017a25f179
Port From (https://github.com/TrinityCore/TrinityCore/commit/3b578fc6b95bfc812962fcef7930d8646016d184)
235 lines
8.5 KiB
C#
235 lines
8.5 KiB
C#
/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Game.DataStorage;
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using Framework.Constants;
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using Game.Spells;
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using Framework.Dynamic;
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using Framework.Collections;
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namespace Game.Chat
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{
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public class LanguageManager : Singleton<LanguageManager>
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{
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Dictionary<uint, LanguageDesc> _langsMap = new();
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MultiMap<Tuple<uint, byte>, string> _wordsMap = new();
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LanguageManager() { }
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public void LoadSpellEffectLanguage(SpellEffectRecord spellEffect)
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{
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Cypher.Assert(spellEffect != null && spellEffect.Effect == (uint)SpellEffectName.Language);
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uint languageId = (uint)spellEffect.EffectMiscValue[0];
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if (!_langsMap.TryGetValue(languageId, out LanguageDesc desc))
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{
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Log.outWarn(LogFilter.Spells, $"LoadSpellEffectLanguage called on Spell {spellEffect.SpellID} with language {languageId} which does not exist in Language.db2!");
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return;
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}
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desc.SpellId = spellEffect.SpellID;
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}
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uint GetSpellLanguage(uint spellId)
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{
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SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, Difficulty.None);
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if (spellInfo != null)
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{
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var effects = spellInfo.GetEffects();
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if (effects.Length != 1 || effects[0].Effect != SpellEffectName.Language)
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Log.outWarn(LogFilter.Spells, $"Invalid language spell {spellId}. Expected 1 effect with SPELL_EFFECT_LANGUAGE");
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else
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return (uint)effects[0].MiscValue;
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}
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return 0;
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}
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bool IsRelevantLanguageSkill(SkillLineRecord skillLineEntry)
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{
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if (skillLineEntry == null)
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return false;
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SkillRaceClassInfoRecord entry = Global.DB2Mgr.GetAvailableSkillRaceClassInfo(skillLineEntry.Id);
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return entry != null;
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}
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public void LoadLanguages()
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{
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uint oldMSTime = Time.GetMSTime();
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// Load languages from Languages.db2. Just the id, we don't need the name
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foreach (LanguagesRecord langEntry in CliDB.LanguagesStorage.Values)
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_langsMap.Add(langEntry.Id, new LanguageDesc());
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// Add the languages used in code in case they don't exist
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_langsMap.Add((uint)Language.Universal, new LanguageDesc());
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_langsMap.Add((uint)Language.Addon, new LanguageDesc());
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_langsMap.Add((uint)Language.AddonLogged, new LanguageDesc());
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// Log load time
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {_langsMap.Count} languages in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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}
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public void LoadLanguagesSkills()
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{
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uint oldMSTime = Time.GetMSTime();
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uint count = 0;
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foreach (SkillLineRecord skillLineEntry in CliDB.SkillLineStorage.Values)
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{
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if (skillLineEntry.CategoryID != SkillCategory.Languages)
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continue;
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if (!IsRelevantLanguageSkill(skillLineEntry))
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continue;
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var skills = Global.DB2Mgr.GetSkillLineAbilitiesBySkill(skillLineEntry.Id);
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// We're expecting only 1 skill
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if (skills.Count != 1)
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Log.outWarn(LogFilter.ServerLoading, $"Found language skill line with {skills.Count} spells. Expected 1. Will use 1st if available");
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SkillLineAbilityRecord ability = skills.Empty() ? null : skills[0];
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if (ability != null)
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{
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uint languageId = GetSpellLanguage(ability.Spell);
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if (languageId != 0)
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{
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if (!_langsMap.TryGetValue(languageId, out LanguageDesc desc))
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Log.outWarn(LogFilter.ServerLoading, $"Spell {ability.Spell} has language {languageId}, which doesn't exist in Languages.db2");
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else
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{
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desc.SpellId = ability.Spell;
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desc.SkillId = skillLineEntry.Id;
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++count;
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}
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}
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}
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}
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// Languages that don't have skills will be added in SpellMgr::LoadSpellInfoStore() (e.g. LANG_ZOMBIE, LANG_SHATH_YAR)
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// Log load time
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {count} languages skills in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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}
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public void LoadLanguagesWords()
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{
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uint oldMSTime = Time.GetMSTime();
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uint wordsNum = 0;
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foreach (LanguageWordsRecord wordEntry in CliDB.LanguageWordsStorage.Values)
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{
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byte length = (byte)Math.Min(18, wordEntry.Word.Length);
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var key = Tuple.Create(wordEntry.LanguageID, length);
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_wordsMap.Add(key, wordEntry.Word);
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++wordsNum;
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}
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// log load time
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Log.outInfo(LogFilter.ServerLoading, $"Loaded {_wordsMap.Count} word groups from {wordsNum} words in {Time.GetMSTimeDiffToNow(oldMSTime)} ms");
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}
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List<string> FindWordGroup(uint language, uint wordLen)
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{
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return _wordsMap.LookupByKey(Tuple.Create(language, wordLen));
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}
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public string Translate(string msg, uint sourcePlayerLanguage)
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{
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StringBuilder result = new StringBuilder();
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StringArray tokens = new(msg, ' ');
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bool first = true;
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foreach (string str in tokens)
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{
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string nextPart = str;
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uint wordLen = (uint)Math.Min(18U, str.Length);
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var wordGroup = FindWordGroup(sourcePlayerLanguage, wordLen);
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if (wordGroup.Empty())
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nextPart = "";
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else
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{
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uint wordHash = SStrHash(str, true);
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byte idxInsideGroup = (byte)(wordHash % wordGroup.Count);
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nextPart = wordGroup[idxInsideGroup];
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}
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if (first)
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first = false;
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else
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result.Append(" ");
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result.Append(nextPart);
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}
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return result.ToString();
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}
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static char upper_backslash(char c) { return c == '/' ? '\\' : char.ToUpper(c); }
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static uint[] s_hashtable =
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{
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0x486E26EE, 0xDCAA16B3, 0xE1918EEF, 0x202DAFDB,
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0x341C7DC7, 0x1C365303, 0x40EF2D37, 0x65FD5E49,
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0xD6057177, 0x904ECE93, 0x1C38024F, 0x98FD323B,
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0xE3061AE7, 0xA39B0FA1, 0x9797F25F, 0xE4444563,
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};
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uint SStrHash(string str, bool caseInsensitive, uint seed = 0x7FED7FED)
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{
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uint shift = 0xEEEEEEEE;
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for (var i = 0; i < str.Length; ++i)
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{
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var c = str[i];
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if (caseInsensitive)
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c = upper_backslash(c);
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seed = (s_hashtable[c >> 4] - s_hashtable[c & 0xF]) ^ (shift + seed);
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shift = c + seed + 33 * shift + 3;
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}
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return seed != 0 ? seed : 1;
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}
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public bool IsLanguageExist(Language languageId)
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{
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return _langsMap.ContainsKey((uint)languageId);
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}
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public LanguageDesc GetLanguageDescById(Language languageId)
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{
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return _langsMap.LookupByKey((uint)languageId);
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}
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public bool ForEachLanguage(Func<uint, LanguageDesc, bool> callback)
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{
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foreach (var pair in _langsMap)
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if (!callback(pair.Key, pair.Value))
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return false;
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return true;
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}
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}
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}
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