Core/Chat: Load chat language data from db2 and implement serverside chat translations
Port From (https://github.com/TrinityCore/TrinityCore/commit/3b578fc6b95bfc812962fcef7930d8646016d184)
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@@ -439,6 +439,12 @@ namespace Game
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Global.VMapMgr.Initialize(mapData);
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Global.MMapMgr.Initialize(mapData);
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Log.outInfo(LogFilter.ServerLoading, "Loading languages...");
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Global.LanguageMgr.LoadLanguages();
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Log.outInfo(LogFilter.ServerLoading, "Loading languages words...");
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Global.LanguageMgr.LoadLanguagesWords();
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Log.outInfo(LogFilter.ServerLoading, "Loading SpellInfo Storage...");
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Global.SpellMgr.LoadSpellInfoStore();
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@@ -460,6 +466,9 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loading SpellInfo immunity infos...");
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Global.SpellMgr.LoadSpellInfoImmunities();
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Log.outInfo(LogFilter.ServerLoading, "Loading languages skills...");
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Global.LanguageMgr.LoadLanguagesSkills();
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Log.outInfo(LogFilter.ServerLoading, "Loading PetFamilySpellsStore Data...");
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Global.SpellMgr.LoadPetFamilySpellsStore();
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