Core/Chat: Load chat language data from db2 and implement serverside chat translations
Port From (https://github.com/TrinityCore/TrinityCore/commit/3b578fc6b95bfc812962fcef7930d8646016d184)
This commit is contained in:
@@ -95,8 +95,11 @@ namespace Game.Chat.Commands
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static bool HandleLearnAllLangCommand(StringArguments args, CommandHandler handler)
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{
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// skipping UNIVERSAL language (0)
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for (byte i = 1; i < Enum.GetValues(typeof(Language)).Length; ++i)
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handler.GetSession().GetPlayer().LearnSpell(ObjectManager.lang_description[i].spell_id, false);
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Global.LanguageMgr.ForEachLanguage((lang, languageDesc) =>
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{
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handler.GetSession().GetPlayer().LearnSpell(languageDesc.SpellId, false);
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return true;
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});
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handler.SendSysMessage(CypherStrings.CommandLearnAllLang);
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return true;
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@@ -0,0 +1,234 @@
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Game.DataStorage;
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using Framework.Constants;
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using Game.Spells;
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using Framework.Dynamic;
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using Framework.Collections;
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namespace Game.Chat
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{
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public class LanguageManager : Singleton<LanguageManager>
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{
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Dictionary<uint, LanguageDesc> _langsMap = new();
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MultiMap<Tuple<uint, byte>, string> _wordsMap = new();
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LanguageManager() { }
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public void LoadSpellEffectLanguage(SpellEffectRecord spellEffect)
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{
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Cypher.Assert(spellEffect != null && spellEffect.Effect == (uint)SpellEffectName.Language);
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uint languageId = (uint)spellEffect.EffectMiscValue[0];
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if (!_langsMap.TryGetValue(languageId, out LanguageDesc desc))
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{
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Log.outWarn(LogFilter.Spells, $"LoadSpellEffectLanguage called on Spell {spellEffect.SpellID} with language {languageId} which does not exist in Language.db2!");
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return;
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}
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desc.SpellId = spellEffect.SpellID;
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}
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uint GetSpellLanguage(uint spellId)
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, Difficulty.None);
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if (spellInfo != null)
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{
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var effects = spellInfo.GetEffects();
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if (effects.Length != 1 || effects[0].Effect != SpellEffectName.Language)
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Log.outWarn(LogFilter.Spells, $"Invalid language spell {spellId}. Expected 1 effect with SPELL_EFFECT_LANGUAGE");
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else
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return (uint)effects[0].MiscValue;
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}
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return 0;
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}
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bool IsRelevantLanguageSkill(SkillLineRecord skillLineEntry)
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{
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if (skillLineEntry == null)
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return false;
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SkillRaceClassInfoRecord entry = Global.DB2Mgr.GetAvailableSkillRaceClassInfo(skillLineEntry.Id);
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return entry != null;
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}
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public void LoadLanguages()
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{
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uint oldMSTime = Time.GetMSTime();
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// Load languages from Languages.db2. Just the id, we don't need the name
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foreach (LanguagesRecord langEntry in CliDB.LanguagesStorage.Values)
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_langsMap.Add(langEntry.Id, new LanguageDesc());
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// Add the languages used in code in case they don't exist
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_langsMap.Add((uint)Language.Universal, new LanguageDesc());
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_langsMap.Add((uint)Language.Addon, new LanguageDesc());
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_langsMap.Add((uint)Language.AddonLogged, new LanguageDesc());
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// Log load time
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {_langsMap.Count} languages in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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}
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public void LoadLanguagesSkills()
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{
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uint oldMSTime = Time.GetMSTime();
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uint count = 0;
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foreach (SkillLineRecord skillLineEntry in CliDB.SkillLineStorage.Values)
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{
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if (skillLineEntry.CategoryID != SkillCategory.Languages)
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continue;
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if (!IsRelevantLanguageSkill(skillLineEntry))
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continue;
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var skills = Global.DB2Mgr.GetSkillLineAbilitiesBySkill(skillLineEntry.Id);
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// We're expecting only 1 skill
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if (skills.Count != 1)
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Log.outWarn(LogFilter.ServerLoading, $"Found language skill line with {skills.Count} spells. Expected 1. Will use 1st if available");
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SkillLineAbilityRecord ability = skills.Empty() ? null : skills[0];
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if (ability != null)
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{
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uint languageId = GetSpellLanguage(ability.Spell);
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if (languageId != 0)
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{
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if (!_langsMap.TryGetValue(languageId, out LanguageDesc desc))
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Log.outWarn(LogFilter.ServerLoading, $"Spell {ability.Spell} has language {languageId}, which doesn't exist in Languages.db2");
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else
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{
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desc.SpellId = ability.Spell;
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desc.SkillId = skillLineEntry.Id;
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++count;
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}
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}
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}
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}
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// Languages that don't have skills will be added in SpellMgr::LoadSpellInfoStore() (e.g. LANG_ZOMBIE, LANG_SHATH_YAR)
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// Log load time
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} languages skills in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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}
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public void LoadLanguagesWords()
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{
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uint oldMSTime = Time.GetMSTime();
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uint wordsNum = 0;
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foreach (LanguageWordsRecord wordEntry in CliDB.LanguageWordsStorage.Values)
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{
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byte length = (byte)Math.Min(18, wordEntry.Word.Length);
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var key = Tuple.Create(wordEntry.LanguageID, length);
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_wordsMap.Add(key, wordEntry.Word);
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++wordsNum;
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}
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// log load time
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {_wordsMap.Count} word groups from {wordsNum} words in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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}
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List<string> FindWordGroup(uint language, uint wordLen)
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{
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return _wordsMap.LookupByKey(Tuple.Create(language, wordLen));
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}
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public string Translate(string msg, uint sourcePlayerLanguage)
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{
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StringBuilder result = new StringBuilder();
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StringArray tokens = new(msg, ' ');
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bool first = true;
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foreach (string str in tokens)
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{
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string nextPart = str;
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uint wordLen = (uint)Math.Min(18U, str.Length);
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var wordGroup = FindWordGroup(sourcePlayerLanguage, wordLen);
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if (wordGroup.Empty())
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nextPart = "";
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else
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{
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uint wordHash = SStrHash(str, true);
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byte idxInsideGroup = (byte)(wordHash % wordGroup.Count);
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nextPart = wordGroup[idxInsideGroup];
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}
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if (first)
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first = false;
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else
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result.Append(" ");
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result.Append(nextPart);
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}
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return result.ToString();
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}
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static char upper_backslash(char c) { return c == '/' ? '\\' : char.ToUpper(c); }
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static uint[] s_hashtable =
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{
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0x486E26EE, 0xDCAA16B3, 0xE1918EEF, 0x202DAFDB,
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0x341C7DC7, 0x1C365303, 0x40EF2D37, 0x65FD5E49,
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0xD6057177, 0x904ECE93, 0x1C38024F, 0x98FD323B,
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0xE3061AE7, 0xA39B0FA1, 0x9797F25F, 0xE4444563,
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};
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uint SStrHash(string str, bool caseInsensitive, uint seed = 0x7FED7FED)
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{
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uint shift = 0xEEEEEEEE;
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for (var i = 0; i < str.Length; ++i)
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{
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var c = str[i];
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if (caseInsensitive)
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c = upper_backslash(c);
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seed = (s_hashtable[c >> 4] - s_hashtable[c & 0xF]) ^ (shift + seed);
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shift = c + seed + 33 * shift + 3;
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}
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return seed != 0 ? seed : 1;
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}
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public bool IsLanguageExist(Language languageId)
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{
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return _langsMap.ContainsKey((uint)languageId);
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}
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public LanguageDesc GetLanguageDescById(Language languageId)
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{
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return _langsMap.LookupByKey((uint)languageId);
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}
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public bool ForEachLanguage(Func<uint, LanguageDesc, bool> callback)
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{
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foreach (var pair in _langsMap)
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if (!callback(pair.Key, pair.Value))
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return false;
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return true;
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}
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}
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}
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@@ -1807,10 +1807,10 @@ namespace Game
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if (condition.LanguageID != 0)
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{
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LanguageDesc lang = ObjectManager.GetLanguageDescByID((Language)condition.LanguageID);
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if (lang != null)
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LanguageDesc langDesc = Global.LanguageMgr.GetLanguageDescById((Language)condition.LanguageID);
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if (langDesc != null)
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{
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uint languageSkill = player.GetSkillValue((SkillType)lang.skill_id);
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uint languageSkill = player.GetSkillValue((SkillType)langDesc.SkillId);
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if (languageSkill == 0 && player.HasAuraTypeWithMiscvalue(AuraType.ComprehendLanguage, condition.LanguageID))
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languageSkill = 300;
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@@ -1851,6 +1851,16 @@ namespace Game.DataStorage
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return _skillLineAbilitiesBySkillupSkill.LookupByKey(skillId);
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}
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public SkillRaceClassInfoRecord GetAvailableSkillRaceClassInfo(uint skill)
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{
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var bounds = _skillRaceClassInfoBySkill.LookupByKey(skill);
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foreach (var record in bounds)
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if (record.Availability == 1)
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return record;
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return null;
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}
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public SkillRaceClassInfoRecord GetSkillRaceClassInfo(uint skill, Race race, Class class_)
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{
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var bounds = _skillRaceClassInfoBySkill.LookupByKey(skill);
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@@ -6228,10 +6228,21 @@ namespace Game.Entities
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{
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Global.ScriptMgr.OnPlayerChat(this, ChatMsg.Say, language, text);
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ChatPkt data = new();
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data.Initialize(ChatMsg.Say, language, this, this, text);
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SendMessageToSetInRange(data, WorldConfig.GetFloatValue(WorldCfg.ListenRangeSay), true);
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SendChatMessageToSetInRange(ChatMsg.Say, language, text, WorldConfig.GetFloatValue(WorldCfg.ListenRangeSay));
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}
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void SendChatMessageToSetInRange(ChatMsg chatMsg, Language language, string text, float range)
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{
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ChatMessageDistDelivererCustomizer customizer = new(chatMsg, language, this, this, text);
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// Send to self
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SendPacket(customizer.UntranslatedPacket);
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// Send to players
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MessageDistDeliverer<ChatMessageDistDelivererCustomizer> notifier = new(this, customizer, range);
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Cell.VisitWorldObjects(this, notifier, range);
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}
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public override void Say(uint textId, WorldObject target = null)
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{
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Talk(textId, ChatMsg.Say, WorldConfig.GetFloatValue(WorldCfg.ListenRangeSay), target);
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@@ -6323,8 +6334,12 @@ namespace Game.Entities
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packet.Initialize(ChatMsg.Whisper, Language.Universal, this, target, Global.DB2Mgr.GetBroadcastTextValue(bct, locale, GetGender()));
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target.SendPacket(packet);
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}
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public bool CanUnderstandLanguageSkillId(uint langSkillId)
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{
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return IsGameMaster() || (langSkillId != 0 && HasSkill((SkillType)langSkillId));
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}
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#endregion
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public void ClearWhisperWhiteList() { WhisperList.Clear(); }
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public void AddWhisperWhiteList(ObjectGuid guid) { WhisperList.Add(guid); }
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public bool IsInWhisperWhiteList(ObjectGuid guid) { return WhisperList.Contains(guid); }
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@@ -7581,4 +7596,53 @@ namespace Game.Entities
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//Clears the Menu
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public void ClearGossipMenu() { PlayerTalkClass.ClearMenus(); }
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}
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}
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class ChatMessageDistDelivererCustomizer : IDoWork<Player>
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{
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// params
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ChatMsg Type;
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Language Language;
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WorldObject Sender;
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WorldObject Receiver;
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string Text;
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// caches
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public ChatPkt UntranslatedPacket = new();
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public Optional<ChatPkt> TranslatedPacket;
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public uint LanguageSkillId;
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public ChatMessageDistDelivererCustomizer(ChatMsg chatType, Language language, WorldObject sender, WorldObject receiver, string message)
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{
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Type = chatType;
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Language = language;
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Sender = sender;
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Receiver = receiver;
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Text = message;
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UntranslatedPacket.Initialize(Type, Language, Sender, Receiver, Text);
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UntranslatedPacket.Write();
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LanguageDesc languageDesc = Global.LanguageMgr.GetLanguageDescById(language);
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if (languageDesc != null)
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LanguageSkillId = languageDesc.SkillId;
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}
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public void Invoke(Player player)
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{
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if (player.CanUnderstandLanguageSkillId(LanguageSkillId))
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{
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player.SendPacket(UntranslatedPacket);
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return;
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}
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if (!TranslatedPacket.HasValue)
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{
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TranslatedPacket.HasValue = true;
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TranslatedPacket.Value.Initialize(Type, Language, Sender, Receiver, Global.LanguageMgr.Translate(Text, (uint)Language));
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TranslatedPacket.Value.Write();
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}
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player.SendPacket(TranslatedPacket.Value);
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}
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}
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}
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@@ -22,6 +22,8 @@ using Game.Arenas;
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using Game.BattleFields;
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using Game.BattleGrounds;
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using Game.BlackMarket;
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using Game.Cache;
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using Game.Chat;
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using Game.Collision;
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using Game.DataStorage;
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using Game.DungeonFinding;
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@@ -29,14 +31,13 @@ using Game.Entities;
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using Game.Garrisons;
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using Game.Groups;
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using Game.Guilds;
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using Game.Loots;
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using Game.Maps;
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using Game.PvP;
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using Game.Scenarios;
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using Game.Scripting;
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using Game.SupportSystem;
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using Game.Services;
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using Game.Cache;
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using Game.Loots;
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using Game.SupportSystem;
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public static class Global
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{
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@@ -107,6 +108,7 @@ public static class Global
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public static WeatherManager WeatherMgr { get { return WeatherManager.Instance; } }
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public static GameEventManager GameEventMgr { get { return GameEventManager.Instance; } }
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public static LanguageManager LanguageMgr { get { return LanguageManager.Instance; } }
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public static CreatureTextManager CreatureTextMgr { get { return CreatureTextManager.Instance; } }
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public static AuctionManager AuctionHouseMgr { get { return AuctionManager.Instance; } }
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@@ -45,41 +45,6 @@ namespace Game
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_difficultyEntries[i] = new List<uint>();
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_hasDifficultyEntries[i] = new List<uint>();
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}
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lang_description = new LanguageDesc[]
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{
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new LanguageDesc(Language.Addon, 0, 0 ),
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new LanguageDesc(Language.AddonLogged, 0, 0 ),
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new LanguageDesc(Language.Universal, 0, 0 ),
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new LanguageDesc(Language.Orcish, 669, SkillType.LanguageOrcish ),
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new LanguageDesc(Language.Darnassian, 671, SkillType.LanguageDarnassian ),
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new LanguageDesc(Language.Taurahe, 670, SkillType.LanguageTaurahe ),
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new LanguageDesc(Language.Dwarvish, 672, SkillType.LanguageDwarven ),
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new LanguageDesc(Language.Common, 668, SkillType.LanguageCommon ),
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new LanguageDesc(Language.Demonic, 815, SkillType.LanguageDemonTongue ),
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new LanguageDesc(Language.Titan, 816, SkillType.LanguageTitan ),
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new LanguageDesc(Language.Thalassian, 813, SkillType.LanguageThalassian ),
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new LanguageDesc(Language.Draconic, 814, SkillType.LanguageDraconic ),
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new LanguageDesc(Language.Kalimag, 265462, SkillType.LanguageOldTongue ),
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new LanguageDesc(Language.Gnomish, 7340, SkillType.LanguageGnomish ),
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new LanguageDesc(Language.Troll, 7341, SkillType.LanguageTroll ),
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new LanguageDesc(Language.Gutterspeak, 17737, SkillType.LanguageForsaken ),
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new LanguageDesc(Language.Draenei, 29932, SkillType.LanguageDraenei ),
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new LanguageDesc(Language.Zombie, 265467, 0 ),
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new LanguageDesc(Language.GnomishBinary, 265460, 0 ),
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new LanguageDesc(Language.GoblinBinary, 265461, 0 ),
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new LanguageDesc(Language.Worgen, 69270, SkillType.LanguageGilnean ),
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new LanguageDesc(Language.Goblin, 69269, SkillType.LanguageGoblin ),
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new LanguageDesc(Language.PandarenNeutral, 108127, SkillType.LanguagePandarenNeutral ),
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new LanguageDesc(Language.PandarenAlliance, 108130, 0 ),
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new LanguageDesc(Language.PandarenHorde, 108131, 0 ),
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new LanguageDesc(Language.Sprite, 265466, 0 ),
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new LanguageDesc(Language.ShathYar, 265465, 0 ),
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new LanguageDesc(Language.Nerglish, 265464, 0 ),
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new LanguageDesc(Language.Moonkin, 265463, 0 ),
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new LanguageDesc(Language.Shalassian, 262439, SkillType.LanguageShalassian ),
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new LanguageDesc(Language.Thalassian2, 262454, SkillType.LanguageThalassian2 )
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};
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}
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//Static Methods
|
||||
@@ -109,16 +74,6 @@ namespace Game
|
||||
else
|
||||
return new ExtendedPlayerName(name, "");
|
||||
}
|
||||
public static LanguageDesc GetLanguageDescByID(Language lang)
|
||||
{
|
||||
for (byte i = 0; i < lang_description.Length; ++i)
|
||||
{
|
||||
if (lang_description[i].lang_id == lang)
|
||||
return lang_description[i];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
static LanguageType GetRealmLanguageType(bool create)
|
||||
{
|
||||
switch ((RealmZones)WorldConfig.GetIntValue(WorldCfg.RealmZone))
|
||||
@@ -10238,7 +10193,6 @@ namespace Game
|
||||
}
|
||||
|
||||
#region Fields
|
||||
public static LanguageDesc[] lang_description;
|
||||
//General
|
||||
Dictionary<uint, StringArray> CypherStringStorage = new();
|
||||
Dictionary<uint, RepRewardRate> _repRewardRateStorage = new();
|
||||
@@ -10931,16 +10885,8 @@ namespace Game
|
||||
|
||||
public class LanguageDesc
|
||||
{
|
||||
public LanguageDesc(Language langid, uint spellid, object skillid)
|
||||
{
|
||||
lang_id = langid;
|
||||
spell_id = spellid;
|
||||
skill_id = Convert.ToUInt32(skillid);
|
||||
}
|
||||
|
||||
public Language lang_id;
|
||||
public uint spell_id;
|
||||
public uint skill_id;
|
||||
public uint SpellId;
|
||||
public uint SkillId;
|
||||
}
|
||||
|
||||
class ItemSpecStats
|
||||
|
||||
@@ -106,14 +106,14 @@ namespace Game
|
||||
}
|
||||
|
||||
// prevent talking at unknown language (cheating)
|
||||
LanguageDesc langDesc = ObjectManager.GetLanguageDescByID(lang);
|
||||
LanguageDesc langDesc = Global.LanguageMgr.GetLanguageDescById(lang);
|
||||
if (langDesc == null)
|
||||
{
|
||||
SendNotification(CypherStrings.UnknownLanguage);
|
||||
return;
|
||||
}
|
||||
|
||||
if (langDesc.skill_id != 0 && !sender.HasSkill((SkillType)langDesc.skill_id))
|
||||
if (langDesc.SkillId != 0 && !sender.HasSkill((SkillType)langDesc.SkillId))
|
||||
{
|
||||
// also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
|
||||
var langAuras = sender.GetAuraEffectsByType(AuraType.ComprehendLanguage);
|
||||
|
||||
@@ -439,6 +439,12 @@ namespace Game
|
||||
Global.VMapMgr.Initialize(mapData);
|
||||
Global.MMapMgr.Initialize(mapData);
|
||||
|
||||
Log.outInfo(LogFilter.ServerLoading, "Loading languages...");
|
||||
Global.LanguageMgr.LoadLanguages();
|
||||
|
||||
Log.outInfo(LogFilter.ServerLoading, "Loading languages words...");
|
||||
Global.LanguageMgr.LoadLanguagesWords();
|
||||
|
||||
Log.outInfo(LogFilter.ServerLoading, "Loading SpellInfo Storage...");
|
||||
Global.SpellMgr.LoadSpellInfoStore();
|
||||
|
||||
@@ -460,6 +466,9 @@ namespace Game
|
||||
Log.outInfo(LogFilter.ServerLoading, "Loading SpellInfo immunity infos...");
|
||||
Global.SpellMgr.LoadSpellInfoImmunities();
|
||||
|
||||
Log.outInfo(LogFilter.ServerLoading, "Loading languages skills...");
|
||||
Global.LanguageMgr.LoadLanguagesSkills();
|
||||
|
||||
Log.outInfo(LogFilter.ServerLoading, "Loading PetFamilySpellsStore Data...");
|
||||
Global.SpellMgr.LoadPetFamilySpellsStore();
|
||||
|
||||
|
||||
@@ -2188,6 +2188,9 @@ namespace Game.Entities
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (effect.Effect == (int)SpellEffectName.Language)
|
||||
Global.LanguageMgr.LoadSpellEffectLanguage(effect);
|
||||
}
|
||||
|
||||
foreach (SpellAuraOptionsRecord auraOptions in CliDB.SpellAuraOptionsStorage.Values)
|
||||
|
||||
@@ -78,7 +78,7 @@ namespace Game
|
||||
temp.sound = 0;
|
||||
}
|
||||
}
|
||||
if (ObjectManager.GetLanguageDescByID(temp.lang) == null)
|
||||
if (!Global.LanguageMgr.IsLanguageExist(temp.lang))
|
||||
{
|
||||
Log.outError(LogFilter.Sql, "GossipManager: Entry {0}, Group {1} in table `creature_texts` using Language {2} but Language does not exist.", temp.creatureId, temp.groupId, temp.lang);
|
||||
temp.lang = Language.Universal;
|
||||
|
||||
Reference in New Issue
Block a user