Core/Auras: Remove incorrect implementation of SPELL_ATTR8_DONT_RESET_PERIODIC_TIMER (this attribute does something else)

Port From (https://github.com/TrinityCore/TrinityCore/commit/799d63ce2cdf9b8cb7a74f9806178f9fefaba471)
This commit is contained in:
hondacrx
2023-09-12 15:02:20 -04:00
parent 3f18064529
commit 003942efba
-21
View File
@@ -816,27 +816,6 @@ namespace Game.Spells
void RefreshTimers(bool resetPeriodicTimer)
{
m_maxDuration = CalcMaxDuration();
if (m_spellInfo.HasAttribute(SpellAttr8.DontResetPeriodicTimer))
{
int minPeriod = m_maxDuration;
for (byte i = 0; i < SpellConst.MaxEffects; ++i)
{
AuraEffect eff = GetEffect(i);
if (eff != null)
{
int period = eff.GetPeriod();
if (period != 0)
minPeriod = Math.Min(period, minPeriod);
}
}
// If only one tick remaining, roll it over into new duration
if (GetDuration() <= minPeriod)
{
m_maxDuration += GetDuration();
resetPeriodicTimer = false;
}
}
RefreshDuration();
Unit caster = GetCaster();