import type { RowDataPacket } from 'mysql2' import { db, DB } from './db' import type { SessionData } from './session' import { getZoneName, getClassCss, getCharacterImage, getRaceName, getClassName } from './character-info' import { PD_PER_UNIT } from './dpoints' // Rango de la cuenta según los PD (14 niveles). Umbral = PD mínimos por nivel. const RANK_FILES = [ '1_Newbie', '2_Rookie', '3_Apprentice', '4_Explorer', '5_Contributor', '6_Enthusiast', '7_Collaborator', '8_Regular', '9_RisingStar', '10_Proficient', '11_Experienced', '12_Mentor', '13_Veteran', '14_GrandMaster', ] const RANK_MIN = [0, 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 5000, 10000, 10001] /** Nivel de rango (1-14) e imagen según los PD (dp). */ export function getAccountRank(dp: number): { level: number; image: string } { let idx = 0 for (let i = 0; i < RANK_MIN.length; i++) if (dp >= RANK_MIN[i]) idx = i return { level: idx + 1, image: `/ns-themes/ns-ryu/ns-images/ns-ranks/${RANK_FILES[idx]}.svg` } } export interface Character { name: string level: number gold: number silver: number copper: number race: number classId: number className: string raceName: string classCss: string zone: string imageUrl: string } export interface AccountDashboard { bnetEmail: string gameAccount: string regMail: string email: string joindate: string lastIp: string lastAttemptIp: string dp: number vp: number donatedPD: number battlepayCredits: number securityTokenDate: string | null isBanned: boolean unbanDate: string | null isRecruited: boolean recruitedCount: number characters: Character[] } /** Saldo de puntos (PD y PV) de una cuenta. 0/0 si no tiene fila en api_points. */ async function getPoints(accountId: number): Promise<{ dp: number; vp: number }> { try { const [p] = await db(DB.default).query( 'SELECT dp, vp FROM api_points WHERE accountID = ?', [accountId], ) if (p[0]) return { dp: p[0].dp, vp: p[0].vp } } catch { /* ignore */ } return { dp: 0, vp: 0 } } /** * Total donado (en PD) para el rango: suma de TODOS los pagos confirmados * (Stripe mode test/live + SumUp mode sumup), convertidos a PD. Cuenta todas * las pasarelas y donaciones mixtas, y NO baja al gastar PD (a diferencia del * saldo). El rango usará el máximo entre esto y el saldo actual. */ async function getDonatedPD(accountId: number): Promise { try { const [d] = await db(DB.default).query( "SELECT COALESCE(SUM(amount), 0) AS total FROM stripelog WHERE account_id = ? AND fulfilled = 1 AND mode IN ('sumup', 'test', 'live')", [accountId], ) return Math.round(Number(d[0]?.total ?? 0) * PD_PER_UNIT) } catch { /* ignore */ } return 0 } /** * Rango (1-14) y total donado de una cuenta, con las dos consultas mínimas y sin * traerse el panel entero (personajes, baneos, correo…). Mismo criterio de rango * que /my-account: el máximo entre lo donado y el saldo actual. */ export async function getAccountRankInfo( accountId: number, ): Promise<{ level: number; donatedPD: number }> { const [{ dp }, donatedPD] = await Promise.all([getPoints(accountId), getDonatedPD(accountId)]) return { level: getAccountRank(Math.max(donatedPD, dp)).level, donatedPD } } /** Datos del panel de cuenta. Resiliente si las BD de AzerothCore no están pobladas. */ export async function getAccountDashboard(session: SessionData, locale = 'es'): Promise { const accountId = session.accountId ?? 0 const { dp, vp } = await getPoints(accountId) const donatedPD = await getDonatedPD(accountId) let battlepayCredits = 0 try { const [c] = await db(DB.auth).query( 'SELECT battlePayCredits FROM battlenet_accounts WHERE id = ?', [session.bnetId ?? 0], ) if (c[0]?.battlePayCredits != null) battlepayCredits = c[0].battlePayCredits } catch { /* ignore */ } // Datos de la tabla account (correos, fecha, IPs, reclutador). let regMail = '' let email = '' let joindate = '' let lastIp = '' let lastAttemptIp = '' let isRecruited = false try { const [a] = await db(DB.auth).query( 'SELECT reg_mail, email, last_ip, last_attempt_ip, joindate, recruiter FROM account WHERE id = ?', [accountId], ) if (a[0]) { regMail = a[0].reg_mail || '' email = a[0].email || '' lastIp = a[0].last_ip || '' lastAttemptIp = a[0].last_attempt_ip || '' isRecruited = Boolean(a[0].recruiter) if (a[0].joindate) joindate = new Date(a[0].joindate).toLocaleString('es-ES') } } catch { /* ignore */ } // Estado de baneo (account_banned activo). let isBanned = false let unbanDate: string | null = null try { const [bn] = await db(DB.auth).query( 'SELECT unbandate FROM account_banned WHERE id = ? AND active = 1 LIMIT 1', [accountId], ) if (bn[0]) { isBanned = true unbanDate = new Date(Number(bn[0].unbandate) * 1000).toLocaleString('es-ES') } } catch { /* ignore */ } // Nº de amigos reclutados. let recruitedCount = 0 try { const [rc] = await db(DB.auth).query( 'SELECT COUNT(*) AS n FROM account WHERE recruiter = ?', [accountId], ) if (rc[0]) recruitedCount = Number(rc[0].n) } catch { /* ignore */ } let securityTokenDate: string | null = null try { const [s] = await db(DB.default).query( 'SELECT created_at FROM securitytoken WHERE user_id = ? ORDER BY created_at DESC LIMIT 1', [accountId], ) if (s[0]) securityTokenDate = new Date(s[0].created_at).toISOString() } catch { /* ignore */ } let characters: Character[] = [] try { const [ch] = await db(DB.characters).query( 'SELECT name, level, money, race, class, zone, gender FROM characters WHERE account = ?', [accountId], ) characters = ch.map((r) => ({ name: r.name, level: r.level, gold: Math.floor(r.money / 10000), silver: Math.floor((r.money % 10000) / 100), copper: r.money % 100, race: r.race, classId: r.class, className: getClassName(r.class, locale), raceName: getRaceName(r.race, locale), classCss: getClassCss(r.class), zone: getZoneName(r.zone, locale), imageUrl: getCharacterImage(r.class, r.race, r.gender), })) } catch { /* la BD de personajes puede no estar poblada */ } return { bnetEmail: session.bnetEmail ?? '', gameAccount: session.username ?? '', regMail, email, joindate, lastIp, lastAttemptIp, dp, vp, donatedPD, battlepayCredits, securityTokenDate, isBanned, unbanDate, isRecruited, recruitedCount, characters, } }