Fix TeleportUnits spells
This commit is contained in:
@@ -765,7 +765,7 @@ namespace Game.Spells
|
||||
if (st != null)
|
||||
{
|
||||
/// @todo fix this check
|
||||
if (m_spellInfo.HasEffect(SpellEffectName.TeleportUnitsOld) || m_spellInfo.HasEffect(SpellEffectName.Bind))
|
||||
if (m_spellInfo.HasEffect(SpellEffectName.TeleportUnits) || m_spellInfo.HasEffect(SpellEffectName.Bind))
|
||||
dest = new SpellDestination(st.target_X, st.target_Y, st.target_Z, st.target_Orientation, st.target_mapId);
|
||||
else if (st.target_mapId == m_caster.GetMapId())
|
||||
dest = new SpellDestination(st.target_X, st.target_Y, st.target_Z, st.target_Orientation);
|
||||
|
||||
@@ -1492,6 +1492,12 @@ namespace Game.Entities
|
||||
continue;
|
||||
}
|
||||
|
||||
// target facing is in degrees for 6484 & 9268... (blizz sucks)
|
||||
if (effect.PositionFacing > 2 * Math.PI)
|
||||
st.target_Orientation = effect.PositionFacing * (float)Math.PI / 180;
|
||||
else
|
||||
st.target_Orientation = effect.PositionFacing;
|
||||
|
||||
if (effect.TargetA.GetTarget() == Targets.DestDb || effect.TargetB.GetTarget() == Targets.DestDb)
|
||||
{
|
||||
var key = new KeyValuePair<uint, uint>(spellId, effIndex);
|
||||
|
||||
Reference in New Issue
Block a user