import { Turnstile } from '@/components/Turnstile'
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const QUEST_DB = 'https://wotlk.novawow.com'
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export interface QuestCharacter {
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name: string
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classCss: string
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level: number
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}
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export interface QuestOptionClient {
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key: string
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classCss: string | null
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label: string
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minLevel: number
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hasData: boolean
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}
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interface QuestStatus {
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quest: number
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state: 'rewarded' | 'inProgress' | 'none'
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}
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function trackerError(error?: string, minutes?: number): string {
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switch (error) {
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case 'missingFields':
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return 'Selecciona un personaje y una opción.'
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case 'characterNotOwned':
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return 'El personaje seleccionado no es válido.'
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case 'characterOnline':
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return 'El personaje debe estar desconectado.'
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case 'wrongClass':
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return 'Esa opción no corresponde a la clase del personaje.'
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case 'levelTooLow':
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return 'El personaje no cumple el nivel mínimo de esa opción.'
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case 'invalidQuestId':
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return 'Introduce un ID de misión válido.'
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case 'invalidOption':
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case 'noData':
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return 'Esa opción no está disponible todavía.'
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case 'cooldown':
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return `Debes esperar ${minutes ?? 0} min para repetir esta búsqueda en este personaje.`
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case 'captcha':
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return 'Verifica que no eres un robot.'
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case 'notAuthenticated':
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return 'Tu sesión ha expirado. Inicia sesión de nuevo.'
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default:
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return 'No se pudo completar la búsqueda. Inténtalo de nuevo.'
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}
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}
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export function QuestTrackerForm({ characters, options }: { characters: QuestCharacter[]; options: QuestOptionClient[] }) {
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const [character, setCharacter] = useState('')
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const [option, setOption] = useState('')
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const [questId, setQuestId] = useState('')
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const [captcha, setCaptcha] = useState('')
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const [captchaKey, setCaptchaKey] = useState(0)
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const [busy, setBusy] = useState(false)
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const [message, setMessage] = useState<{ ok: boolean; text: string } | null>(null)
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const [result, setResult] = useState<{ label: string; statuses: QuestStatus[] } | null>(null)
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const selected = characters.find((c) => c.name === character)
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// Opciones que el personaje elegido puede rastrear (clase + nivel + con datos),
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// más la búsqueda por misión específica (nivel >= 10).
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const available = useMemo(() => {
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if (!selected) return [] as { key: string; label: string }[]
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const list = options
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.filter((o) => o.hasData && (o.classCss === null || o.classCss === selected.classCss) && selected.level >= o.minLevel)
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.map((o) => ({ key: o.key, label: o.label }))
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if (selected.level >= 10) list.push({ key: 'specific', label: 'Por misión específica' })
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return list
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}, [selected, options])
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function onCharacter(v: string) {
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setCharacter(v)
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setOption('')
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setQuestId('')
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setResult(null)
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setMessage(null)
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}
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async function handleSubmit(e: React.FormEvent<HTMLFormElement>) {
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e.preventDefault()
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if (busy || !character || !option) return
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setBusy(true)
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setMessage(null)
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setResult(null)
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try {
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const res = await fetch('/api/character/quest', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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credentials: 'same-origin',
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body: JSON.stringify({ character, option, questId: option === 'specific' ? Number(questId) : undefined, turnstile: captcha }),
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})
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const data: { success?: boolean; error?: string; minutes?: number; label?: string; statuses?: QuestStatus[] } =
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await res.json()
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if (data.success && data.statuses) {
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setResult({ label: data.label ?? '', statuses: data.statuses })
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} else {
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setMessage({ ok: false, text: trackerError(data.error, data.minutes) })
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}
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} catch {
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setMessage({ ok: false, text: trackerError() })
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} finally {
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setBusy(false)
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setCaptcha('')
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setCaptchaKey((k) => k + 1)
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}
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}
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if (characters.length === 0) {
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return (
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<div className="centered">
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<br />
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<span>No hay personajes disponibles para esta herramienta</span>
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<br />
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</div>
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)
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}
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const stateText = (s: QuestStatus['state']) =>
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s === 'rewarded'
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? { text: 'Completada', cls: 'green-info2' }
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: s === 'inProgress'
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? { text: 'En curso', cls: 'yellow-info' }
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: { text: 'Sin empezar', cls: 'third-brown' }
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return (
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<div className="centered">
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<form id="uw-quest-form" onSubmit={handleSubmit} acceptCharset="utf-8">
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<CharacterSelect characters={characters} value={character} onChange={onCharacter} placeholder="Selecciona un personaje" />
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<br />
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<select value={option} onChange={(e) => setOption(e.target.value)} required disabled={!selected}>
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<option value="" disabled>Selecciona una opción</option>
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{available.map((o) => (
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<option key={o.key} value={o.key}>{o.label}</option>
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))}
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</select>
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<br />
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{option === 'specific' && (
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<>
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<input
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type="number"
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min="1"
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placeholder="ID de misión"
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value={questId}
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onChange={(e) => setQuestId(e.target.value)}
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required
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/>
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<br />
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</>
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)}
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<Turnstile key={captchaKey} onVerify={setCaptcha} />
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<button type="submit" className="quest-button" disabled={busy || !character || !option}>
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{busy ? 'Buscando misiones' : 'BUSCAR MISIONES'}
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</button>
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</form>
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<hr />
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<div className="alert-message" id="quest-response" style={{ display: message || result ? 'block' : 'none' }}>
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{message && <span className={message.ok ? 'ok-form-response' : 'red-form-response'}>{message.text}</span>}
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{result && (
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<div>
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<p className="yellow-info">{result.label}</p>
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<table className="max-center-table2">
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<tbody>
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{result.statuses.map((s) => {
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const st = stateText(s.state)
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return (
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<tr key={s.quest}>
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<td className="lefted">
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<a href={`${QUEST_DB}/?quest=${s.quest}`} target="_blank" rel="noopener noreferrer">
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Misión #{s.quest}
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</a>
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</td>
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<td className={`real-info-box ${st.cls}`}>{st.text}</td>
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</tr>
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)
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})}
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</tbody>
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</table>
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</div>
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)}
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</div>
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</div>
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)
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}
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