Fix TeleportUnits spells

This commit is contained in:
hondacrx
2017-07-07 11:09:03 -04:00
parent 5f763f47a6
commit 0437beccfd
2 changed files with 7 additions and 1 deletions
+1 -1
View File
@@ -765,7 +765,7 @@ namespace Game.Spells
if (st != null)
{
/// @todo fix this check
if (m_spellInfo.HasEffect(SpellEffectName.TeleportUnitsOld) || m_spellInfo.HasEffect(SpellEffectName.Bind))
if (m_spellInfo.HasEffect(SpellEffectName.TeleportUnits) || m_spellInfo.HasEffect(SpellEffectName.Bind))
dest = new SpellDestination(st.target_X, st.target_Y, st.target_Z, st.target_Orientation, st.target_mapId);
else if (st.target_mapId == m_caster.GetMapId())
dest = new SpellDestination(st.target_X, st.target_Y, st.target_Z, st.target_Orientation);