c36b543184
Pivote a Next.js full-stack (Django saldrá del todo en el cutover). Next accede a las mismas BD MySQL que Django: - lib/db.ts: pools mysql2 (django_wow + acore_*), singleton en globalThis, creds en web-next/.env.local (gitignored, copiadas del .env de Django). - lib/home.ts: getNoticias (home_noticia), getServerStatus (home_serverselection + online desde acore_characters + TCP check + expansión por gamebuild, incl. Classic). - app/page.tsx: home SSR que llama a lib/home (ya NO a la API Django). Se elimina lib/api.ts. Verificado: con el servicio Django PARADO, la home de Next sigue sirviendo 200 con datos reales -> lee MySQL directo, Django fuera del circuito. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
87 lines
2.6 KiB
TypeScript
87 lines
2.6 KiB
TypeScript
import net from 'node:net'
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import type { RowDataPacket } from 'mysql2'
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import { db, DB } from './db'
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export interface Noticia {
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id: number
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titulo: string
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fecha: string | null
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contenido: string
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enlace: string | null
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}
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export interface ServerStatus {
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server_name: string | null
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address: string | null
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expansion: string
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online_characters: number
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status: 'Online' | 'Offline'
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}
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/** Etiqueta de expansión por build del cliente (incluye WoW Classic; Nova WoW = 3.4.3 = 54261). */
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export function expansionFromGamebuild(gamebuild: number): string {
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if (gamebuild === 12340) return 'WotLK'
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if (gamebuild >= 44000 && gamebuild <= 54261) return 'WotLK Classic'
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if (gamebuild === 15595) return 'Cataclysm'
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if (gamebuild >= 54262 && gamebuild <= 60000) return 'Cataclysm Classic'
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return 'Unknown'
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}
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export async function getNoticias(limit = 50): Promise<Noticia[]> {
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const [rows] = await db(DB.default).query<RowDataPacket[]>(
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'SELECT id, titulo, contenido, fecha_publicacion, enlace FROM home_noticia ORDER BY fecha_publicacion DESC LIMIT ?',
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[limit],
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)
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return rows.map((r) => ({
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id: r.id,
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titulo: r.titulo,
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fecha: r.fecha_publicacion ? new Date(r.fecha_publicacion).toISOString() : null,
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contenido: r.contenido,
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enlace: r.enlace || null,
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}))
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}
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async function getOnlineCount(): Promise<number> {
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try {
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const [rows] = await db(DB.characters).query<RowDataPacket[]>(
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'SELECT COUNT(*) AS n FROM characters WHERE online = 1',
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)
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return Number(rows[0]?.n ?? 0)
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} catch {
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// La BD de personajes (AzerothCore) puede no estar poblada todavía.
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return 0
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}
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}
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function checkServerStatus(host: string, port: number, timeout = 1000): Promise<boolean> {
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return new Promise((resolve) => {
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if (!host || host === 'N/A') return resolve(false)
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const socket = new net.Socket()
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const done = (ok: boolean) => {
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socket.destroy()
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resolve(ok)
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}
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socket.setTimeout(timeout)
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socket.once('connect', () => done(true))
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socket.once('timeout', () => done(false))
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socket.once('error', () => done(false))
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socket.connect(port, host)
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})
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}
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export async function getServerStatus(): Promise<ServerStatus | null> {
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const [rows] = await db(DB.default).query<RowDataPacket[]>(
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'SELECT name, address, port, gamebuild FROM home_serverselection LIMIT 1',
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)
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const s = rows[0]
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if (!s) return null
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const [online, up] = await Promise.all([getOnlineCount(), checkServerStatus(s.address, s.port)])
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return {
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server_name: s.name,
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address: s.address,
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expansion: expansionFromGamebuild(s.gamebuild),
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online_characters: online,
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status: up ? 'Online' : 'Offline',
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}
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}
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