Core/PacketIO: Fixed SMSG_UPDATE_OBJECT packets going missing for new items
Port From (https://github.com/TrinityCore/TrinityCore/commit/48bd9698f88ade01209c9287ff38005900630ed3)
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@@ -1317,11 +1317,16 @@ namespace Game.Entities
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base.ClearUpdateMask(remove);
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}
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public override void AddToObjectUpdate()
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public override bool AddToObjectUpdate()
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{
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Player owner = GetOwner();
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if (owner)
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{
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owner.GetMap().AddUpdateObject(this);
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return true;
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}
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return false;
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}
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public override void RemoveFromObjectUpdate()
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@@ -724,10 +724,7 @@ namespace Game.Entities
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public void AddToObjectUpdateIfNeeded()
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{
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if (IsInWorld && !m_objectUpdated)
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{
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AddToObjectUpdate();
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m_objectUpdated = true;
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}
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m_objectUpdated = AddToObjectUpdate();
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}
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public virtual void ClearUpdateMask(bool remove)
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@@ -2778,9 +2775,10 @@ namespace Game.Entities
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ClearUpdateMask(false);
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}
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public virtual void AddToObjectUpdate()
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public virtual bool AddToObjectUpdate()
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{
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GetMap().AddUpdateObject(this);
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return true;
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}
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public virtual void RemoveFromObjectUpdate()
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