beba7301a1
- PvP: pestaña Campos de batalla (pvpstats) con resultado, stats por partida y fecha/hora. - Logros: rejilla por categoría con anillos de progreso + detalle por categoría (datos de Achievement.db2 + Achievement_Category.db2, iconos vía wowhead). - Bandas: progreso por dificultad (10/25/heroico) con jefes reales de DungeonEncounter.db2 y tooltip de jefes; agrupado por expansión (Clásico/TBC/WotLK). - Mazmorras: mismo sistema, Normal + Heroico, Clásico/TBC/WotLK. - Página de hermandad estilo armería: cabecera (emblema, puntos = unión de logros de miembros sin duplicar, nº miembros, fundada), pestañas Hermandad/Logros, roster con iconos de clase/raza, columna Función (rol por spec), filtros clase/función, orden por rango/puntos/nivel de objeto/nivel/nombre, paginación. - Barra lateral: mensaje diario con login (iron-session, gated por pertenencia), logros recientes y desgloses de clases y funciones. - Cabecera de personaje: enlace a la hermandad + nombre del reino. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
161 lines
4.8 KiB
TypeScript
161 lines
4.8 KiB
TypeScript
'use client'
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import { useEffect, useRef, useState } from 'react'
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export type PvpRankEntry = { rank: number; guid: number; name: string; race: number; class: number; kills: number; playedTime: number }
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const MEDAL = ['🥇', '🥈', '🥉']
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/** Ranking mundial de bajas: búsqueda por nombre + paginación (API). */
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export function ArmoryPvpRank({
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locale,
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initial,
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total: initialTotal,
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pageSize,
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labels,
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}: {
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locale: string
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initial: PvpRankEntry[]
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total: number
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pageSize: number
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labels: {
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title: string
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desc: string
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search: string
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empty: string
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character: string
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kills: string
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playedTime: string
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}
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}) {
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const [entries, setEntries] = useState<PvpRankEntry[]>(initial)
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const [total, setTotal] = useState(initialTotal)
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const [page, setPage] = useState(1)
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const [q, setQ] = useState('')
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const [loading, setLoading] = useState(false)
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const pages = Math.max(1, Math.ceil(total / pageSize))
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const load = async (p: number, search: string) => {
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setLoading(true)
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try {
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const res = await fetch(`/api/armory/pvprank?page=${p}&q=${encodeURIComponent(search)}&locale=${locale}`)
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const data = await res.json()
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setEntries(Array.isArray(data.entries) ? data.entries : [])
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setTotal(Number(data.total) || 0)
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} catch {
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setEntries([])
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} finally {
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setLoading(false)
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}
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}
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const skip = useRef(true)
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useEffect(() => {
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if (skip.current) {
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skip.current = false
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return
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}
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const t = setTimeout(() => {
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setPage(1)
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load(1, q)
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}, 300)
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return () => clearTimeout(t)
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [q])
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const goto = (p: number) => {
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if (p < 1 || p > pages || p === page || loading) return
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setPage(p)
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load(p, q)
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}
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const fmtTime = (sec: number) => {
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const d = Math.floor(sec / 86400)
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const h = Math.floor((sec % 86400) / 3600)
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const m = Math.floor((sec % 3600) / 60)
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return `${d}d ${h}h ${m}m`
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}
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const win = 2
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const from = Math.max(1, page - win)
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const to = Math.min(pages, page + win)
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const nums: number[] = []
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for (let p = from; p <= to; p++) nums.push(p)
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return (
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<div className="armory-panel armory-pvprank-panel">
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<div className="armory-pvprank-header">
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<div className="armory-quest-title">
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<i className="fas fa-trophy" /> {labels.title}
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</div>
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<p className="armory-pvprank-desc">{labels.desc}</p>
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</div>
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<input className="armory-ach-search" value={q} onChange={(e) => setQ(e.target.value)} placeholder={labels.search} />
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{entries.length === 0 ? (
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<p className="armory-hint">{labels.empty}</p>
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) : (
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<table className={`armory-quest-table armory-rank-table${loading ? ' loading' : ''}`}>
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<thead>
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<tr>
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<th className="armory-rank-th-pos">#</th>
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<th>{labels.character}</th>
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<th className="armory-rank-th-kills">{labels.kills}</th>
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<th className="armory-rank-th-time">{labels.playedTime}</th>
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</tr>
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</thead>
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<tbody>
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{entries.map((e) => (
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<tr key={e.guid}>
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<td className="armory-rank-pos">
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{e.rank <= 3 ? <span className="armory-rank-medal">{MEDAL[e.rank - 1]}</span> : null} {e.rank}
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</td>
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<td>
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<a className="armory-rank-name" href={`/${locale}/armory/character/${e.guid}`}>
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{e.name}
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</a>
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</td>
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<td className="armory-rank-kills">{e.kills.toLocaleString(locale)}</td>
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<td className="armory-rank-time">{fmtTime(e.playedTime)}</td>
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</tr>
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))}
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</tbody>
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</table>
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)}
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{pages > 1 && (
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<div className="armory-pager">
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<button onClick={() => goto(page - 1)} disabled={page <= 1} type="button" aria-label="Anterior">
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‹
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</button>
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{from > 1 && (
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<>
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<button onClick={() => goto(1)} type="button">
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1
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</button>
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{from > 2 && <span className="armory-pager-dots">…</span>}
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</>
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)}
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{nums.map((p) => (
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<button key={p} className={p === page ? 'active' : ''} onClick={() => goto(p)} type="button">
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{p}
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</button>
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))}
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{to < pages && (
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<>
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{to < pages - 1 && <span className="armory-pager-dots">…</span>}
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<button onClick={() => goto(pages)} type="button">
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{pages}
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</button>
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</>
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)}
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<button onClick={() => goto(page + 1)} disabled={page >= pages} type="button" aria-label="Siguiente">
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›
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</button>
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</div>
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)}
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</div>
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)
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}
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