Core/Chat: Load chat language data from db2 and implement serverside chat translations
Port From (https://github.com/TrinityCore/TrinityCore/commit/3b578fc6b95bfc812962fcef7930d8646016d184)
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@@ -106,14 +106,14 @@ namespace Game
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}
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// prevent talking at unknown language (cheating)
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LanguageDesc langDesc = ObjectManager.GetLanguageDescByID(lang);
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LanguageDesc langDesc = Global.LanguageMgr.GetLanguageDescById(lang);
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if (langDesc == null)
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{
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SendNotification(CypherStrings.UnknownLanguage);
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return;
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}
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if (langDesc.skill_id != 0 && !sender.HasSkill((SkillType)langDesc.skill_id))
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if (langDesc.SkillId != 0 && !sender.HasSkill((SkillType)langDesc.SkillId))
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{
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// also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
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var langAuras = sender.GetAuraEffectsByType(AuraType.ComprehendLanguage);
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