Files
NightSpire/web-next/app/api/character/[service]/checkout/route.ts
T
Inna 389dac68c4 Stripe: webhook que entrega el servicio aunque el usuario no vuelva
- app/api/stripe/webhook: verifica firma (constructEventAsync) y en
  checkout.session.completed registra la IP de Stripe (como Django) y ENTREGA
  el servicio. Idempotente frente a la página de éxito.
- lib/stripe.ts: claimPaidCheckout ahora es ATÓMICO (UPDATE ... WHERE fulfilled=0
  + affectedRows) para evitar doble entrega entre webhook y página de éxito;
  nuevo recordStripeIp.
- lib/fulfill.ts: fulfillCheckoutSession compartido (reclama + resuelve servicio
  desde metadata.service + ejecuta). checkout guarda `service` en metadata.
- service-success: usa la entrega compartida y distingue entregado/ya-procesado/error.
- i18n: Paid.alreadyProcessed.

Requiere configurar STRIPE_WEBHOOK_SECRET en .env.local (endpoint apuntando a
/api/stripe/webhook, evento checkout.session.completed).

Verificado: build OK, webhook 400 sin firma / firma inválida.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 00:55:18 +00:00

58 lines
2.3 KiB
TypeScript

import { getSession } from '@/lib/session'
import { getGameCharacters } from '@/lib/characters'
import { createCheckoutSession } from '@/lib/stripe'
import { getPaidService } from '@/lib/paid-services'
export async function POST(request: Request, { params }: { params: Promise<{ service: string }> }) {
const { service } = await params
const cfg = getPaidService(service)
if (!cfg) return Response.json({ success: false, error: 'invalidService' }, { status: 404 })
const session = await getSession()
if (!session.accountId) return Response.json({ success: false, error: 'notAuthenticated' }, { status: 401 })
let body: Record<string, string> = {}
try {
body = await request.json()
} catch {
return Response.json({ success: false, error: 'invalidRequest' }, { status: 400 })
}
const character = String(body.character ?? '')
if (!character) return Response.json({ success: false, error: 'invalidCharacter' })
const chars = await getGameCharacters(session.accountId)
if (!chars.find((c) => c.name === character)) {
return Response.json({ success: false, error: 'invalidCharacter' })
}
// Campos extra del servicio (gold_amount, destination_account...) -> metadata.
// `service` va en metadata para que el webhook sepa qué entregar sin la URL.
const metadata: Record<string, string> = { service }
for (const f of cfg.extraFields) {
const v = String(body[f] ?? '').trim()
if (!v) return Response.json({ success: false, error: 'missingFields' })
metadata[f] = v
}
const price = await cfg.price(metadata)
if (!price || price <= 0) return Response.json({ success: false, error: 'invalidRequest' })
const site = process.env.SITE_URL || ''
const ip = (request.headers.get('x-forwarded-for') || '').split(',')[0].trim() || '0.0.0.0'
const r = await createCheckoutSession({
accountId: session.accountId,
username: session.username || '',
email: session.bnetEmail || '',
acoreIp: ip,
amount: price,
characterName: character,
productName: cfg.productName(character, metadata),
successUrl: `${site}/service-success?service=${service}`,
cancelUrl: `${site}/${service}`,
metadata,
})
if (!r.success || !r.url) return Response.json({ success: false, error: 'stripeError' })
return Response.json({ success: true, url: r.url })
}