cccc70338d
El prefijo venía del nombre de la app Django (`home`), jubilada y borrada hoy, así que ya no significaba nada: home_stripelog -> stripelog. La BD se sigue llamando django_wow por historia (renombrarla es otra operación). Comprobado antes de tocar nada: 0 colisiones con nombres existentes, 0 palabras reservadas (contrastado contra las 260 de MySQL), sin vistas ni triggers que dependieran de ellas. El RENAME va en una sola sentencia porque así es atómico, y MySQL reapunta solo las 4 claves ajenas entre estas tablas. 170 referencias actualizadas en 37 ficheros. Se dejó a propósito sql/drop_home_securitytoken_authuser_fk.sql sin tocar: es una migración ya aplicada y reescribirla sería falsear el historial. De paso salió un fallo previo: prices.ts consultaba `home_restoreitemprice`, una tabla que NO existe. El try/catch de priceFrom se comía el error y devolvía siempre el precio por defecto, así que el precio de restaurar objetos nunca fue configurable. Se deja documentado en el código; crear la tabla es otra decisión. Verificado tras aplicar: 0 tablas home_, las 51 siguen ahí, y el conteo exacto de filas cuadra con el volcado previo (store_item 3068, item_data 44873, stripelog 35, store_order 26, noticia 50). La web responde 200 en todas las rutas y la portada carga las noticias sin errores. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
153 lines
5.9 KiB
TypeScript
153 lines
5.9 KiB
TypeScript
import type { RowDataPacket } from 'mysql2'
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import { db, DB } from './db'
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import { executeSoapCommand } from './soap'
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export interface RecruitRewardView {
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id: number
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required_friends: number
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reward_name: string
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item_id: number
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item_quantity: number
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item_link: string
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icon_class: string
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claimed: boolean
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}
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/** IDs de cuentas reclutadas por `accountId` (con su IP). */
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async function getRecruitedAccounts(accountId: number): Promise<{ id: number; last_ip: string | null }[]> {
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const [rows] = await db(DB.auth).query<RowDataPacket[]>(
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'SELECT id, last_ip FROM account WHERE recruiter = ?',
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[accountId],
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)
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return rows.map((r) => ({ id: r.id, last_ip: r.last_ip ?? null }))
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}
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/** Nº de personajes de amigos reclutados que han alcanzado el nivel 80. */
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export async function getRecruitedLevel80Count(accountId: number): Promise<number> {
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const recruited = await getRecruitedAccounts(accountId)
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if (recruited.length === 0) return 0
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const ids = recruited.map((r) => r.id)
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const [rows] = await db(DB.characters).query<RowDataPacket[]>(
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'SELECT COUNT(*) AS n FROM characters WHERE level = 80 AND account IN (?)',
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[ids],
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)
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return Number(rows[0]?.n ?? 0)
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}
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/** Estado de reclutamiento de la cuenta: si fue reclutada y cuántos amigos ha reclutado. */
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export async function getRecruitStats(accountId: number): Promise<{ isRecruited: boolean; recruitedCount: number }> {
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let isRecruited = false
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let recruitedCount = 0
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try {
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const [r] = await db(DB.auth).query<RowDataPacket[]>('SELECT recruiter FROM account WHERE id = ?', [accountId])
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isRecruited = Boolean(r[0]?.recruiter)
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const [c] = await db(DB.auth).query<RowDataPacket[]>('SELECT COUNT(*) AS n FROM account WHERE recruiter = ?', [accountId])
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recruitedCount = Number(c[0]?.n ?? 0)
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} catch {
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/* ignore */
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}
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return { isRecruited, recruitedCount }
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}
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/**
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* Cuentas reclutadas válidas: tienen un personaje de nivel 80 y NO comparten IP
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* con el reclutador (anti-abuso). Devuelve hasta `requiredCount` IDs.
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*/
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async function getValidRecruitsAtLevel80(accountId: number, requiredCount: number): Promise<number[]> {
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const recruited = await getRecruitedAccounts(accountId)
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if (recruited.length === 0) return []
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const ipById = new Map(recruited.map((r) => [r.id, r.last_ip]))
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const ids = recruited.map((r) => r.id)
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const [ipRows] = await db(DB.auth).query<RowDataPacket[]>('SELECT last_ip FROM account WHERE id = ?', [accountId])
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const userIp = ipRows[0]?.last_ip ?? null
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const [rows] = await db(DB.characters).query<RowDataPacket[]>(
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'SELECT DISTINCT account FROM characters WHERE level = 80 AND account IN (?)',
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[ids],
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)
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const atLevel80 = rows.map((r) => Number(r.account))
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// Excluir los que comparten IP con el reclutador.
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return atLevel80.filter((acc) => ipById.get(acc) !== userIp).slice(0, requiredCount)
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}
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/** Todas las recompensas con marca de si esta cuenta ya las reclamó. */
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export async function getRecruitRewards(accountId: number | null): Promise<RecruitRewardView[]> {
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const [rows] = await db(DB.default).query<RowDataPacket[]>(
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'SELECT id, required_friends, reward_name, item_id, item_quantity, item_link, icon_class FROM recruitreward ORDER BY required_friends, id',
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)
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let claimedIds = new Set<number>()
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if (accountId) {
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const [claimed] = await db(DB.default).query<RowDataPacket[]>(
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'SELECT recruit_reward_id FROM claimedreward WHERE account_id = ?',
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[accountId],
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)
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claimedIds = new Set(claimed.map((c) => Number(c.recruit_reward_id)))
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}
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return rows.map((r) => ({
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id: r.id,
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required_friends: r.required_friends,
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reward_name: r.reward_name,
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item_id: r.item_id,
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item_quantity: r.item_quantity,
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item_link: r.item_link,
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icon_class: r.icon_class,
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claimed: claimedIds.has(Number(r.id)),
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}))
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}
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/** ¿El personaje pertenece a la cuenta? */
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async function characterBelongsToAccount(accountId: number, name: string): Promise<boolean> {
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const [rows] = await db(DB.characters).query<RowDataPacket[]>(
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'SELECT 1 FROM characters WHERE name = ? AND account = ? LIMIT 1',
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[name, accountId],
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)
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return Boolean(rows[0])
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}
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export interface ClaimResult {
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success: boolean
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message: string // clave i18n de RecruitClaim
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}
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/** Reclama una recompensa de reclutamiento: valida requisitos, envía el item por SOAP y lo registra. */
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export async function claimRecruitReward(
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accountId: number,
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username: string,
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rewardId: number,
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characterName: string,
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ip: string,
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): Promise<ClaimResult> {
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const [rewardRows] = await db(DB.default).query<RowDataPacket[]>(
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'SELECT id, required_friends, reward_name, item_id, item_quantity FROM recruitreward WHERE id = ?',
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[rewardId],
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)
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const reward = rewardRows[0]
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if (!reward) return { success: false, message: 'rewardNotFound' }
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if (!(await characterBelongsToAccount(accountId, characterName))) {
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return { success: false, message: 'invalidCharacter' }
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}
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const [already] = await db(DB.default).query<RowDataPacket[]>(
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'SELECT 1 FROM claimedreward WHERE account_id = ? AND recruit_reward_id = ? LIMIT 1',
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[accountId, rewardId],
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)
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if (already[0]) return { success: false, message: 'alreadyClaimed' }
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const valid = await getValidRecruitsAtLevel80(accountId, reward.required_friends)
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if (valid.length < reward.required_friends) return { success: false, message: 'requirementsNotMet' }
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const command = `.send items ${characterName} 'Recompensa de Recluta Amigo' 'Tu amigo alcanzó el Nivel 80' ${reward.item_id}:${reward.item_quantity}`
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const response = await executeSoapCommand(command)
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if (!response || !response.includes('Mail sent to')) {
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return { success: false, message: 'deliveryError' }
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}
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await db(DB.default).query(
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'INSERT INTO claimedreward (account_id, username, recruit_reward_id, character_name, claimed_at, ip_address) VALUES (?, ?, ?, ?, NOW(), ?)',
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[accountId, username, rewardId, characterName, ip.slice(0, 45)],
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)
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return { success: true, message: 'claimSuccess' }
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}
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